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2015-05-02Convert the Android source code to the directory structure of a Gradle-based ↵Eder Bastos
Android Studio project.
2015-01-26[Android] No longer carry a default configuration file.Ryan Houdek
2014-11-18Various country flag improvementsStevoisiak
* Added country flags for games from Netherlands and Spain * Added separate category for Region Free games (Uses European flag as placeholder) * Added missing country filter options in "show regions" menu * Rearranged country filters for readability * Incremented CACHE_REVISION Also fixed various country filters not showing up as options in the "Show regions" menu.
2014-11-02Updated android GCM references to ISOStevoisiak
2014-07-14Use the "No Banner" graphic as a Drawable resource, instead of as an asset.Eder Bastos
2014-04-24[Android] Fix a bunch of input bugs.Ryan Houdek
Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along. Fixes the gamepad configuration file being incorrect. No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name. Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType. Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right); Fixes Triggers not working at all. Fixes DPad not working at all. Fixes C-Stick only half working. Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent. Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating. Supersedes github PR #291.
2013-11-29[Android-overlay] Add the new overlay icons. Support configuring them. ↵Ryan Houdek
Disable hardfloat since it has issues since Dalvik doesn't understand passing floats due to ABI differences.
2013-11-24[Android-overlay] Support multiple gamepads with touch screen controls.Ryan Houdek
2013-11-18[Android] Make joysticks less dumb from a configuration standpoint.Ryan Houdek
2013-10-27[Android] General cleanup.Lioncash
We no longer need the buttons in Assets, considering they are now resources (ie. drawables). Also remove (now) junk code from VideoSettingsFragment.java. We handle the input overlay within the InputSettingsFragment. Also add a TODO detailing what needs to be refactored when axis support is finally added.
2013-09-22Add the new 'Clean' themes from MaJoR and default to Clean by changing the ↵Pierre Bourdon
name of the config key (yes, hack)
2013-09-13[Android] Make sure the default config file has fastmem disabled.Ryan Houdek
2013-06-27[Android] Support clicking on games in the folder browser to add the folder ↵Ryan Houdek
currently in. Mostly for derps that keep trying to run the game from the folder browser.
2013-06-24[Android] Add default Android config fileRyan Houdek
2013-06-18[Android] Gamepad input. Refactor JNI native functions to all pull from a ↵Ryan Houdek
single class instead of everywhere willy-nilly
2013-04-23Generally make the Android UI better.Ryan Houdek
2013-04-20Fix making the config directory so copying over assets won't fail.Ryan Houdek
2013-04-14Add a Androind ControllerInterface class for allowing input in a non-hacky ↵Ryan Houdek
way. Add a default GCPad.ini file so it actually works.
2013-04-14Removes the Java ButtonManager for one in the C++ source so the OSD class ↵Ryan Houdek
can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp
2013-03-19Android mega commit of trash.Ryan Houdek