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path: root/Source/Core/Common/TraversalClient.cpp
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2015-12-02Merge pull request #2876 from CastellaFactory/masterMarkus Wick
[Netplay] Add "Force Netplay Listen Port" feature that was in old netplay branch
2015-09-26Common: Remove other Common prefixed headers from Common.hLioncash
2015-09-20[Netplay:Traversal] Add "Force Netplay Listen Port" feature that was in old ↵CastellaFactory
netplay branch
2015-03-18Traversal: Use a decent PRNG instead of rand()mathieui
we don’t need cryptosecure random, but having a uniform distribution is always better.
2015-03-18NetPlay: Make the enet interrupts workmathieui
Otherwise, it would work but any async sending would be delayed by 4ms or wait until the next packet was received. Also increase the client timeout to 250ms, since enet_host_service is now really interrupted.
2015-03-01Fix -Wswitch warningTillmann Karras
2015-02-25Added TraversalServer.cpp to Core/CommonZiek
2015-02-25Added Gui elements in Netplay Setup Diag so a person can choose a traversal ↵Ziek
server Fixed bug with UPnP so that it will grab the proper address and protocal Fixed bug that caused dolphin to freeze when host codes were to large
2015-02-25Fixed issue where players were not disconnecting correctlyZiek
2015-02-25Change netplay initial gctime to be determined by the hosts initial timeZiek
2015-02-25Moved Traversal Client code over from old netplayZiek
Moved over gui code for copying host code added gui to netplay diag setup to switch between direct and traversal connection