| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-05-02 | Convert the Android source code to the directory structure of a Gradle-based ↵ | Eder Bastos | |
| Android Studio project. | |||
| 2015-01-18 | [Android] Expose aspect ratio to the video settings. | Ryan Houdek | |
| 2014-12-28 | Android: Fix a typo (Depthn -> Depth) | Lioncash | |
| 2014-12-28 | Android: Use findViewById instead of getChildAt | Lioncash | |
| More futureproof if anything else is added to the layout. | |||
| 2014-12-28 | Android: Fix a warning regarding a string in the slider layout | Lioncash | |
| 2014-12-26 | [Android] Add support for sterescopy configuration. | Ryan Houdek | |
| This menu allows us to configure the stereoscopy video settings if the device supports it. This menu is only enabled if the hardware supports everything needed to use the feature. | |||
| 2014-11-16 | Android: Use a PagerTabStrip instead of the ActionBar. | Lioncash | |
| The ActionBar method of doing the tabular layout is deprecated on Android 5.0. This method alleviates those deprecations while providing the same functionality. | |||
| 2014-11-15 | Android: Support RTL language translations | Lioncash | |
| If someone wants to do a translation for an Arabic language, Hebrew, etc, it will now display correctly. | |||
| 2014-09-19 | Show OpenGL or OpenGL ES on Android depending on what the device supports. | Ryan Houdek | |
| Reduces confusion for the users | |||
| 2014-08-28 | Update shown CPU cores in the Android UI. | Ryan Houdek | |
| Only show the JIT cores on x86_64(Will have its own issues once we reach that point) Show AArch64 JIT if running on a AArch64 device(Good luck with that for now. Future proofing though) | |||
| 2014-07-30 | Remove JitArmIL files from the project. | Ryan Houdek | |
| Due to how the new CR-flags work, it isn't possible without some hefty work in the JITIL backend to support this on 32bit systems. | |||
| 2014-07-16 | Merge pull request #580 from SeannyM/smaller-b | Lioncash | |
| [Android] User configurable input overlay scaling | |||
| 2014-07-15 | [Android] Onscreen controls better resemble GC and user configurable scaling | Sean | |
| 2014-07-14 | Display file size in GiB instead of bytes. | Eder Bastos | |
| 2014-07-14 | Use the "No Banner" graphic as a Drawable resource, instead of as an asset. | Eder Bastos | |
| 2014-06-21 | Separate the XML view handling of the folder browser and the game list from ↵ | Lioncash | |
| one another. | |||
| 2014-06-21 | Fix banner scaling in game list. | Eder Bastos | |
| -In GameListAdapter.java, the existing scaling code is unnecessary and stops Android's built in scaling from doing its job. -In gamelist...etc.xml, set the icon's width to 100 density-independent pixels (i.e. have android figure out how to make it the right size.) | |||
| 2014-06-19 | Merge pull request #373 from sigmabeta/android-ui-cleanup | Ryan Houdek | |
| Soften up some of the UI elements on Android | |||
| 2014-06-08 | Fix the capitalization of "GameCube" throughout the project. | Paul Olszewski | |
| 2014-05-23 | Increase size of title text; force it to take a single line and ellipsize if ↵ | Eder Bastos | |
| text doesn't fit. Also set both text fields to a slightly lighter color. | |||
| 2014-05-15 | Clarify that 'tools' attributes are only visible in the UI editor preview, ↵ | Eder Bastos | |
| and darken the game title text a little | |||
| 2014-05-15 | Soften up some of the UI elements. | Eder Bastos | |
| 2014-05-11 | Add japanese strings | Sean Maas | |
| 2014-05-05 | Adds support for the PP shaders in the Android UI. | Ryan Houdek | |
| Copies over the PP shaders to the APK's assets and installs them on run. Exposes them via the video settings UI. This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user. | |||
| 2014-04-27 | Make the Android UI more like the desktop UI | Sean | |
| 2014-03-23 | Provide clearly defined densities of the controller icons. | Lioncash | |
| 2014-03-22 | Fix two untranslated Japanese strings. | Lioncash | |
| 2014-02-06 | Remove Cache DL option from Android UI | Ryan Houdek | |
| This option has been removed entirely from Dolphin, so remove the option from Android | |||
| 2014-01-26 | [Android] Implement CPU info retrieval within the about menu. | Lioncash | |
| ARM only at the moment. Could potentially support x86 and MIPS if necessary. Capable of parsing the manufacturer codes and part IDs of some (but not all part numbers). If anyone knows of part numbers that aren't in the list, please report them. | |||
| 2014-01-07 | [Android] Initial implementation of the extended info menu. | Lioncash | |
| Most fragments are not implemented yet. This is just a working base framework for it. | |||
| 2013-12-12 | [Android] Fix gamepad input. | Ryan Houdek | |
| 2013-11-29 | Merge branch 'master' into android-new-control-input-overlay | Ryan Houdek | |
| Conflicts: Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java | |||
| 2013-11-29 | [Android-overlay] Disable Wiimote configuration until it is wired up. | Ryan Houdek | |
| 2013-11-29 | [Android-overlay] Add the new overlay icons. Support configuring them. ↵ | Ryan Houdek | |
| Disable hardfloat since it has issues since Dalvik doesn't understand passing floats due to ABI differences. | |||
| 2013-11-25 | [Android] Build the configuration window for the overlay programmatically. ↵ | Lioncash | |
| Moved the overlay configuration classes into their own package. Also launch the overlay config activity through the preference XML via an embedded Intent. Lets us remove code explicitly handling this. | |||
| 2013-11-24 | [Android] Fix the check for the Qualcomm graphics driver version for v53 ↵ | Ryan Houdek | |
| drivers with the screen being rotated 90 degrees. Initialize the OpenGL information grabbing only once. Check for v14 Qualcomm drivers and spit out an error if the user tries selecting OpenGL ES 3. | |||
| 2013-11-24 | Merge branch 'master' into android-new-control-input-overlay | Ryan Houdek | |
| Conflicts: Source/Android/res/values-ja/strings.xml Source/Android/res/values/strings.xml Source/Android/src/org/dolphinemu/dolphinemu/AboutFragment.java Source/Android/src/org/dolphinemu/dolphinemu/emulation/EmulationActivity.java Source/Android/src/org/dolphinemu/dolphinemu/folderbrowser/FolderBrowser.java Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListActivity.java Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java | |||
| 2013-11-19 | [Android] Basic Wiimote binding settings now implemented. | Lioncash | |
| 2013-11-19 | [Android] Basic UI functionality for enabling/disabling aforementioned ↵ | Lioncash | |
| Gamecube controllers. | |||
| 2013-11-19 | [Android] Expand the input binding UI in the settings to handle 4 Gamecube ↵ | Lioncash | |
| controllers in the future. Other changes: - Broke out MotionAlertDialog into it's own separate class. - Made a preference specifically for handling input bindings. | |||
| 2013-11-16 | [Android] Change the name of the XML layout file ↵ | Lioncash | |
| gamelist_folderbrowser_list.xml to gamelist_folderbrowser_list_item.xml. More accurate name on what it is. | |||
| 2013-11-15 | [Android] Add ability to take screenshots into the emulation menu. | Lioncash | |
| 2013-11-15 | [Android] Externalize the device compatibility warning strings. | Lioncash | |
| 2013-11-15 | [Android] Indicate whether or not the device supports NEON within the About ↵ | Lioncash | |
| fragment. | |||
| 2013-11-14 | Make sure to add our resources for the joystick. | Ryan Houdek | |
| 2013-10-28 | [Android] More cleanup. We don't need the preference to enable/disable the ↵ | Lioncash | |
| overlay in the video preferences anymore. | |||
| 2013-10-26 | [Android] Fix the super-mature string that was a placeholder for the title ↵ | Lioncash | |
| for the overlay configuration setting. Also fix a NullPointerException possibility. Fixed it by giving the PreferenceScreen a title. | |||
| 2013-10-25 | [Android] Add the capability to dynamically enable and disable the input ↵ | Lioncash | |
| overlay during emulation. | |||
| 2013-10-25 | [Android] Fix alignment issues with the overlay config settings. | Lioncash | |
| 2013-10-25 | [Android] Prevent automatic alignments within the overlay configuration ↵ | Lioncash | |
| settings. Let the user do this on their own. | |||
