| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-08-13 | Merge pull request #2024 from RisingFog/irgui | Markus Wick | |
| Add UI Support for up to 8x Internal Resolutions | |||
| 2015-07-22 | CFrame: Ignore "Pause on Focus Lost" when not started. | Jules Blok | |
| 2015-07-20 | CFrame: Claim all keyboard events on OS X. | Jules Blok | |
| 2015-06-09 | Hotkeys: Fix "Select State Slot" | degasus | |
| This was a copy&paste issue from dfc951fbbbc6021838f38da3d94396212a1bd60e. Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8645 | |||
| 2015-06-08 | Revert "SDL: handle SDL_QUIT event" | Matthew Parlane | |
| 2015-06-07 | Merge pull request #2518 from degasus/hotkeys | Matthew Parlane | |
| Hotkeys: Drop old GUI | |||
| 2015-06-05 | SDL: handle SDL_QUIT event | Tillmann Karras | |
| Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal handler for SIGINT and SIGTERM. There will be a way to prevent this in 2.0.4 but for now we'll need to handle SDL_QUIT. | |||
| 2015-06-04 | Hotkey: move some code into ParseHotkey | degasus | |
| 2015-06-04 | Remove wx-based Hotkey stuff | Jasper St. Pierre | |
| The core InputCommon Hotkeys interface does all of this for us. | |||
| 2015-06-03 | Hotkeys: Fix duplicated called hotkeys. | degasus | |
| 2015-06-02 | fix duplicate variable definition | comex | |
| 2015-05-31 | DolphinWX: Also evaluate Hotkeys while stopped. | degasus | |
| 2015-05-31 | HotKey: Allow more than one hotkey at the same time. | degasus | |
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
| 2015-05-10 | Add hotkeys to increase/decrease the IR | mathieui | |
| 2015-05-08 | DolphinWX: Remove unnecessary includes | Lioncash | |
| 2015-04-08 | Move down Country_World | Stevoisiak | |
| The countries are sorted alphabetically. This should have been changed when the variable was renamed from Country_International to Country_World | |||
| 2015-03-23 | DolphinWX: Initialize the HotkeyManager after input backends are initialized | Lioncash | |
| Previously OSX would crash upon loading. This is because the UI would be polling for hotkey inputs but was doing so before the inputs backends were initialized. | |||
| 2015-03-20 | Added event.Skip() to the OnFocusChange event. Fixes the pulldown menus. | skidau | |
| 2015-03-19 | Merge pull request #2224 from gerikkub/AutoFocus | skidau | |
| Pause the emulator based on mouse focus | |||
| 2015-03-17 | Changed screen to window. Moved UpdateGUI to a more general scope. | Gerik Kubiak | |
| 2015-03-16 | Change behavior so emulation is paused when window focus is lost. | Gerik Kubiak | |
| 2015-03-16 | Added the ability to pause the emulator by moving the mouse outside the window. | Gerik Kubiak | |
| 2015-03-13 | Change OnGameListCtrl_ItemActivated to OnGameListCtrlItemActivated | Stevoisiak | |
| 2015-03-13 | DolphinWX: Changed "OnShow_CheatsWindow" to "OnShowCheatsWindow" | Stevoisiak | |
| 2015-03-09 | Merge pull request #2177 from skidau/debugger-split-window | skidau | |
| Added the ability to split the Debugger window horizontally and vertically | |||
| 2015-03-08 | Slowed down the freelook speed keys and allowed the depth/convergence keys ↵ | skidau | |
| to be held down. | |||
| 2015-03-08 | Readded the Key Shortcut function. | skidau | |
| 2015-03-08 | Renamed the Menu Accelerators to Key Shortcuts. | skidau | |
| Cleared the default mapping of hotkeys as they were conflicting with the key shortcuts. Removed the Open, Change Disc, Refresh List and Exit hotkeys as they work only when driven from the menu. | |||
| 2015-03-08 | Fixed the crash that would occur when the Refresh button was pressed in the ↵ | skidau | |
| controllers config. - Simplified the locking mechanism when controllers were updated - Reloaded the config of the controls instead of re-initialising the control plugins - Fixed controls being unresponsive after the Refresh button was pressed - Disables the hotkeys while the controller config is open | |||
| 2015-03-08 | Made the freelook keys work while held down | skidau | |
| 2015-03-08 | Made the "Frame Advance" hotkey work while the key is held | skidau | |
| 2015-03-08 | Increased the performance of the hotkey code by: | skidau | |
| * Halving the number of hotkeys checked for (there were extra for future use) * Gets the controller status once before parsing hotkeys * Checks for the GUI lock once before parsing hotkeys * Removed some redundant memsets | |||
| 2015-03-08 | Removed the requirement to have the Freelook option enabled for the freelook ↵ | skidau | |
| hotkeys to work. | |||
| 2015-03-08 | Fixed the Connect Wiimote hotkeys from getting activated while a GameCube ↵ | skidau | |
| game is running. | |||
| 2015-03-08 | Fixed the save state hotkeys so that they work with the Render to Main ↵ | skidau | |
| Window option. | |||
| 2015-03-07 | Added the ability to split the Debugger window horizontally and vertically ↵ | skidau | |
| via the Add Panes menu. | |||
| 2015-03-01 | DolphinWX: Allow input subsystems to correctly deinitialize | Lioncash | |
| Previously InitControllers() would be called every poll duration, setting this boolean to false which would prevent said sybsystems from deinitializing correctly. | |||
| 2015-02-28 | DolphinWX: Clean up some wxTimer code | Lioncash | |
| Technically fixes a memory leak (which wouldn't matter because the timer is only created once and destroyed on shutdown). Also starting and stopping the timer does not cause leaks. | |||
| 2015-02-25 | Merge pull request #2058 from Stevoisiak/Codemaid-Cleanup-Take2 | Lioncash | |
| Basic Formatting/Whitespace Cleanup | |||
| 2015-02-25 | Formatting/Whitespace Cleanup | Stevoisiak | |
| Various fixes to formatting and whitespace | |||
| 2015-02-24 | VideoCommon: rename efb2tex and efb2ram | degasus | |
| 2015-02-24 | VideoCommon: always enable efb copy | degasus | |
| 2015-02-24 | Merge pull request #2096 from lioncash/wx | skidau | |
| DolphinWX: Remove unnecessary Windows-specific code in Frame.cpp | |||
| 2015-02-22 | DolphinWX: Remove unnecessary Windows-specific code in Frame.cpp | Lioncash | |
| wx's version of SetFocus internally calls the Windows one. | |||
| 2015-02-17 | Replace Country Names With No-Intro Names | Buddybenj | |
| 2015-02-04 | Fixed the crash which occurred when opening Wiimote configuration before a ↵ | skidau | |
| game was started. | |||
| 2015-02-04 | Ignore hotkeys if the game has not started. | skidau | |
| 2015-02-04 | Initialised all controller interfaces together on CFrame construction to fix ↵ | skidau | |
| the crash that would occur if the controller config were opened before a game was started. | |||
