| Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
by a great deal. Made Dual Core mode the default for this game.
|
|
Sun, Tony Hawk's American Wasteland, Spider-Man 2, GoldenEye Rogue Agent are updated/added.
Fixes issue 6515.
Fixes issue 6516.
Fixes issue 6517.
Fixes issue 6518.
Credit goes to generalebison for his reports.
|
|
deleted by the clean up of revision e5f4586356cc. Fix/clean up various stuff that showed up in the process of searching for other regressions (there weren't any).
|
|
Splinter Cell Double Agent, Tom Clancy's Splinter Cell Chaos Theory and Super Mario Sunshine (Japanese).
Fixes issue 6504.
Fixes issue 6505.
|
|
|
|
|
|
So it won't be shipped to users. Also, fix it up so that it finds
the ini files regardless of where it is.
|
|
Add a simple Python script that does a basic normalization on
the game INI files and run it across all the files we have. This
normalizes the sections, their order and comments, and the whitespace
within them.
It also removes the sections Video_Hardware, Gecko, and Wii, which
should not be in the game INI files we ship by default.
|
|
|
|
Returns, Mario Kart Wii, Totsugeki Famicom Wars vs, Paper Mario (n64 VC), SUPER MONKEY BALL 2 and BEACH SPIKERS are affected. Fixes Issue 6468.
|
|
Also force TWW to LLE and no dsp on thread.
|
|
|
|
Ok. NOW issue 6367 : https://code.google.com/p/dolphin-emu/issues/detail?id=6367 is fixed.
I wish I'd remember these things before committing and not after.
|
|
they're unnecessary.
Fixes issue 6367: https://code.google.com/p/dolphin-emu/issues/detail?id=6367
Also fixed an AR code missing an '$' symbol beside its description name in G4NJDA.ini
|
|
Simpson's Hit and Run (gc) and PSO III.
|
|
|
|
Project Zoo.
Fixes issue 6357.
|
|
Journey missing ingame pointer, and Battleship font. Various small changes.
|
|
|
|
specifies -1 for EFBScale.
Fixes issue 6210.
|
|
anymore. Fixes Issue 6138(Disney´s The Haunted Mansion) and updates Sonic mega collection ini.
|
|
(intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong.
|
|
Remove Fastdiskspeed from various games that no longer need it. Enable dual core and gpu thread synch option for F-Zero GX and Rayman Raving Rabbids. They are both a bit faster now compared to single core (about 20%) and without stability issues when dual core was enabled.
|
|
Vision". Required to go in-game.
|
|
Fixes the controls in MaxPlay Classic Games Volume 1 and the Action Replay disc.
|
|
# By Jordan Woyak (46) and others
# Via Jordan Woyak (2) and others
* master: (70 commits)
Fixes two memory leaks, one is pretty bad for OSX. Yell at pauldachz if this doesn't work. Or... say thanks.
Added a BluetoothEnumerateInstalledServices call so that the wiimote remembers the pairing.
Make ARMJit core default CPU core on ARM architecture
Fix a StringUtil regression from the arm-noglsl merge
Small improvement to cmpli/cmpi in ARMJit.
Merge latest ArmEmitter changes from ppsspp while we're at it.
Ah. I blame vim on this typo entirely.
Add disabled code for authenticating wiimotes on Windows.
Add the missing FPR cache
Buildfix.
Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right?
Abort loading states from incompatible graphics backends.
ARM Support without GLSL
Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed.
Begin implementing save states to video software. Kind of works, sometimes.
Make error message for loading save state with wrong dsp engine shorter.
Abort load state if it uses a different dsp engine, instead of crashing.
Update the gameini of F-zero. Efb to Ram is no longer the default choice.
fix last commit by neobrain
...
Conflicts:
Source/Core/VideoCommon/Src/Fifo.cpp
|
|
|
|
|
|
Project Zoo, allowing it to go in-game.
|
|
(fixes issue 5438). Cleanup of DisableWiimoteSpeaker = 1 (aka Alternate wiimote timing) from the database since it is no longer used. Edit the tales of symphonia projection hack.
|
|
threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
Fixes Gladius and Baten Kaitos: Eternal Wings and the Lost Ocean
Fixes issue 5150.
|
|
Underworld, Zapper, SAMURAI WARRIORS KATANA and Tales of Symphonia projection hack. For Tales of Symphonia the preset projection hack values eliminate double image on characters and unlike the previous ones they don't cause any issues and they work with all graphic backends (the main menu text was missing previously and it didn't work with d3d11). It is not enabled by default though, you will have to manually select it like before.
|
|
|
|
needed by one known game, "Rubik's Puzzle Galaxy: Rush".
Fixes Violin Paradise.
|
|
|
|
|
|
Fantastic Four, King Arthur, I-Ninja, FFCC Echoes of Time, Just Dance, Disney Epic Mickey, Shark Tale, Pokemon Channel, Cars 2, Disney Epic Mickey 2: The Power of 2, THE LAST STORY.
|
|
flickering textures.
Thanks to hk.konpie for the tip.
Fixes issue 5730.
|
|
2004, NBA Live 2003, Pokemon Colosseum, Dark Summit, 4x4 Evolution 2, Skies of Arcadia Legends, Need For Speed : Hot Pursuit 2, Mission: Impossible Operation Surma, TALES OF SYMPHONIA, CITY RACER, DISNEY'S TARZAN, Blowout, WAVE RACE / BLUE STORM, Pokepark Wii, ONEPIECE UNLIMITED ADVENTURE, ONEPIECE UNLIMITED CRUISE EPISODE 2, Mario & Sonic at the Olympic Winter Games, Worms Battle Islands, Shrek 2, Summoner 2, Rubik's Puzzle World, Kirby's Dream Collection Special Edition.
|
|
Fixes issue 3921.
|
|
Dream Pinball 3d, Pokepark, Spider-Man: Edge of Time, Spider-Man: SD, Another Code:R, Geist, The Incredibles 2, Skies of Arcadia Legends.
|
|
Mario Party 9, Pandora's Tower,
MURAMASA: THE DEMON BLADE.
Fixes flickering with keyboard input in Monster Hunter Tri, a black square appearing in WarioWare: Smooth Moves
during minigames, fixes a mini-game in Mario Party 9 not functioning properly and missing text
in Pandora's Tower with default settings.
Also a language update..
|
|
necessary:
SafeTextureCache = True
SafeTextureCacheColorSamples = 128
|
|
made to the repository.
|
|
|
|
mid setting.
|