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path: root/Source/Core/InputCommon/ControllerEmu
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2019-11-03Motion Input: Add "enable" checkbox for motion controlled cursor.rlnilsen
2019-11-03Input: Add optional "enable" setting to the ControlGroup class.rlnilsen
The setting is exposed as a check box in the QGroupBox instance that visualises the ControlGroup instance. The setting is saved under "[control group name]/Enabled", but only when it is "false". The default value is "true".
2019-10-30Merge pull request #8438 from JosJuice/tilt-tooltip-stringMat M
Change Wii Remote tilt tooltip string based on translator feedback
2019-10-28Change Wii Remote tilt tooltip string based on translator feedbackJosJuice
2019-10-26Add support for motion controllers via the CemuHook controller input protocol.rlnilsen
This is done by: 1) Implementing said protocol in a new controller input class CemuHookUDPServer. 2) Adding functionality in the WiimoteEmu class for pushing that motion input to the emulated Wiimote and MotionPlus. 3) Suitably modifying the UI for configuring an Emulated Wii Remote.
2019-10-17Merge pull request #7663 from jordan-woyak/expression-parser-improveJMC47
Expression parser improvements
2019-10-16Merge pull request #8390 from jordan-woyak/wiimote-emu-tilt-fixAnthony
WiimoteEmu: Tilt fixes.
2019-10-15ControllerEmu: Clamp results of trigger/slider states to prevent integer ↵Jordan Woyak
overflow later on.
2019-10-11ControllerEmu: Don't clear expression variables on references update. ↵Jordan Woyak
Hotplug would make that problematic.
2019-10-11ExpressionParser: Clear expression variables on UpdateReferences call. I ↵Jordan Woyak
don't know if this is most sensible.
2019-10-11ExpressionParser: Renamed ControlFinder to ControlEnvironment. Added support ↵Jordan Woyak
for variables and assignment operator. ControlExpression objects now reference a matching input and output so the two can me mixed in any expression. (you can set rumble directly from inputs)
2019-10-06WiimoteEmu: Change default tilt angle to 85 degrees.Jordan Woyak
2019-10-06WiimoteEmu: Expose maximum tilt acceleration.Jordan Woyak
2019-06-10Added key for relative inputMatthew Foulds
2019-05-20Merge pull request #7992 from artemist/centeringLéo Lam
ControllerEmu: Add support for setting the center of a ReshapableInput
2019-05-18ControllerEmu: Add support for setting the center of a ReshapableInputArtemis Tosini
This is useful in far out-of-calibration controllers, such as the Switch Pro controller. This also adds support for configuring the center in the Mapping widget.
2019-05-14Merge pull request #8087 from spycrab/cmake_win2019spycrab
Support CMake on Windows
2019-05-08WiimoteEmu/DolphinQt: Rename "IR" to "Point" and eliminate redundant ↵Jordan Woyak
Forward/Backward mappings.
2019-05-08InputCommon/ControlGroup.h: Add missing includespycrab
2019-05-04Replace MathUtil::Clamp with std::clampLéo Lam
2019-05-01WiimoteEmu/DolphinQt: Better extension display names.Jordan Woyak
2019-04-29InputCommon: Remove unused "sign" macro.Jordan Woyak
2019-04-27InputCommon: Make sure setting values are initialized in case they are used ↵Jordan Woyak
before config load.
2019-04-23WiimoteEmu: Improve emulated swing.Jordan Woyak
2019-04-23WiimoteEmu: Implement MotionPlus parameter y0 and other cleanups.Jordan Woyak
2019-04-15Merge pull request #8002 from JMC47/CursorSlowdownJMC47
Slow down relative input cursor
2019-04-15Reduce Relative Input Cursor Speed DramaticallyJMC47
This makes it about 1/4th the speed which may be a bit slow, but should work for most controllers.
2019-04-12WiimoteEmu: Allow shake frequency and intensity to be configured. Other ↵Jordan Woyak
minor cleanups.
2019-04-07InputCommon: Clean up how numeric settings are handled. Add units of measure ↵Jordan Woyak
to UI. Eliminate hidden magic values of the IR cursor.
2019-03-05Merge pull request #7806 from jordan-woyak/wiimote-emu-swing-improveTilka
WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math.
2019-03-03WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math.Jordan Woyak
2019-03-01ControllerEmu: Deadzone math fix.Jordan Woyak
2019-02-10DolphinQt/ControllerEmu: Replace Input Radius/Shape settings with an input ↵Jordan Woyak
calibration "wizard".
2019-02-02WiimoteEmu: Code cleanups.Jordan Woyak
2019-02-02WiimoteEmu: Major renaming and cleanup.Jordan Woyak
2019-02-02ControllerEmu: Round input floats instead of casting to prevent ↵Jordan Woyak
almost-neutral values from being rounded down.
2019-01-16Merge pull request #7664 from jordan-woyak/kill-button-thresholdLéo Lam
ControllerEmu: Killed the button group threshold setting.
2018-12-31ControllerEmu: Killed the Buttons group threshold setting.Jordan Woyak
2018-12-30ControllerEmu: code cleanup.Jordan Woyak
2018-12-30ControllerEmu::Cursor: Add input radius/shape settings to IR Cursor mappings ↵Jordan Woyak
to allow use of round inputs in absolute mode. Make relative input option obey the center/width/height settings. Make the mapping indicator pretty and actually show what the relative/center/w/h settings are doing.
2018-12-29WiimoteEmu: Remove redundant threshold setting from hotkeys button group.Jordan Woyak
2018-12-29ControllerEmu: Reorganize stick reshaping code and use it for emu wiimote ↵Jordan Woyak
tilt as well. Also make the tilt mapping indicator pretty.
2018-12-29ControllerEmu: Implement dead zone setting for triggers.Jordan Woyak
2018-12-27ControllerEmu: Allow analog stick input radius greater than one. Useful for ↵Jordan Woyak
rounded-square inputs of xbox controllers.
2018-12-27InputCommon: Simplified StickGate interface and moved class into its own ↵Jordan Woyak
file. Changed default input radius to perform no resizing. Tweaked the indicator colors a bit to improve visibility. Cleaned up some math and code.
2018-12-27Add ability to reshape analog sticks from square/circle to octagon and make ↵Jordan Woyak
the analog stick mapping indicator pretty.
2018-07-13ControlGroup/Triggers: Return state data by valueLioncash
Makes it less error-prone to get state data from analog sticks (no need to pass any locals), and also allows direct assignment, letting the retrieved data be const.
2018-07-13ControlGroup/Tilt: Return state data by valueLioncash
Makes it less error-prone to get state data from tilt controls (no need to pass any pointers to locals), and also allows direct assignment, letting the retrieved data be const.
2018-07-13ControlGroup/Slider: Return state data by valueLioncash
Makes it less error-prone to get state data from sliders (no need to pass any locals), and also allows direct assignment, letting the retrieved data be const.
2018-07-13ControlGroup/Force: Return state data by valueLioncash
Ensures that an array of sufficient size is always used and doesn't put the responsibility on the caller. It also allows for direct assignment.