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path: root/Source/Android/app/src/main/res/drawable-hdpi
AgeCommit message (Collapse)Author
2022-08-10Android: Add Androidx splash screen to wait for directory initializationCharles Lombardo
2022-04-26Android: Sharpen iconsCharles Lombardo
Create vector Wii and Gamecube icons and re-import default android icons as vector graphics. Scales better on a greater range of devices and takes up less space.
2022-03-27Merge pull request #10532 from t895/material3-migrationJosJuice
Android: Inherit from Material 3 themes and round corners on box art
2022-03-26Android: Inherit from Material3 themes and round corners on box artCharles Lombardo
2022-03-26Begin style migration to Material3Charles Lombardo
Use large card view rounded corner guidelines Fix action bar theming Needed to import android back button clip art to fix material 3 theming issue. The DolphinSettingsBase style used to inherit from the Theme.MaterialComponents.DayNight.DarkActionBar theme which would provide the light text and icons but this is no longer available with Material 3. Fit box art more snugly in CardView Change card height to match cover art Add padding to top of games list recyclerview
2021-05-16Adjust Onscreen Buttons OpacityMayImilae
Update Onscreen Buttons Opacity and Adjust Default Opacity Setting
2020-12-24Android: Only have one settings entrypoint per activity/dialogJosJuice
Basically, instead of having one button for config, one button for graphics settings and so on, we now have just one settings button which takes you to a screen where you pick between config/graphics/GameCube controllers/Wii Remotes. The main reason I want to do this is because people still have trouble finding Overlay Controls in the "new" in-game menu. Typically (depending on the screen size and the length of the game name), the scrollable part of the menu can fit 4 items, and merging Config and Graphics Settings into one item would move Overlay Controls from 5th place to 4th place (assuming the user doesn't have savestates enabled), which makes it findable even for users who don't realize the menu can be scrolled. The dialog that's shown when long pressing a game in the game list is also shortened. While not a pressing matter, I think it was getting a bit long. An additional reason to do this is because we probably will want to make it possible to edit the controller settings from the in-game menu at some point in the future. With the old approach, this would require us to dedicate a whopping 4 menu items just for settings (not including Overlay Controls), which I think is excessive.
2019-11-23GameDetailsDialog: Use labels instead of iconsJosJuice
2017-08-20[Android] Cleanup unused resources & codemahdihijazi
2017-05-15Android: Add pressed dpad images for other DPIsSean Maas
2016-09-29Android: More on-screen buttonsSean Maas
GameCube now has a c-stick. For Wii games, there is now a Wiimote + Nunchuk setup.
2016-09-28Adding forgotten wiimote home buttonMaJoR
Ooops, forgot something. This adds the home button, that's all.
2016-09-23Adds Android Wiimote button images.MaJoR
These were made when the button images were first remade many months ago, but they were never committed since there was no use for them at the time (and laziness :P). BUT now there is a PR that finally has use for these images, so it's time to get this into Dolphin and available for use!
2016-03-08Update to MaJoR1's latest on screen buttonsRyan Houdek
2016-02-27Run pngout and zopflipng on every single PNG in this repo.Alcaro
2016-02-08Add Wiimote graphicsigmabeta
2016-01-29Implement Gamecube Input setting screensigmabeta
2016-01-24Fix bugs in Setting screen & add a way to exit without savingsigmabeta
2016-01-23Implement video settings + support for missing files / settingssigmabeta
2015-06-20Android: Add Quicksave/Load functionality, and cleanup in-game menu.sigmabeta
2015-06-07Android: Add refresh library function.sigmabeta
2015-05-20Android: Remove inheritance from Game model, and improve the relevance of ↵Eder Bastos
its content
2015-05-09Add File Browser screen to new UI.Eder Bastos
2015-05-07Implement first few screens of Android 5.0-based UI.Eder Bastos
2015-05-02Convert the Android source code to the directory structure of a Gradle-based ↵Eder Bastos
Android Studio project.