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path: root/Source/Android/app/src/main/res/menu
AgeCommit message (Collapse)Author
2026-05-19Add compose dependencies for Android and empty NetplaySetupActivityTom Pratt
Derive compose colour theming from the existing XML styles already set at the activity level.
2023-08-27Added latching buttonsCharles Oliner
Added latching buttons, buttons which turn on when you press them and off when you press them again.
2023-03-07Android: Change how the overlay controller setting worksJosJuice
Up until now, there have been two settings on Android that stored the selected Wii Remote extension: the normal one that's also used on PC, and a SharedPreferences one that's used by the overlay controls to determine what controls to show. It is possible for these two to end up out of sync, and my input changes have made that more likely to happen. To fix this, let's rework how the overlay controller setting works. We don't want it to encode the currently selected Wii Remote extension. However, we can't simply get rid of the setting, because for some Wii games we need the ability to switch between a GameCube controller and a Wii Remote. What this commit does is give the user the option to select any of the 4 GameCube controllers and any of the 4 Wii Remotes. (Before, controllers 2-4 weren't available in the overlay.) Could be useful for things like the Psycho Mantis fight in Metal Gear Solid. I'm also switching from SharedPreferences to Dolphin.ini while I'm at it.
2023-03-07Android: Remove the in-emulation IR sensitivity optionsJosJuice
This too can be set in the normal controller settings now.
2023-03-07Android: Remove the in-emulation motion control optionsJosJuice
You can set this in the normal controller settings now.
2023-03-03Android: Remove old rumble implementationJosJuice
2023-01-24Merge pull request #11483 from t895/grid-option-fixMai
Android: Fix grid options menu string
2023-01-23Android: Fix grid options menu stringCharles Lombardo
Previously the string was "Settings" and not "Grid Options"
2023-01-18Android: Add about dialogCharles Lombardo
2022-12-17Android: Move game grid options to Main/TV ActivitiesCharles Lombardo
2022-08-31Android: App redesign with multi-theme systemCharles Lombardo
2022-02-03Android: Optimize importsSimonx22
2022-01-24Merge pull request #10371 from lynxnb/android-irJosJuice
Android: add two QoL settings to IR pointer
2022-01-24Android: add an option to recenter IR after every pointer interactionlynxnb
2022-01-24Android: add IR pointer modes to InputOverlayPointerlynxnb
* Disabled: disables the overlay pointer * Follow: default behaviour, IR pointer follows touch position * Drag: IR pointer moves relative to the initial touch event position
2022-01-21Android: Add online system update functionalitySimonx22
2022-01-07Android: remove save icon and add up buttonSimonx22
2021-04-19Android: Add "Import BootMii NAND Backup"JosJuice
2021-01-27Android: Add "Import Wii Save"JosJuice
2021-01-17Added Opacity settings for touchscreen controlsBankaimaster999
Added Opacity controls for the user to customize the opacity of their touchscreen controls. Also, placed both Scale and Opacity settings into one window/option called Adjust Controls.
2020-12-24Android: Only have one settings entrypoint per activity/dialogJosJuice
Basically, instead of having one button for config, one button for graphics settings and so on, we now have just one settings button which takes you to a screen where you pick between config/graphics/GameCube controllers/Wii Remotes. The main reason I want to do this is because people still have trouble finding Overlay Controls in the "new" in-game menu. Typically (depending on the screen size and the length of the game name), the scrollable part of the menu can fit 4 items, and merging Config and Graphics Settings into one item would move Overlay Controls from 5th place to 4th place (assuming the user doesn't have savestates enabled), which makes it findable even for users who don't realize the menu can be scrolled. The dialog that's shown when long pressing a game in the game list is also shortened. While not a pressing matter, I think it was getting a bit long. An additional reason to do this is because we probably will want to make it possible to edit the controller settings from the in-game menu at some point in the future. With the old approach, this would require us to dedicate a whopping 4 menu items just for settings (not including Overlay Controls), which I think is excessive.
2020-09-08Android: Port over settings from the old menuJosJuice
2020-08-31Android: res cleanupRyan Meredith
2020-07-29Android: Add Pause / Unpause Emulation ToggleRyan Meredith
2020-06-16Android: Separate GameCube overlay refresh logicRyan Meredith
2020-04-22Android: Add Install WAD to menu_game_gridRyan Meredith
2019-11-20Android: Add an option for disabling native motion controlsJosJuice
2019-11-20Android: Overhaul the orientation lock settingJosJuice
When using motion controls, it's useful to be able to lock the screen to a certain orientation so that Android won't interpret game motions as an intent to change the screen orientation. To this end, I've changed the existing orientation lock setting in the following ways: - A portrait lock mode has been added in addition to the existing landscape lock mode and unlocked mode. - The landscape lock mode now locks to regular landscape rather than letting you change between the two possible landscape orientations. - The setting is now accessed during emulation rather than outside.
2019-07-18Android: Support opening files directlyStenzek
This enables us to boot FIFO logs as well as homebrew directly, without having to add it to the game list first.
2019-02-08Android: Allowing changing disc while emulating WiiJosJuice
There's no good reason this should be locked to GameCube. Think of all the Dragon Quest X fans :(
2019-01-23Android: double tap screen to press buttonzackhow
Added ingame option to select either wiimote A, B, 2 or Classic A
2019-01-19Android: add IR width/height/center option in emu menuzackhow
This sets the IR/Width, IR/Height, and IR/Center per game, so a controller profile is used to save the value, then enable the profile in the game ini, then reload the control configs.
2018-10-07Android: Require user to enable savestate menuszackhow
With the nature of android updates invalidating save states, it's best to hide these options unless enabled by the user. The option to use savestates can now be enabled via the General settings menu.
2018-09-26Merge pull request #7392 from weihuoya/android-menu-fxJosJuice
Menu show action fx for android
2018-09-21Android: add reset touch overlayzackhow
2018-09-07Android: Add rumble for phonezackhow
This currently only supports using the internal vibrate on a phone for rumble.
2018-09-03use app:showAsActionweihuoya
2018-08-06Android: Add exit to phone emu menuzackhow
Some phones that have capacitive nav bar buttons disable those buttons while in emulation. This gives those devices a way to exit
2018-07-11Merge pull request #7186 from gwicks/androidTouchJoystickRelCenterMarkus Wick
Android: Make touch joystick re-centering configurable
2018-07-01Android: Rename main settings buttons to match the desktop versionmahdihijazi
- Video Settings to Graphics Settings - CPU Settings to Config
2018-06-29Android: Make touch joystick re centering configurableGreg Wicks
2018-01-21Android: Support change discmahdihijazi
2017-01-10Android: Change Exit Without Saving to Save and ExitSean Maas
2016-10-25Android: Cleanup formattingSean Maas
2016-10-13Android: On-screen classic controller + Wii controller selectSean Maas
It's now possible to switch between a horizontal or vertical Wiimote with no extension, a Wiimote with a Nunchuk, a Classic Controller, or a GameCube Controller when running a Wii game.
2016-10-09Android: Add custom control scalingSean Maas
Also put all touch control settings under a "Configure Controls" submenu so the in-game menu isn't so cluttered.
2016-07-22-Implemented ability to configure game controls by moving them around ↵Ironthighs
individually. Controls save locations once they are placed.
2016-02-08Add Wiimote Input menusigmabeta
2016-01-29Implement Gamecube Input setting screensigmabeta
2016-01-24Fix bugs in Setting screen & add a way to exit without savingsigmabeta