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path: root/Source/Android/app/src/main/res/layout
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2025-11-23Android: Use same margin above login text as belowJosJuice
This makes the login dialog look more balanced when "Logging In" or "Login Failed" is visible.
2025-11-23Android: Remove unnecessary gravity in dialog_login.xmlJosJuice
Android Studio was complaining about these because their directions didn't match the text alignment, but in this layout they have no effect anyway.
2025-11-23Android: Replace dialog_login.xml's invisible with goneJosJuice
LoginDialog sets these to gone when a login starts or fails. Whether we use gone or invisible needs to be consistent between LoginDialog and the XML file, otherwise we'll blank space that shows up or disappears when login starts or fails.
2025-11-22Merge pull request #13583 from LillyJadeKatrin/retroachievements-androidJosJuice
Android Support for RetroAchievements
2025-11-18RetroAchievements - Android login callbackLillyJadeKatrin
Modify the RetroAchievements login code in Android to pass in a callback, pop a message if login fails, close the login box if it succeeds.
2025-11-16Add login to achievement settingsLillyJadeKatrin
2025-11-10Android: Keep main toolbar pinned on game gridSimonx22
Prevents the version/build bar from sliding behind the status bar when scrolling so the time and build info remain readable instead of overlapping.
2025-11-02Android: Add Reset Dolphin Settings functionalitySimonx22
2025-06-07Android: Show input indicators in controller settingsJosJuice
2025-05-07Merge pull request #13559 from tygyh/Android-Apply-style-alignment-refactoringsJosJuice
Android: Apply style alignment refactorings
2025-04-22Android: Apply style alignment refactoringsDr. Dystopia
2025-04-19Android: Show time played in game detailsJosJuice
Unlike in DolphinQt, there isn't much space to show playtimes directly in the game list, so I've put it in the game details dialog instead.
2025-01-12Clean up CRLF line endingsDaniel Peukert
2023-09-23Android: Adjust settings slider dialogCharles Lombardo
Move text above slider
2023-06-17Android: Hide Infinity Base in MenuFragment when not relevantJosJuice
2023-05-28Android: Infinity Base UIJoshua de Reeper
Add a UI option for the Infinity Base within the Android Emulation Activity
2023-03-13Android: Make header padding appear evenCharles Lombardo
2023-03-11Merge pull request #11385 from JosJuice/android-input-overhaulJosJuice
Android input overhaul
2023-03-08Android: Center list view headersRobin Kertels
2023-03-07Android: Remove the in-emulation IR sensitivity optionsJosJuice
This too can be set in the normal controller settings now.
2023-03-07Android: Add the advanced input mapping dialogJosJuice
It's missing a lot of features from the PC version for now, like buttons for inserting functions and the ability to see what the expression evaluates to. I mostly just wanted to get something in place so you can set up rumble. Co-authored-by: Charles Lombardo <clombardo169@gmail.com>
2023-03-03Android: Add input profile managementJosJuice
Co-authored-by: Charles Lombardo <clombardo169@gmail.com>
2023-03-03Android: Show warning when using old pre-defined controller INIsJosJuice
Co-authored-by: Charles Lombardo <clombardo169@gmail.com>
2023-03-02Android: Hide controller mappings button when controller type is NoneJosJuice
Also removed the make_sure_continuous_scan_enabled message. It doesn't make sense with the new UX.
2023-02-27Android: Add a button for accessing controller mappingsJosJuice
The settings GameCube Controller N and Wii Remote N (where N is a number) have two purposes: You can select what controller type you want to use, and also, when you select a controller type (even if you're selecting the one that already is selected), the mapping settings open. This second part is less discoverable than it ideally should be. I'm changing it so that there now is a button for opening the mapping settings instead.
2023-02-20Android: Remove SettingsFrameLayoutCharles Lombardo
2023-02-18Merge pull request #11521 from t895/adjust-grid-optionsJosJuice
Android: Simplify the grid options dialog fragment
2023-02-02Android: Add Skylanders PortalJoshua de Reeper
Co-Authored-By: Charles Lombardo <clombardo169@gmail.com>
2023-01-30Android: Simplify the grid options dialog fragmentCharles Lombardo
2023-01-24Merge pull request #11413 from t895/sample-window-sliderMai
Android: Add slider for Performance Sample Window
2023-01-24Android: Fix rtl layout in cheat details fragmentCharles Lombardo
2023-01-24Android: Fix rtl layout on game details dialogCharles Lombardo
2023-01-24Android: Fix rtl layout for cheat warning fragmentCharles Lombardo
2023-01-24Android: Fix rtl layout for cheat list itemsCharles Lombardo
2023-01-24Android: Fix rtl layout for multiple settings activity viewsCharles Lombardo
2023-01-24Android: Fix rtl layout for control dialogsCharles Lombardo
2023-01-24Android: Fix rtl layout in convert activityCharles Lombardo
2023-01-24Android: Fix rtl layout for in-game menu fragmentCharles Lombardo
2023-01-24Android: Fix rtl layout for grid options dialogCharles Lombardo
2023-01-24Android: Fix rtl layout in riivolution boot activityCharles Lombardo
2023-01-24Android: Fix rtl layout in user data activityCharles Lombardo
2023-01-24Android: Fix rtl layout on card_gameCharles Lombardo
2023-01-24Merge pull request #11455 from t895/about-dialogPierre Bourdon
Android: Add about dialog
2023-01-18Android: Add about dialogCharles Lombardo
2023-01-15Android: Fix large strings in save/load savestate fragmentCharles Lombardo
2023-01-13Android: Fix grid options text bordersCharles Lombardo
Previously on displays with a small width, text would appear under the switch. Now the text will break into a new line.
2023-01-13Android: Adjust width of slider value text viewCharles Lombardo
2023-01-09Android: Disable focus on workaround viewCharles Lombardo
2023-01-09Android: Revert "Make the header focusable"Charles Lombardo
2023-01-07Android: Fix workaround view in cheats activityCharles Lombardo
When using a fullscreen mode on some phones that remove the navigation bar, inset callbacks will not be fired. To account for this we set the workaround view at a height of 1px to prevent the view from filling the entire screen due to this activity using a Constraint layout.