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path: root/Source/Android/app/src/main/java
AgeCommit message (Collapse)Author
2016-10-30Clear screenshot in game grid before attempting to render on Android TV devicessigmabeta
2016-10-26Merge pull request #4389 from SeannyM/android-dir-restrictMarkus Wick
Android: Allow accessing all folders
2016-10-25Android: Fix screenshots on game listSean Maas
2016-10-25Android: Allow accessing all foldersSean Maas
2016-10-25Android: Remove unused stuffSean Maas
2016-10-25Android: Cleanup formattingSean Maas
2016-10-24Android: Fix "up one level" buttonSean Maas
2016-10-15Merge pull request #4347 from SeannyM/android-wii-controlshuffle2
Android: On-screen classic controller + Wii controller select
2016-10-15Android: Fix some settingsSean Maas
2016-10-13Android: On-screen classic controller + Wii controller selectSean Maas
It's now possible to switch between a horizontal or vertical Wiimote with no extension, a Wiimote with a Nunchuk, a Classic Controller, or a GameCube Controller when running a Wii game.
2016-10-09Android: Add custom control scalingSean Maas
Also put all touch control settings under a "Configure Controls" submenu so the in-game menu isn't so cluttered.
2016-10-01Android: Add video backend choice to settingsStenzek
2016-09-29Android: More accurate button scalingSean Maas
Also scale based on button ID for consistency.
2016-09-29Android: Option to toggle on/off individual buttonsSean Maas
2016-09-29Android: More on-screen buttonsSean Maas
GameCube now has a c-stick. For Wii games, there is now a Wiimote + Nunchuk setup.
2016-09-29Android: Add on-screen dpad supportSean Maas
2016-09-29Android: Use button IDs to save screen layoutSean Maas
Using the drawable caused problems such as not being able to have multiple joysticks.
2016-09-25Android: Fix Wiimote left buttonSean Maas
2016-09-20Merge pull request #4229 from SeannyM/android-joystickMarkus Wick
Android: fix joystick saving incorrect y-coordinate
2016-09-19Android: fix joystick saving incorrect y-coordinateSean Maas
2016-09-19Merge pull request #4219 from SeannyM/android-stateMarkus Wick
Android: fix save and load state menus on non-TV devices
2016-09-19Merge pull request #4221 from SeannyM/android-cleanupMarkus Wick
Android: remove unused files
2016-09-18Android: scale buttons based on smaller screen dimensionSean Maas
2016-09-16Android: remove unused filesSean Maas
2016-09-16Android: fix save and load state menus on non-TV devicesSean Maas
2016-07-30Fix crash caused by trying to reference touch-screen config UI on devices ↵sigmabeta
without touchscreen
2016-07-22-Fixed some various coding standard issues from previous commit.Ironthighs
2016-07-22-Implemented ability to configure game controls by moving them around ↵Ironthighs
individually. Controls save locations once they are placed.
2016-05-20[Android] Fix extra character in screenshot folder pathTyler Dunn
Environment.getExternalStorageDirectory().getPath() covers the end of the path with a slash, get rid of the extra slash to fix the path.
2016-05-18[Android] Reduce code redundancyTyler Dunn
2016-05-18[Android] Drop commit() for apply()Tyler Dunn
Apply is asynchronous, and we aren't expecting a return value so there is no reason not to use apply.
2016-05-18[Android] Don't hardcode SD card pathTyler Dunn
2016-05-18[Android] Fix possible leak of fileCursorTyler Dunn
2016-05-17Fix reading CISO files on AndroidJosJuice
2016-04-24Android: Check asset overwrite per file.degasus
So new files will be added, eg the missed Wii directory.
2016-04-24Android: Also copy sys/Wii directory.degasus
Seems like this one was just missed, some games just did not start without it.
2016-03-04[Android] Remove CPUHelper classTyler Dunn
2016-03-03[Android] Make sure the file extension check isn't case sensitiveRyan Houdek
2016-03-03Merge pull request #3686 from Armada651/revert-3578Pierre Bourdon
Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
2016-02-29Merge pull request #3626 from Sonicadvance1/more_robust_gcadapterRyan Houdek
Improve stability of the Wii U Gamecube Controller adapter under Android.
2016-02-29Revert "Merge pull request #3578 from Armada651/forced-slow-depth"Jules Blok
This reverts commit e2a1a085b6a9f36b23128872de85da727d231882, reversing changes made to 2aea549eef85ba165672c8355d0e90781d805efd.
2016-02-22Merge pull request #3596 from Sonicadvance1/fix_android_crashRyan Houdek
[Android] Fix crash when we don't have access to a folder.
2016-02-22Merge pull request #3578 from Armada651/forced-slow-depthJules Blok
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
2016-02-13Improve stability of the Wii U Gamecube Controller adapter under Android.Ryan Houdek
Under failure conditions of the GC Adapter, When interface count is zero and we can't open the device. Then there were race conditions on shutdown of the threads which could result in crashing. Make adapter opening more robust like the Mayflash DolphinBar. Make shutdown more robust by making the read thread control the write thread. Make sure that there is actual data to be written when kicking the write thread. So it doesn't attempt a write a shutdown. Make a toast on screen to tell the user that the adapter needs to be unplugged and plugged back in again for it to work.
2016-02-08Add Wiimote graphicsigmabeta
2016-02-08Add Wiimote Speaker optionsigmabeta
2016-02-08Add Wiimote Input menusigmabeta
2016-02-08Android: Remove FastDepthCalc option.Jules Blok
2016-02-07[Android] Implement support for real Wiimotes with the DolphinBarRyan Houdek
This is the only way to get Wiimotes working under Android now. This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager. Couple notes. Continuous scanning must be enabled otherwise the Wiimotes won't be seen. The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually. Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work.
2016-02-05[Android] Fix crash when we don't have access to a folder.Ryan Houdek