| Age | Commit message (Expand) | Author |
| 2013-09-01 | A bunch of trivial changes to fix clang warnings. | comex |
| 2013-07-11 | fix AudioCommon::Mixer Buffer indices | degasus |
| 2013-04-17 | New license header introduced for DiscIO, AudioCommon, InputCommon, VideoComm... | Lioncash |
| 2013-04-15 | Update the license file text (change SVN to Git) in all projects except Core ... | lioncash |
| 2013-03-19 | Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. | lioncash |
| 2012-05-26 | made savestates synchronous and immediate. this allows saving or loading whil... | nitsuja |
| 2012-04-23 | Removed the DTK Music option. It is now always enabled. | skidau |
| 2011-05-05 | Trying to fix mixer problem when AIsrc is @48kHz, should fix games like All S... | Marko Pusljar |
| 2011-03-12 | AudioCommon: Improve pad silence when ppc does not keep up with realtime | pierre |
| 2011-02-14 | Some work on changing comments, log messages, and variable and function names... | Glenn Rice |
| 2011-02-11 | * Dump AVI output on every VI (fixes issue #4064). | smelenchuk |
| 2011-02-03 | Fix the CMake build. | Soren Jorvang |
| 2011-01-30 | Build fix: a bogus include was added in r6988. | DimitriPilot3 |
| 2011-01-30 | Move async checking for pressed keys into Host_GetKeyState() | Soren Jorvang |
| 2011-01-28 | DSP plugin merge - the two DSP plugins are now gone and all the code has been... | hrydgard |
| 2011-01-13 | Removed my previous PanicAlert translation hack. Fixed with a better method ... | Glenn Rice |
| 2011-01-12 | Audio Mixer: Corrects reversed stereo in LLE and reversed stereo from DMA aud... | mylek4 |
| 2011-01-12 | Build fix for OSX | skidau |
| 2011-01-12 | Added a SSSE3 version of the swap16 and memcpy used by the mixer | skidau |
| 2011-01-01 | Fix for r6707. Looks like I tried to do some invalid 16 bit addressing. | mylek4 |
| 2010-12-29 | DX9/DX11: Fixing some maybe possible crashes if a game was started, the confi... | NeoBrainX |
| 2010-12-17 | Fixed the throttle (Tab) key so that it takes effect when the frame-limiter i... | skidau |
| 2010-11-12 | Several little things. | Glenn Rice |
| 2010-11-12 | DSPHLE: Added an option for 48khz output and supporting upsampling code. | mylek4 |
| 2010-10-01 | Core/DSPCore: Make JIT work on 64 bit hosts | pierre |
| 2010-09-28 | Core/AudioCommon: Feed bigger audio chunks to the output devices in case of u... | pierre |
| 2010-08-17 | Reverted change from r6100 to previous version. That thing broke some games a... | Ignacio Farias |
| 2010-08-16 | Corrected writing error on previous commit :). Now should compile correctly. ... | Ignacio Farias |
| 2010-08-16 | Hy, this is my first commit, and i hope it is not bad xD. | Ignacio Farias |
| 2009-12-25 | Sound System Rework: Phase 2 (cont'ed) | ayuanx |
| 2009-12-23 | Sound System Rework: Phase 2 | ayuanx |
| 2009-12-22 | Sound System Rework: Phase 1 | ayuanx |
| 2009-12-20 | Now OpenAL works, at least. | ayuanx |
| 2009-12-13 | Add the mixer change from issue 1479 (use sleep(1) instead of cpu yield) | Shawn Hoffman |
| 2009-09-08 | get rid of the '¯' chars in source code...non ascii chars are not really goo... | Shawn Hoffman |
| 2009-07-28 | Now ALL copyright dates are fixed to the legally correct year: The year in wh... | XTra.KrazzY |
| 2009-07-17 | No more SleepCurrentThreads in Command Processor. Some Fifo cleanup. | Nolan Check |
| 2009-06-15 | Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real... | John Peterson |
| 2009-06-12 | a NEED DEBUG version of openal sound system, nakee, try to FIX it! :) | hyperiris |
| 2009-03-30 | Added dtk sound mixing to audiocommon (should work with LLE now) | nakeee |
| 2009-03-28 | Fixed Null sound | nakeee |
| 2009-03-28 | A little fix for the Throttle, it wasn't getting the correct sample_rate thus... | sl1nk3.s |
| 2009-03-28 | Some code cleanup | omegadox |
| 2009-03-27 | Fixed stop of DSP HLE+LLE and some clean up(reset all variables in DSound cre... | nakeee |
| 2009-03-26 | crash fix | nakeee |
| 2009-03-26 | Attempt to move mixer to audio common, it's a bit more complicated than I exp... | nakeee |