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2015-05-02Convert the Android source code to the directory structure of a Gradle-based ↵Eder Bastos
Android Studio project.
2015-01-18[Android] Expose aspect ratio to the video settings.Ryan Houdek
2014-12-28Android: Fix a typo (Depthn -> Depth)Lioncash
2014-12-28Android: Use findViewById instead of getChildAtLioncash
More futureproof if anything else is added to the layout.
2014-12-28Android: Fix a warning regarding a string in the slider layoutLioncash
2014-12-26[Android] Add support for sterescopy configuration.Ryan Houdek
This menu allows us to configure the stereoscopy video settings if the device supports it. This menu is only enabled if the hardware supports everything needed to use the feature.
2014-11-16Android: Use a PagerTabStrip instead of the ActionBar.Lioncash
The ActionBar method of doing the tabular layout is deprecated on Android 5.0. This method alleviates those deprecations while providing the same functionality.
2014-11-15Android: Support RTL language translationsLioncash
If someone wants to do a translation for an Arabic language, Hebrew, etc, it will now display correctly.
2014-09-19Show OpenGL or OpenGL ES on Android depending on what the device supports.Ryan Houdek
Reduces confusion for the users
2014-08-28Update shown CPU cores in the Android UI.Ryan Houdek
Only show the JIT cores on x86_64(Will have its own issues once we reach that point) Show AArch64 JIT if running on a AArch64 device(Good luck with that for now. Future proofing though)
2014-07-30Remove JitArmIL files from the project.Ryan Houdek
Due to how the new CR-flags work, it isn't possible without some hefty work in the JITIL backend to support this on 32bit systems.
2014-07-16Merge pull request #580 from SeannyM/smaller-bLioncash
[Android] User configurable input overlay scaling
2014-07-15[Android] Onscreen controls better resemble GC and user configurable scalingSean
2014-07-14Display file size in GiB instead of bytes.Eder Bastos
2014-07-14Use the "No Banner" graphic as a Drawable resource, instead of as an asset.Eder Bastos
2014-06-21Separate the XML view handling of the folder browser and the game list from ↵Lioncash
one another.
2014-06-21Fix banner scaling in game list.Eder Bastos
-In GameListAdapter.java, the existing scaling code is unnecessary and stops Android's built in scaling from doing its job. -In gamelist...etc.xml, set the icon's width to 100 density-independent pixels (i.e. have android figure out how to make it the right size.)
2014-06-19Merge pull request #373 from sigmabeta/android-ui-cleanupRyan Houdek
Soften up some of the UI elements on Android
2014-06-08Fix the capitalization of "GameCube" throughout the project.Paul Olszewski
2014-05-23Increase size of title text; force it to take a single line and ellipsize if ↵Eder Bastos
text doesn't fit. Also set both text fields to a slightly lighter color.
2014-05-15Clarify that 'tools' attributes are only visible in the UI editor preview, ↵Eder Bastos
and darken the game title text a little
2014-05-15Soften up some of the UI elements.Eder Bastos
2014-05-11Add japanese stringsSean Maas
2014-05-05Adds support for the PP shaders in the Android UI.Ryan Houdek
Copies over the PP shaders to the APK's assets and installs them on run. Exposes them via the video settings UI. This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-04-27Make the Android UI more like the desktop UISean
2014-03-23Provide clearly defined densities of the controller icons.Lioncash
2014-03-22Fix two untranslated Japanese strings.Lioncash
2014-02-06Remove Cache DL option from Android UIRyan Houdek
This option has been removed entirely from Dolphin, so remove the option from Android
2014-01-26[Android] Implement CPU info retrieval within the about menu.Lioncash
ARM only at the moment. Could potentially support x86 and MIPS if necessary. Capable of parsing the manufacturer codes and part IDs of some (but not all part numbers). If anyone knows of part numbers that aren't in the list, please report them.
2014-01-07[Android] Initial implementation of the extended info menu.Lioncash
Most fragments are not implemented yet. This is just a working base framework for it.
2013-12-12[Android] Fix gamepad input.Ryan Houdek
2013-11-29Merge branch 'master' into android-new-control-input-overlayRyan Houdek
Conflicts: Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-29[Android-overlay] Disable Wiimote configuration until it is wired up.Ryan Houdek
2013-11-29[Android-overlay] Add the new overlay icons. Support configuring them. ↵Ryan Houdek
Disable hardfloat since it has issues since Dalvik doesn't understand passing floats due to ABI differences.
2013-11-25[Android] Build the configuration window for the overlay programmatically. ↵Lioncash
Moved the overlay configuration classes into their own package. Also launch the overlay config activity through the preference XML via an embedded Intent. Lets us remove code explicitly handling this.
2013-11-24[Android] Fix the check for the Qualcomm graphics driver version for v53 ↵Ryan Houdek
drivers with the screen being rotated 90 degrees. Initialize the OpenGL information grabbing only once. Check for v14 Qualcomm drivers and spit out an error if the user tries selecting OpenGL ES 3.
2013-11-24Merge branch 'master' into android-new-control-input-overlayRyan Houdek
Conflicts: Source/Android/res/values-ja/strings.xml Source/Android/res/values/strings.xml Source/Android/src/org/dolphinemu/dolphinemu/AboutFragment.java Source/Android/src/org/dolphinemu/dolphinemu/emulation/EmulationActivity.java Source/Android/src/org/dolphinemu/dolphinemu/folderbrowser/FolderBrowser.java Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListActivity.java Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-19[Android] Basic Wiimote binding settings now implemented.Lioncash
2013-11-19[Android] Basic UI functionality for enabling/disabling aforementioned ↵Lioncash
Gamecube controllers.
2013-11-19[Android] Expand the input binding UI in the settings to handle 4 Gamecube ↵Lioncash
controllers in the future. Other changes: - Broke out MotionAlertDialog into it's own separate class. - Made a preference specifically for handling input bindings.
2013-11-16[Android] Change the name of the XML layout file ↵Lioncash
gamelist_folderbrowser_list.xml to gamelist_folderbrowser_list_item.xml. More accurate name on what it is.
2013-11-15[Android] Add ability to take screenshots into the emulation menu.Lioncash
2013-11-15[Android] Externalize the device compatibility warning strings.Lioncash
2013-11-15[Android] Indicate whether or not the device supports NEON within the About ↵Lioncash
fragment.
2013-11-14Make sure to add our resources for the joystick.Ryan Houdek
2013-10-28[Android] More cleanup. We don't need the preference to enable/disable the ↵Lioncash
overlay in the video preferences anymore.
2013-10-26[Android] Fix the super-mature string that was a placeholder for the title ↵Lioncash
for the overlay configuration setting. Also fix a NullPointerException possibility. Fixed it by giving the PreferenceScreen a title.
2013-10-25[Android] Add the capability to dynamically enable and disable the input ↵Lioncash
overlay during emulation.
2013-10-25[Android] Fix alignment issues with the overlay config settings.Lioncash
2013-10-25[Android] Prevent automatic alignments within the overlay configuration ↵Lioncash
settings. Let the user do this on their own.