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2010-05-29Revert 5533, removing the misleading TODO and commenting it properly.hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5534 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29Get disk cache revision from SVN_REV.XTra.KrazzY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5533 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-27lets apply some mathematical magic:Rodolfo Osvaldo Bogado
* optimize may last commit to make it faster * reorder the code to make it more readable please test and enjoy git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5520 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-27ultra experimental commit. fixed tev functionality, now it must be almost ↵Rodolfo Osvaldo Bogado
perfect emulating native hardware. please test as many games as you can this should impact a lot of games. enjoy git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5511 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-22Use symbolic names instead of numbers and bump cache versionpierre
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5464 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-17a little optimization in shaders constants setting , based on the same idea ↵Rodolfo Osvaldo Bogado
of nodchip changes. a MAYORRRRRR change in pixel shader generation, please review all games you can and leave comments this must improve accuracy in graphic emulation a lot. for example: mario eyes in super mario galaxy, water pod transparency an water transparency on game intro in super mario sunshine, etc. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5457 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19NoGUI: general cleanup, add initialization stuff added in r5064, fixed the ↵j4ck.fr0st
cocoa event loop not shutting down when not booting a game on OSX. SysConf: removed the Save call in the dtor, this crashes on linux trying to read m_Filename (which might be already freed). Common: set eol-style native, again. Fixes Issue 2332 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5082 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24quiet some compile-time warningsShawn Hoffman
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4941 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19JitIL is no longer a separate .exe/binary - it's now a simple option, ↵hrydgard
Dolphin.exe now contains both cores. Advantages: * Less confusion for users * No need to build twice to make sure you didn't break something * Easier to switch between the cores for testing Disadvantages: * None, as far as I can tell :) Maybe some extra code complexity, but not much. Also break some include chains that caused <windows.h> to get included into everything, slowing down the build on Windows. There's more to do here though, there's still a lot of files that get it included that don't need it at all. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4891 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19Small fixes:Rodolfo Osvaldo Bogado
in opengl correct an error introduced by mi in efb to ram alignment, it's seems to fix SMS but it missalign a lot of other games, so revert to the default. must solve truncated coins in NSMB. revert alpha testing values to the values in rev 4812 as they fix some games. in d3d dynamized the Render target size so it will change at runtime when viewport exceed it size, in the worse case it will cause a missing frame when resizing but in the games I tested is not noticeable at all This must solve all the remaining viewports problems in nvidia cards, in ati this is not needed. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4888 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17Shader Disk Cache implementation for D3D. Saves generated shaders on disk. ↵hrydgard
Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. Also assorted cleanup around the shader code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e