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Commit message (
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Author
2018-04-12
Reformat all the things!
spycrab
2018-03-26
GLInterface: Use EXT_swap_control or MESA_swap_control over SGI
Stenzek
2018-03-10
OGL: Move primitive restart enable logic to GLUtil
Stenzek
2018-03-10
GLUtil: Encapsulate functions in a namespace
Stenzek
2018-02-22
GLUtil: Drop now-unused attributeless VAO helpers
Stenzek
2017-12-29
Require WINDOW_BIT if we have a window handle.
Vlad Firoiu
2017-12-29
Surfaceless egl rendering.
Vlad Firoiu
2017-11-22
VideoBackends: Add AbstractStagingTexture class
Stenzek
2017-08-05
Merge pull request #5856 from stenzek/optimus-crash
Anthony
2017-08-03
Merge pull request #5827 from JonnyH/WIP/fix-glMultiDrawElementsBaseVertex-in...
Markus Wick
2017-08-02
GLInterface: Support surfaceless contexts on GLX
Stenzek
2017-08-01
GLExtensions: Add GL_ARB_texture_compression_bptc
Stenzek
2017-07-31
Merge pull request #5826 from JonnyH/WIP/add-option-to-prefer-GLES-when-using...
Leo Lam
2017-07-30
EGLInterface: Create shared context with same attributes as main context
Stenzek
2017-07-30
GLInterface: Support shared contexts on AGL
Stenzek
2017-07-30
GLInterface: Support shared contexts in GLX
Ryan Houdek
2017-07-26
Add "PreferGLES" option to EGL GLInterface
Jonathan Hamilton
2017-07-25
Fix an incorrect OES suffix on glMultiDrawElementsBaseVertex
Jonathan Hamilton
2017-07-05
OGL: Support Quad-Buffered stereoscopy.
Jules Blok
2017-06-07
do not assign in conditional statements
Shawn Hoffman
2017-06-05
Merge pull request #5276 from ligfx/macosheadless
shuffle2
2017-06-05
Fix minor formatting issues
Léo Lam
2017-04-29
GLExtensions: Add GL_EXT_texture_compression_s3tc
Stenzek
2017-04-15
AGL: small style fixes
Michael Maltese
2017-04-15
AGL: refactor some functions
Michael Maltese
2017-04-15
Add headless support on macOS
Michael Maltese
2017-04-01
GLExtensions: Seperate GL_ARB_compute_shader from GL 4.3
Stenzek
2017-04-01
GLExtensions: Seperate GL_ARB_shader_image_load_store from GL 4.2
Stenzek
2017-04-01
GLExtensions: Seperate GL_ARB_texture_storage from GL 4.2
Stenzek
2017-03-28
Merge pull request #4951 from waddlesplash/haiku-2
Matthew Parlane
2017-03-27
Initial support for Haiku.
Augustin Cavalier
2017-03-25
EGL: Fix missing-braces warning
Michael Maltese
2017-03-10
GLExtensions: remove NV_depth_buffer_float from OpenGL 3.0
Michael Maltese
2017-02-24
OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
Jules Blok
2017-01-23
Add includes for building on Windows without PCH
Michael Maltese
2016-11-29
GLInterface: Implement core and shared context creation for WGL
Stenzek
2016-11-02
Core: Remove double newlines at the end of *_LOG messages.
Emmanuel Gil Peyrot
2016-10-02
Merge pull request #4227 from ligfx/clean_objc
shuffle2
2016-10-01
Reorganise a ton of logs level
aldelaro5
2016-09-18
Don't force compile everything as Objective-C++ on macOS
Michael Maltese
2016-06-24
Further fixes to the formatting change. WX sucks.
Pierre Bourdon
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-05-29
EGL: specify version first
Karol Herbst
2016-05-25
Fix builds when using newest version of NDK
sigmabeta
2016-05-18
GLExtensions: Fix OpenGL ES 3.2 handling.
degasus
2016-03-01
EGL: Also check for higher GL versions.
degasus
2016-02-15
Make sure to get the right function pointer for DSA+buffer_storage
Ryan Houdek
2016-02-15
Disable a few OpenGL 4.5 functions that AMD fails to expose.
Ryan Houdek
2016-02-14
Add support for GL 4.3
Ryan Houdek
2016-02-14
Add support for GL 4.4
Ryan Houdek
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