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2017-05-27Externals: remove PortAudioMichael Maltese
2017-05-25Migrate to Visual Studio 2017.Pierre Bourdon
Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-02-04cmake: Properly link against pthread on Linux using CMake's detectionFlorent Castelli
2017-02-03portaudio: Remove unwanted shared portaudio libraryFlorent Castelli
2017-01-20PortAudio/MSBuild: remove now-unused definitionsMichael Maltese
- The `PA_USE_{ASIO,WMME,...}` macros are no longer used, instead do feature selection by compiling only the backends wanted. - The `PA_WDMKS_NO_KSGUID_LIB` macro has been obviated along with the link to ksguid.lib.
2017-01-20PortAudio: Update to v190600_20161030Michael Maltese
2016-09-28Build portaudio from Externals when not available on systemMichael Maltese
TL;DR: Enables mic support on macOS builds
2015-09-03[windows] Update projects to vs2015.Shawn Hoffman
2015-03-14remove win32/mixed project configurations.Shawn Hoffman
remove win32 configs from all the externals, so it shouldn't happen again by accident.
2014-08-19msvc: disable compiler warnings when building all Externals (cl /W0), except ↵Shawn Hoffman
for wxWidgets, where all warnings are fixed. Note warnings may still be generated by code in Externals if it is included into warning-enabled code (this is the case for libusb). Also, quiet an intellisense warning in wxWidgets caused by using __w64 for an inapplicable type.
2013-12-31Convert all vcxproj files to UNIX line endingsJasper St. Pierre
2013-10-26Update to VS2013 and a slew of build-related updates. Notes:Shawn Hoffman
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage. * D3DX11SaveTextureToFile usage is dropped and not replaced. * If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly. * If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions. * GLew updated to 1.10.0 * compiler switches added: /volatile:iso, /d2Zi+ * LTCG available via msbuild property: DolphinRelease * SDL updated to 2.0.0 * All Externals (excl. OpenAL and SDL) are built from source. * Now uses STL version of std::{mutex,condition_variable,thread} * Now uses Build as root directory for *all* intermediate files * Binary directory is populated as post-build msbuild action * .gitignore is simplified * UnitTests project is no longer compiled
2012-03-19oops, forgot to disable WDMKS on portaudio 32bit buildShawn Hoffman
2012-03-18update portaudio to stable_v19_20111121 and fix linker warningsShawn Hoffman
2011-10-23Update to portaudio SVN rev 1762Shawn Hoffman
Disable portaudio backend for wdmks (fixes debug build on windows)
2011-10-03add portaudio headers and windows static libs to Externals, enable by ↵Shawn Hoffman
default in windows build.