| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-10-30 | Clear screenshot in game grid before attempting to render on Android TV devices | sigmabeta | |
| 2016-10-26 | Merge pull request #4389 from SeannyM/android-dir-restrict | Markus Wick | |
| Android: Allow accessing all folders | |||
| 2016-10-25 | Android: Fix screenshots on game list | Sean Maas | |
| 2016-10-25 | Android: Allow accessing all folders | Sean Maas | |
| 2016-10-25 | Android: Remove unused stuff | Sean Maas | |
| 2016-10-25 | Android: Cleanup formatting | Sean Maas | |
| 2016-10-24 | Android: Fix "up one level" button | Sean Maas | |
| 2016-10-15 | Merge pull request #4347 from SeannyM/android-wii-control | shuffle2 | |
| Android: On-screen classic controller + Wii controller select | |||
| 2016-10-15 | Android: Fix some settings | Sean Maas | |
| 2016-10-13 | Android: On-screen classic controller + Wii controller select | Sean Maas | |
| It's now possible to switch between a horizontal or vertical Wiimote with no extension, a Wiimote with a Nunchuk, a Classic Controller, or a GameCube Controller when running a Wii game. | |||
| 2016-10-09 | Android: Add custom control scaling | Sean Maas | |
| Also put all touch control settings under a "Configure Controls" submenu so the in-game menu isn't so cluttered. | |||
| 2016-10-01 | Android: Add video backend choice to settings | Stenzek | |
| 2016-09-29 | Android: More accurate button scaling | Sean Maas | |
| Also scale based on button ID for consistency. | |||
| 2016-09-29 | Android: Option to toggle on/off individual buttons | Sean Maas | |
| 2016-09-29 | Android: More on-screen buttons | Sean Maas | |
| GameCube now has a c-stick. For Wii games, there is now a Wiimote + Nunchuk setup. | |||
| 2016-09-29 | Android: Add on-screen dpad support | Sean Maas | |
| 2016-09-29 | Android: Use button IDs to save screen layout | Sean Maas | |
| Using the drawable caused problems such as not being able to have multiple joysticks. | |||
| 2016-09-25 | Android: Fix Wiimote left button | Sean Maas | |
| 2016-09-20 | Merge pull request #4229 from SeannyM/android-joystick | Markus Wick | |
| Android: fix joystick saving incorrect y-coordinate | |||
| 2016-09-19 | Android: fix joystick saving incorrect y-coordinate | Sean Maas | |
| 2016-09-19 | Merge pull request #4219 from SeannyM/android-state | Markus Wick | |
| Android: fix save and load state menus on non-TV devices | |||
| 2016-09-19 | Merge pull request #4221 from SeannyM/android-cleanup | Markus Wick | |
| Android: remove unused files | |||
| 2016-09-18 | Android: scale buttons based on smaller screen dimension | Sean Maas | |
| 2016-09-16 | Android: remove unused files | Sean Maas | |
| 2016-09-16 | Android: fix save and load state menus on non-TV devices | Sean Maas | |
| 2016-07-30 | Fix crash caused by trying to reference touch-screen config UI on devices ↵ | sigmabeta | |
| without touchscreen | |||
| 2016-07-22 | -Fixed some various coding standard issues from previous commit. | Ironthighs | |
| 2016-07-22 | -Implemented ability to configure game controls by moving them around ↵ | Ironthighs | |
| individually. Controls save locations once they are placed. | |||
| 2016-05-20 | [Android] Fix extra character in screenshot folder path | Tyler Dunn | |
| Environment.getExternalStorageDirectory().getPath() covers the end of the path with a slash, get rid of the extra slash to fix the path. | |||
| 2016-05-18 | [Android] Reduce code redundancy | Tyler Dunn | |
| 2016-05-18 | [Android] Drop commit() for apply() | Tyler Dunn | |
| Apply is asynchronous, and we aren't expecting a return value so there is no reason not to use apply. | |||
| 2016-05-18 | [Android] Don't hardcode SD card path | Tyler Dunn | |
| 2016-05-18 | [Android] Fix possible leak of fileCursor | Tyler Dunn | |
| 2016-05-17 | Fix reading CISO files on Android | JosJuice | |
| 2016-04-24 | Android: Check asset overwrite per file. | degasus | |
| So new files will be added, eg the missed Wii directory. | |||
| 2016-04-24 | Android: Also copy sys/Wii directory. | degasus | |
| Seems like this one was just missed, some games just did not start without it. | |||
| 2016-03-04 | [Android] Remove CPUHelper class | Tyler Dunn | |
| 2016-03-03 | [Android] Make sure the file extension check isn't case sensitive | Ryan Houdek | |
| 2016-03-03 | Merge pull request #3686 from Armada651/revert-3578 | Pierre Bourdon | |
| Revert "Merge pull request #3578 from Armada651/forced-slow-depth" | |||
| 2016-02-29 | Merge pull request #3626 from Sonicadvance1/more_robust_gcadapter | Ryan Houdek | |
| Improve stability of the Wii U Gamecube Controller adapter under Android. | |||
| 2016-02-29 | Revert "Merge pull request #3578 from Armada651/forced-slow-depth" | Jules Blok | |
| This reverts commit e2a1a085b6a9f36b23128872de85da727d231882, reversing changes made to 2aea549eef85ba165672c8355d0e90781d805efd. | |||
| 2016-02-22 | Merge pull request #3596 from Sonicadvance1/fix_android_crash | Ryan Houdek | |
| [Android] Fix crash when we don't have access to a folder. | |||
| 2016-02-22 | Merge pull request #3578 from Armada651/forced-slow-depth | Jules Blok | |
| VideoConfig: Replace FastDepthCalc by ForcedSlowDepth. | |||
| 2016-02-13 | Improve stability of the Wii U Gamecube Controller adapter under Android. | Ryan Houdek | |
| Under failure conditions of the GC Adapter, When interface count is zero and we can't open the device. Then there were race conditions on shutdown of the threads which could result in crashing. Make adapter opening more robust like the Mayflash DolphinBar. Make shutdown more robust by making the read thread control the write thread. Make sure that there is actual data to be written when kicking the write thread. So it doesn't attempt a write a shutdown. Make a toast on screen to tell the user that the adapter needs to be unplugged and plugged back in again for it to work. | |||
| 2016-02-08 | Add Wiimote graphic | sigmabeta | |
| 2016-02-08 | Add Wiimote Speaker option | sigmabeta | |
| 2016-02-08 | Add Wiimote Input menu | sigmabeta | |
| 2016-02-08 | Android: Remove FastDepthCalc option. | Jules Blok | |
| 2016-02-07 | [Android] Implement support for real Wiimotes with the DolphinBar | Ryan Houdek | |
| This is the only way to get Wiimotes working under Android now. This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager. Couple notes. Continuous scanning must be enabled otherwise the Wiimotes won't be seen. The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually. Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work. | |||
| 2016-02-05 | [Android] Fix crash when we don't have access to a folder. | Ryan Houdek | |
