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LinearDiskCache.h
Age
Commit message (
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Author
2011-06-11
Revert r7421 and r7422.
NeoBrainX
2011-03-30
Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games w...
Jordan Woyak
2011-01-29
If perspective divide is enabled and texture coordinate Z is 0 then leave tex...
donkopunchstania
2011-01-29
initial implementation of fog range adjust, I don't think is correct or work ...
Rodolfo Osvaldo Bogado
2011-01-25
second try, a compilable :) fix for issue 3976 and some optimizations to col...
Rodolfo Osvaldo Bogado
2011-01-24
little fix for issue 3976.
Rodolfo Osvaldo Bogado
2011-01-09
some little optimizations and some cleaning.
Rodolfo Osvaldo Bogado
2011-01-07
normalize the efb to texture process for color textures to make it work the s...
Rodolfo Osvaldo Bogado
2010-12-30
Fix issue with LinearDiskCache where only new files could be written to, Appe...
Jordan Woyak
2010-12-19
update shader cache version to force regeneration
Rodolfo Osvaldo Bogado
2010-12-19
this probably doesn't fix anything noticeable, but, it seems like a bug that ...
nitsuja-
2010-12-19
reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb dep...
nitsuja-
2010-12-16
Revert most stuff from r6517 and revert r6501.
NeoBrainX
2010-12-05
little fix for r6517
Rodolfo Osvaldo Bogado
2010-12-04
two fixes in this commit:
Rodolfo Osvaldo Bogado
2010-12-01
Change comparison in specular light function. Fixes issue 1258.
donkopunchstania
2010-12-01
Avoid repeatedly asserting in SWG plugin when matrix indices don't match. Sma...
donkopunchstania
2010-11-24
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
NeoBrainX
2010-11-23
* Updating Linear DiskCache version in reflection with changes introduced in ...
gnick79
2010-11-15
Made LinearDiskCache a template class. Keys are now some POD type (fixed size...
Jordan Woyak
2010-06-02
Fix some cases of variables being used uninitialized. Also some unused
Soren Jorvang
2010-02-19
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the co...
j4ck.fr0st
2010-01-17
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El...
hrydgard