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path: root/Source/Android/assets
AgeCommit message (Collapse)Author
2013-11-29[Android-overlay] Add the new overlay icons. Support configuring them. ↵Ryan Houdek
Disable hardfloat since it has issues since Dalvik doesn't understand passing floats due to ABI differences.
2013-11-24[Android-overlay] Support multiple gamepads with touch screen controls.Ryan Houdek
2013-11-18[Android] Make joysticks less dumb from a configuration standpoint.Ryan Houdek
2013-10-27[Android] General cleanup.Lioncash
We no longer need the buttons in Assets, considering they are now resources (ie. drawables). Also remove (now) junk code from VideoSettingsFragment.java. We handle the input overlay within the InputSettingsFragment. Also add a TODO detailing what needs to be refactored when axis support is finally added.
2013-09-22Add the new 'Clean' themes from MaJoR and default to Clean by changing the ↵Pierre Bourdon
name of the config key (yes, hack)
2013-09-13[Android] Make sure the default config file has fastmem disabled.Ryan Houdek
2013-06-27[Android] Support clicking on games in the folder browser to add the folder ↵Ryan Houdek
currently in. Mostly for derps that keep trying to run the game from the folder browser.
2013-06-24[Android] Add default Android config fileRyan Houdek
2013-06-18[Android] Gamepad input. Refactor JNI native functions to all pull from a ↵Ryan Houdek
single class instead of everywhere willy-nilly
2013-04-23Generally make the Android UI better.Ryan Houdek
2013-04-20Fix making the config directory so copying over assets won't fail.Ryan Houdek
2013-04-14Add a Androind ControllerInterface class for allowing input in a non-hacky ↵Ryan Houdek
way. Add a default GCPad.ini file so it actually works.
2013-04-14Removes the Java ButtonManager for one in the C++ source so the OSD class ↵Ryan Houdek
can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp
2013-03-19Android mega commit of trash.Ryan Houdek