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Commit message (
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Author
2012-12-24
Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p
NeoBrainX
2012-12-24
VertexShaderGen: Fix a shader compilation error.
NeoBrainX
2012-12-24
Merge branch 'osx-savegame-fix'
degasus
2012-12-24
Fix some random warnings.
Matthew Parlane
2012-12-23
revert last commit, add CheckInvalidState to VideoBackend
degasus
2012-12-24
Function definition was not updated.
Matthew Parlane
2012-12-18
Fix a memory leak based on Lioncash's patches.
Ryan Houdek
2012-12-16
revert changes to banner background color
LPFaint99
2012-12-14
If the HOME environment variable isn't set, fall back on to PWD. Closes 5584.
Ryan Houdek
2012-12-14
Adds the Wii Korean settings file. It was handled in the wii-network branch i...
Ryan Houdek
2012-12-10
Clean up gcc/g++ compiler warnings that have accumulated.
Glenn Rice
2012-11-26
Remove more unused code.
rog
2012-11-26
what is this even...
rog
2012-10-29
- Added a new wilcard for importing savegames, which basically shows all save...
sulokuTDCmago
2012-10-30
Badaboom. Add in Memory include to CDUtils.cpp
Sonicadvance1
2012-09-25
If setting videobackend back to null strings, Just set it to the front of the...
Sonicadvance1
2012-09-23
This changes a mmap in MemArena so you don't need 786MB of memory free to act...
Ryan Houdek
2012-08-25
Partially revert be200074e9ed for OS X systems
Pierre Bourdon
2012-08-22
[Linux] Change from using /tmp to /dev/shm in MemArena so we don't cause any ...
Ryan Houdek
2012-08-20
Use do { ... } while (0) for the *_LOG macros
Pierre Bourdon
2012-08-10
Revert the recent zcomploc changes including the Graphic_Fixes merge.
NeoBrainX
2012-07-11
fixes issue 5507
sktsqrl
2012-06-19
Added a button to dump the FakeVMEM from the memory debugger if the game uses it
Pierre Bourdon
2012-06-19
Support ANSI color codes in the console logger for Linux/Mac
Pierre Bourdon
2012-06-02
Changed MOVDDUP to use MOVSD on non-SSE3 CPU's.
skidau
2012-05-26
Fix compilation errors with g++4.7
Pierre Bourdon
2012-05-26
Merge rodolfoosvaldobogado's zcomploc code (Graphic_Fixes branch)
skidau
2012-05-26
savestate vertexmanager (base) since it affects VertexLoader::RunVertices whi...
nitsuja
2012-05-26
made savestates synchronous and immediate. this allows saving or loading whil...
nitsuja
2012-05-26
implement PointerWrap::Do(std::map<unsigned int, T>)
nitsuja
2012-05-26
implement PointerWrap::DoLinkedList and use it to simplify saving CoreTiming ...
nitsuja
2012-05-26
Merge branch 'misc-speedups'
skidau
2012-04-23
force VolumeDirectory to align files to 32KB (only streaming audio files real...
Shawn Hoffman
2012-04-21
Modify state.dat before launching wads. Fixes Liight, maybe others. If in dou...
Matthew Parlane
2012-04-07
Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.
Jordan Woyak
2012-04-03
more fixes. take in account when depth textures are used and alpha test fail...
rodolfoosvaldobogado
2012-04-03
Fix for my last commit thanks to Lolaker for pointing the error
rodolfoosvaldobogado
2012-04-03
Second Stage: re implement zcomplock and correct all the logic error in Pixel...
rodolfoosvaldobogado
2012-03-30
Revert Rodolfo's recent zcomploc commits until they actually work correctly.
NeoBrainX
2012-03-29
more fixes to zcomplock and opengl implementation
rodolfoosvaldobogado
2012-03-28
Merge branch 'scons-removal'
Shawn Hoffman
2012-03-27
As requested, this is my implementation of zcomploc using a multi-pass algori...
rodolfoosvaldobogado
2012-03-25
Merge branch 'wxw3-update'
Shawn Hoffman
2012-03-25
long time no commits :)
rodolfoosvaldobogado
2012-03-24
Bump the shader cache version
Pierre Bourdon
2012-03-24
D3D9: Fix texel to pixel mapping when sampling textures properly.
NeoBrainX
2012-03-24
Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of ...
NeoBrainX
2012-03-22
small fix for last commit - didn't notice that was an #elif instead of #if
Shawn Hoffman
2012-03-25
Remove scons-related files
Shawn Hoffman
2012-03-22
Merge branch 'master' into wxw3-update
Shawn Hoffman
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