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path: root/Source/Core/DolphinWX/Frame.cpp
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2015-08-13Merge pull request #2024 from RisingFog/irguiMarkus Wick
Add UI Support for up to 8x Internal Resolutions
2015-07-22CFrame: Ignore "Pause on Focus Lost" when not started.Jules Blok
2015-07-20CFrame: Claim all keyboard events on OS X.Jules Blok
2015-06-09Hotkeys: Fix "Select State Slot"degasus
This was a copy&paste issue from dfc951fbbbc6021838f38da3d94396212a1bd60e. Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8645
2015-06-08Revert "SDL: handle SDL_QUIT event"Matthew Parlane
2015-06-07Merge pull request #2518 from degasus/hotkeysMatthew Parlane
Hotkeys: Drop old GUI
2015-06-05SDL: handle SDL_QUIT eventTillmann Karras
Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal handler for SIGINT and SIGTERM. There will be a way to prevent this in 2.0.4 but for now we'll need to handle SDL_QUIT.
2015-06-04Hotkey: move some code into ParseHotkeydegasus
2015-06-04Remove wx-based Hotkey stuffJasper St. Pierre
The core InputCommon Hotkeys interface does all of this for us.
2015-06-03Hotkeys: Fix duplicated called hotkeys.degasus
2015-06-02fix duplicate variable definitioncomex
2015-05-31DolphinWX: Also evaluate Hotkeys while stopped.degasus
2015-05-31HotKey: Allow more than one hotkey at the same time.degasus
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-10Add hotkeys to increase/decrease the IRmathieui
2015-05-08DolphinWX: Remove unnecessary includesLioncash
2015-04-08Move down Country_WorldStevoisiak
The countries are sorted alphabetically. This should have been changed when the variable was renamed from Country_International to Country_World
2015-03-23DolphinWX: Initialize the HotkeyManager after input backends are initializedLioncash
Previously OSX would crash upon loading. This is because the UI would be polling for hotkey inputs but was doing so before the inputs backends were initialized.
2015-03-20Added event.Skip() to the OnFocusChange event. Fixes the pulldown menus.skidau
2015-03-19Merge pull request #2224 from gerikkub/AutoFocusskidau
Pause the emulator based on mouse focus
2015-03-17Changed screen to window. Moved UpdateGUI to a more general scope.Gerik Kubiak
2015-03-16Change behavior so emulation is paused when window focus is lost.Gerik Kubiak
2015-03-16Added the ability to pause the emulator by moving the mouse outside the window.Gerik Kubiak
2015-03-13Change OnGameListCtrl_ItemActivated to OnGameListCtrlItemActivatedStevoisiak
2015-03-13DolphinWX: Changed "OnShow_CheatsWindow" to "OnShowCheatsWindow"Stevoisiak
2015-03-09Merge pull request #2177 from skidau/debugger-split-windowskidau
Added the ability to split the Debugger window horizontally and vertically
2015-03-08Slowed down the freelook speed keys and allowed the depth/convergence keys ↵skidau
to be held down.
2015-03-08Readded the Key Shortcut function.skidau
2015-03-08Renamed the Menu Accelerators to Key Shortcuts.skidau
Cleared the default mapping of hotkeys as they were conflicting with the key shortcuts. Removed the Open, Change Disc, Refresh List and Exit hotkeys as they work only when driven from the menu.
2015-03-08Fixed the crash that would occur when the Refresh button was pressed in the ↵skidau
controllers config. - Simplified the locking mechanism when controllers were updated - Reloaded the config of the controls instead of re-initialising the control plugins - Fixed controls being unresponsive after the Refresh button was pressed - Disables the hotkeys while the controller config is open
2015-03-08Made the freelook keys work while held downskidau
2015-03-08Made the "Frame Advance" hotkey work while the key is heldskidau
2015-03-08Increased the performance of the hotkey code by:skidau
* Halving the number of hotkeys checked for (there were extra for future use) * Gets the controller status once before parsing hotkeys * Checks for the GUI lock once before parsing hotkeys * Removed some redundant memsets
2015-03-08Removed the requirement to have the Freelook option enabled for the freelook ↵skidau
hotkeys to work.
2015-03-08Fixed the Connect Wiimote hotkeys from getting activated while a GameCube ↵skidau
game is running.
2015-03-08Fixed the save state hotkeys so that they work with the Render to Main ↵skidau
Window option.
2015-03-07Added the ability to split the Debugger window horizontally and vertically ↵skidau
via the Add Panes menu.
2015-03-01DolphinWX: Allow input subsystems to correctly deinitializeLioncash
Previously InitControllers() would be called every poll duration, setting this boolean to false which would prevent said sybsystems from deinitializing correctly.
2015-02-28DolphinWX: Clean up some wxTimer codeLioncash
Technically fixes a memory leak (which wouldn't matter because the timer is only created once and destroyed on shutdown). Also starting and stopping the timer does not cause leaks.
2015-02-25Merge pull request #2058 from Stevoisiak/Codemaid-Cleanup-Take2Lioncash
Basic Formatting/Whitespace Cleanup
2015-02-25Formatting/Whitespace CleanupStevoisiak
Various fixes to formatting and whitespace
2015-02-24VideoCommon: rename efb2tex and efb2ramdegasus
2015-02-24VideoCommon: always enable efb copydegasus
2015-02-24Merge pull request #2096 from lioncash/wxskidau
DolphinWX: Remove unnecessary Windows-specific code in Frame.cpp
2015-02-22DolphinWX: Remove unnecessary Windows-specific code in Frame.cppLioncash
wx's version of SetFocus internally calls the Windows one.
2015-02-17Replace Country Names With No-Intro NamesBuddybenj
2015-02-04Fixed the crash which occurred when opening Wiimote configuration before a ↵skidau
game was started.
2015-02-04Ignore hotkeys if the game has not started.skidau
2015-02-04Initialised all controller interfaces together on CFrame construction to fix ↵skidau
the crash that would occur if the controller config were opened before a game was started.