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path: root/Source/Core/DSPCore
AgeCommit message (Expand)Author
2010-04-07windows compile fix (thanks lordmark)nakeee
2010-04-07DSP LLE Jit, joined work with XK and skidu.nakeee
2010-03-29DSPLLE: Opcode LUT CleanupXTra.KrazzY
2010-03-28DSPLLE - small idleskip improvment for zeldaMarko Pusljar
2010-03-24DSPLLE - 5 new conditions added (not used atm), 4 used ones are now correctMarko Pusljar
2010-03-24Remove the UDSP unionnakeee
2010-03-22DSPLLE - small fixMarko Pusljar
2010-03-22DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type...Marko Pusljar
2010-03-20forgot to remove the check that would detect proper DSCR setting during DMA a...Shawn Hoffman
2010-03-20small cleanup in dsp lleShawn Hoffman
2010-03-19DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comm...Marko Pusljar
2010-03-18DSPLLE: Run the threaded mode a bit differently and with respect to idle loops.XTra.KrazzY
2010-03-18DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luig...Marko Pusljar
2010-03-13DSPLLE - u16 aram reads (zelda type) fixedMarko Pusljar
2010-03-13DSPLLE - AX PCM16 fixMarko Pusljar
2010-03-08DSPLLE - removed some ifdefsMarko Pusljar
2010-03-08DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental)Marko Pusljar
2010-02-28DSPLLE - lsr16 fixMarko Pusljar
2010-02-27DSPLLE - addaxl,mulc,'ln fixMarko Pusljar
2010-02-24Systematically eliminating compiler warnings.Glenn Rice
2010-02-22DSPLLE - 2 new opcodes (TSTPROD,MULAXH)Marko Pusljar
2010-02-21Warning cleanup, mainly shadowed variables, const/non-const and ctor initiali...j4ck.fr0st
2010-02-21DSPLLE - 'L ext opcode fixMarko Pusljar
2010-02-21DSPLLE - flags&stuff (more later)Marko Pusljar
2010-02-20Some really (REALLY) old changes that were hanging on my computer for a whileXTra.KrazzY
2010-02-17DSPLLE - SR_10 flag implemented (no idea what name should it have or how/when...Marko Pusljar
2010-02-17DSPLLE - SR_TOP2BITS 16bit fixMarko Pusljar
2010-02-17dsp: lrs is also sign extended in "40bit" mode. tested (correctly, this time ...Shawn Hoffman
2010-02-17Update_SR_Register64 sets SR_TOP2BITS based on m, not h (does someone have te...Shawn Hoffman
2010-02-07DSPTool: show hex and substitute names by default for disasmShawn Hoffman
2010-02-02Linux global build. At least the basic footwork is done here.Glenn Rice
2010-01-24ROM dissasm "refresh" + RE + small fixesMarko Pusljar
2010-01-13Better comment the writelog codenakeee
2010-01-13DSP: fix disassembler a little.Shawn Hoffman
2010-01-13DSP LLE: code cleanup that doesn't affect behavior.Shawn Hoffman
2010-01-12DSP comments & minor reorganization (moved all DSP state into the g_dsp struc...hrydgard
2010-01-12DSPLLE: Add a comment describing my latest unverified theory: that 'l and the...hrydgard
2009-12-26DSPLLE: Wii games/ZWW have working-ish sound (Trust the DSP to do its reads a...XTra.KrazzY
2009-12-25Sound System Rework: Phase 2 (cont'ed)ayuanx
2009-12-08DSPLLE stuff (2 new opcodes)Marko Pusljar
2009-12-01DSPLLE - cleaning, small fixes (2 shift opcodes are more correct now (lsr,asr...Marko Pusljar
2009-11-14reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were i...Shawn Hoffman
2009-11-14re-apply dsp-related changes from r4533Shawn Hoffman
2009-11-14revert to r4531, but keep the changes from the following revisions: 4533,4550...Shawn Hoffman
2009-11-13DSPLLE moved DMA debuging to debug level (thanks ayuanx@163.com)nakeee
2009-11-13DSPLLE: long due removal of exception and Zelda messagesnakeee
2009-11-12DSPLLE small mul fixMarko Pusljar
2009-11-08DSPLLE: moved breakpoint to debug to gain some speednakeee
2009-11-06DSPLLE dissasm fixMarko Pusljar
2009-11-05DSPLLE: made not into notcnakeee