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path: root/Source/Core/DolphinWX/Frame.h
AgeCommit message (Expand)Author
2015-07-20CFrame: Claim all keyboard events on OS X.Jules Blok
2015-06-04Remove wx-based Hotkey stuffJasper St. Pierre
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-08DolphinWX: Remove unnecessary includesLioncash
2015-04-28DolphinWX: Remove unnecessary forward declarationsLioncash
2015-04-11DolphinWX: Break the netplay UI controls into separate classes.Lioncash
2015-03-19Merge pull request #2224 from gerikkub/AutoFocusskidau
2015-03-16Change behavior so emulation is paused when window focus is lost.Gerik Kubiak
2015-03-13Change OnGameListCtrl_ItemActivated to OnGameListCtrlItemActivatedStevoisiak
2015-03-13DolphinWX: Changed "OnShow_CheatsWindow" to "OnShowCheatsWindow"Stevoisiak
2015-03-07Added the ability to split the Debugger window horizontally and vertically vi...skidau
2015-03-01DolphinWX: Allow input subsystems to correctly deinitializeLioncash
2015-02-28DolphinWX: Clean up some wxTimer codeLioncash
2015-02-04Initialised all controller interfaces together on CFrame construction to fix ...skidau
2015-01-27Added the ability to map gamepad buttons to hotkeys.skidau
2015-01-06Merge pull request #1764 from Armada651/safe-exclusiveMarkus Wick
2015-01-04Host: Add Host_RendererIsFullscreen().Jules Blok
2014-12-20DolphinWX/Globals: Variable naming consistencyStevoisiak
2014-12-20Changed config DSP references to config audioStevoisiak
2014-12-01WiimoteConfigDiag: Unify controller menu with the GameCube controllers.Lioncash
2014-11-24VideoOGL: Move X11 wxWidgets utilities to DolphinWXLioncash
2014-11-17Host: Kill off GetRenderWindowSizeLioncash
2014-11-02Add nunchuk support to tas input.Rachel Bryk
2014-11-02Move GLInterface to the OGL VideoBackend's directory.Augustin Cavalier
2014-10-17Moved Input Display to Movie MenuFog
2014-10-12Merge pull request #1257 from RisingFog/moviemenudumpingskidau
2014-10-11Added Dump Frames/Audio to Movie MenuFog
2014-10-03Add wiimote tas input.Rachel Bryk
2014-09-30Add on screen frame counter.Rachel Bryk
2014-09-16Add hotkeys to select save state slots and to save/load the currently selecte...Rachel Bryk
2014-09-14Kill off the wx casts within InputCommon and GLInterface.Lioncash
2014-09-05Fix render to main crashing in fullscreen.Shawn Hoffman
2014-08-19Core: Move the titlebar / statusbar abstraction to DolphinWXJasper St. Pierre
2014-08-12Merge pull request #726 from Armada651/ogl-exclusiveshuffle2
2014-08-09Removed TBDebug, using TBMain instead. Fixed debugger assert.archshift
2014-08-09Removed AuiTB, moved functions to menubar (Debug->Perspectives)archshift
2014-08-08Changed toolbar to be static, increasing UI integrationarchshift
2014-08-03CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL.Jules Blok
2014-07-21Exit exclusive fullscreen when the stop confirmation is shown.Jules Blok
2014-07-19Remove CPanel.Jules Blok
2014-07-19Don't create a Panel for a seperate render window.Jules Blok
2014-07-16Host: Add a new "UIHasFocus" hook to determine if the UI has focusJasper St. Pierre
2014-07-10Change SPADStatus struct name to GCPadStatusLioncash
2014-07-08Frame: OnClose now handles asynchronous behaviour of DoStop().Jules Blok
2014-07-08Make the emulation stop asynchronous to prevent deadlocks.Jules Blok
2014-06-28Fix dragging and dropping savestates in the render windowLioncash
2014-06-05added option for selecting which column are displayed in the game list, added...yourgamesbeover
2014-05-17Kill off _T and wxT macrosLioncash
2014-04-14Common: Move the Event class to a separate file, and add tests for it. Fix in...Pierre Bourdon