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path: root/Source/Android/app/src/main/res/values/strings.xml
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2026-07-11Android: Update description for Enable Emulated Memory Size Override.cristian64
2026-07-05Rename "Show Internal Resolution" to "Show XFB Resolution"JosJuice
To make it extra clear that this is measuring the XFB, not the EFB.
2026-07-05Android: Add missing graphics debug settingsJosJuice
These are available in DolphinQt, so let's make them available in the Android GUI too.
2026-06-28Merge pull request #14647 from tom-pratt/netplayJMC47
Android netplay
2026-05-23Merge pull request #14506 from adamscott/crop-that-screenAdmiral H. Curtiss
Add screen crop feature
2026-05-19Replace hardcoded save progress stringTom Pratt
2026-05-19Implement DoAllPlayersHaveGame() checkTom Pratt
2026-05-19Add network mode picker for hostTom Pratt
2026-05-19Add host buffer settings for fair input delay modeTom Pratt
Also rename max buffer to client buffer for better consistency with settings and c++
2026-05-19Handle traversal state changes and errorsTom Pratt
Traversal connections show in the joining info UI. Non fatal errors show the retry button. Fatal errors end the netplay session.
2026-05-19Show joining info for local and external IP addressesTom Pratt
Doesn't support traversal yet
2026-05-19Hosting UITom Pratt
2026-05-19Game digest progress dialogTom Pratt
We just about get away with using a StateFlow in NetplaySession since the host sends AbortGameDigest when closing their own dialog. Without that it would be harder for the UI to distinguish between subsequent dialogs. If that wasn't the case then NetplaySession might need to expose the individual progress and result updates and have the view model assemble it into the overall GameDigestProgress.
2026-05-19Handle desync messagesTom Pratt
Show them in the chat window and also in a toast during game play.
2026-05-19Show save transfer progressTom Pratt
When transferring saves from the host. Equivalent of ChunkedProgressDialog in QT.
2026-05-19Implement OnConnectionLost, show a dialog on the main netplay screen forcing ↵Tom Pratt
the user to exit
2026-05-19Max bufferTom Pratt
2026-05-19Put players table in an OutlinedBox, makes the UI look more consistent.Tom Pratt
2026-05-19Implement more NetPlayUICallbacksTom Pratt
Includes chat, game changes, pad buffer changes and host input authority. Merges them all into the chat window.
2026-05-19Netplay chat UITom Pratt
2026-05-19Add mostly empty Netplay screen, equivalent of NetPlayDialog in QT.Tom Pratt
All it can do at this point is quit the current netplay session when backing out of this screen.
2026-05-19Show client connection errors and handle connection resultTom Pratt
If result is a success sent event to launch the next netplay screen. if it fails, clear up the netplay client
2026-05-19Netplay setup UITom Pratt
Only for connecting, no hosting yet.
2026-05-19Add compose dependencies for Android and empty NetplaySetupActivityTom Pratt
Derive compose colour theming from the existing XML styles already set at the activity level.
2026-04-18Add screen crop featureAdam Scott
2026-04-18Android: Add page table fastmem to Debug settingsJosJuice
2026-04-02HW/GBACore: Remove the GBA "Threads" setting. Make GBAs always run on ↵Jordan Woyak
dedicated threads in preparation for future improvements.
2026-03-31Android: Add GBA settingsJosJuice
The following settings were excluded: * Port 1-4 ROM: We're only supporting Game Boy Player for now * Save in Same Directory as the ROM: Implementation nightmare due to SAF
2026-02-15Android: Add Triforce BaseboardJosJuice
This lets users select Triforce Baseboard for SI and SP1. Limitations: * The test, service and coin buttons can be bound to gamepads and other physical inputs, but aren't available in the touch input overlay. * The IP redirections are exposed to the user as a raw string rather than a table like in DolphinQt.
2026-01-27feat: Add an option to preserve audio pitch when emulation speed changes, ↵Sam Belliveau
integrating it into core configuration and both Qt and Android UIs.
2025-11-23Android: Add LeaderboardTrackerEnabled and ChallengeIndicatorsEnabledJosJuice
This is an Android port of 7ed61c50a1. It looks like we don't have descriptions for any of the RetroAchievements settings in the Android GUI, so I haven't added descriptions for these two new settings either.
2025-11-18RetroAchievements - Android login callbackLillyJadeKatrin
Modify the RetroAchievements login code in Android to pass in a callback, pop a message if login fails, close the login box if it succeeds.
2025-11-16Add login to achievement settingsLillyJadeKatrin
2025-11-16Add Achievements submenu to Android settingsLillyJadeKatrin
2025-11-08Merge pull request #14047 from Simonx22/reset-all-dolphin-settings-androidOatmealDome
Android: Add Reset Dolphin Settings functionality
2025-11-02Android: Add Reset Dolphin Settings functionalitySimonx22
2025-10-29Android: Save settings instantly after editsSimonx22
2025-05-21Merge pull request #12769 from sepalani/wii-speakJMC47
IOS/USB: Emulate Wii Speak using cubeb
2025-05-12Core: Add VBI Frequency OverrideMartino Fontana
This feature allows overriding the frequency of the Vertical Blank Interrupt. For many games, this means that their gameplay speed will change without affecting audio, which would be useful by itself (e.g. grinding in RPGs). However, there are games that use delta time for their game logic, which allows them to be played at >60 FPS at the same gameplay speed! Some games aren't dynamic though, and require a patch to adjust their game speed variable.
2025-05-07Config: Rename MAIN_WII_SPEAK_CONNECTED to MAIN_WII_SPEAK_MUTEDSepalani
2025-05-07Android: Add emulated Wii SpeakSepalani
2025-04-19Android: Show time played in game detailsJosJuice
Unlike in DolphinQt, there isn't much space to show playtimes directly in the game list, so I've put it in the game details dialog instead.
2025-04-19Android: Create toggle for enabling/disabling time trackingJosJuice
2025-04-01Improve Performance of Granular Buffering + User Adjustable Buffer SizeSam Belliveau
2025-03-23Android: Show message when trying to map disconnected deviceJosJuice
Having the MotionAlertDialog immediately close is confusing for users. Let's show a message to tell them what went wrong.
2025-03-14AudioCommon: Added Granular SynthesisSam Belliveau
2025-02-12DolphinQt: Rename the pack/unpack SD Card buttons.Jordan Woyak
2024-10-18JitCache: Add WipeBlockProfilingData Functionmitaclaw
Accessible from DolphinQt and Android.
2024-10-14Android: Add vsync settingJosJuice
Recently we have been getting some requests to make the existing vsync setting available in the Android GUI: https://bugs.dolphin-emu.org/issues/13650 https://forums.dolphin-emu.org/Thread-vsync-toggle-for-android I don't quite understand why enabling the vsync setting is helpful when Android already enforces vsync, but I guess having the option available doesn't hurt. I'm putting the setting under Advanced, unlike in DolphinQt, since there's no clear reason why the typical user would want to use this setting.
2024-09-22Android: Add the "Real Balance Board" settingJosJuice