| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2013-11-29 | [Android-overlay] Add the new overlay icons. Support configuring them. ↵ | Ryan Houdek | |
| Disable hardfloat since it has issues since Dalvik doesn't understand passing floats due to ABI differences. | |||
| 2013-11-24 | [Android-overlay] Support multiple gamepads with touch screen controls. | Ryan Houdek | |
| 2013-11-18 | [Android] Make joysticks less dumb from a configuration standpoint. | Ryan Houdek | |
| 2013-10-27 | [Android] General cleanup. | Lioncash | |
| We no longer need the buttons in Assets, considering they are now resources (ie. drawables). Also remove (now) junk code from VideoSettingsFragment.java. We handle the input overlay within the InputSettingsFragment. Also add a TODO detailing what needs to be refactored when axis support is finally added. | |||
| 2013-09-22 | Add the new 'Clean' themes from MaJoR and default to Clean by changing the ↵ | Pierre Bourdon | |
| name of the config key (yes, hack) | |||
| 2013-09-13 | [Android] Make sure the default config file has fastmem disabled. | Ryan Houdek | |
| 2013-06-27 | [Android] Support clicking on games in the folder browser to add the folder ↵ | Ryan Houdek | |
| currently in. Mostly for derps that keep trying to run the game from the folder browser. | |||
| 2013-06-24 | [Android] Add default Android config file | Ryan Houdek | |
| 2013-06-18 | [Android] Gamepad input. Refactor JNI native functions to all pull from a ↵ | Ryan Houdek | |
| single class instead of everywhere willy-nilly | |||
| 2013-04-23 | Generally make the Android UI better. | Ryan Houdek | |
| 2013-04-20 | Fix making the config directory so copying over assets won't fail. | Ryan Houdek | |
| 2013-04-14 | Add a Androind ControllerInterface class for allowing input in a non-hacky ↵ | Ryan Houdek | |
| way. Add a default GCPad.ini file so it actually works. | |||
| 2013-04-14 | Removes the Java ButtonManager for one in the C++ source so the OSD class ↵ | Ryan Houdek | |
| can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp | |||
| 2013-03-19 | Android mega commit of trash. | Ryan Houdek | |
