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path: root/Source/Core/InputCommon/ControllerInterface
AgeCommit message (Expand)Author
2026-03-01DSU: Don't crash on bad hostnameTellowKrinkle
2026-02-20Merge pull request #14335 from TixoRebel/joycon-configJMC47
2026-02-20Add new window to configure SDL hints and store them in the main ini fileAndrew Strauss
2026-02-08Android: Rework input device hotplugJosJuice
2026-01-25Remove unused importsMartino Fontana
2026-01-24Remove VectorToJStringArraySintendo
2026-01-17Merge pull request #14289 from Sintendo/typosJMC47
2026-01-17Fix various typos and spelling mistakesSintendo
2026-01-07DInputKeyboardMouse: Always report all possible buttonsJoshua Vandaële
2025-12-09ControllerInterface: Turn off SDL's GameCube controller adapter handling when...Jordan Woyak
2025-11-06Common: Remove the string parameters from the HookableEvent interface.Jordan Woyak
2025-11-05InputCommon: Make ControllerInterface RegisterDevicesChangedCallback use Comm...Jordan Woyak
2025-10-04Merge pull request #13752 from jordan-woyak/xlib-duplicate-key-namesAdmiral H. Curtiss
2025-09-30SDL: Disable DirectInput handling to work around hangs with the "8BitDo Ultim...Jordan Woyak
2025-09-30SDL: Name the hotplug thread.Jordan Woyak
2025-08-17ControllerInterface/SDL: Remove manual window message pumping on Windows.Jordan Woyak
2025-08-17ControllerInterface/SDL: Don't force SDL_HINT_JOYSTICK_THREAD.Jordan Woyak
2025-07-30Merge pull request #13781 from Dentomologist/controllerinterface_fix_windows_...JosJuice
2025-07-20Merge pull request #13674 from JosJuice/android-visualize-inputJordan Woyak
2025-07-12Merge pull request #13775 from jordan-woyak/sdl-gamepad-renameJordan Woyak
2025-07-12Fix various warningsJoshua Vandaële
2025-06-28ControllerInterface: Fix Windows deadlockDentomologist
2025-06-25InputCommon: Rename SDL input backend GameController to Gamepad.Jordan Woyak
2025-06-24Merge pull request #13694 from jordan-woyak/sdl3JMC47
2025-06-24DolphinQt: Make Calibration autocomplete when data is "sensible" and stick is...Jordan Woyak
2025-06-14DolphinQt/InputCommon: Move some calibration logic to InputCommon and make th...Jordan Woyak
2025-06-14InputCommon: Make InputDetector::Start take a span instead of a vector.Jordan Woyak
2025-06-14InputCommon: Fix occasional misidentification of analog input detection.Jordan Woyak
2025-06-14Source: Remove redundant lambda parameter listsDr. Dystopia
2025-06-12ControllerInterface/Xlib: Combine keycodes with the same name to fix non-work...Jordan Woyak
2025-06-07Merge pull request #13522 from tygyh/Enforce-overriding-destructor-style-Core...Jordan Woyak
2025-06-07InputCommon: Update to use SDL3 and bump the SDL submodule in Externals to re...Jordan Woyak
2025-06-07Android: Update advanced mapping dialog when devices changeJosJuice
2025-06-07Android: Make input state changes observableJosJuice
2025-05-02SDL: Check if touchpad exists before getting inputDentomologist
2025-05-01Make overriding explicit and remove redundant virtual specifiers on overridin...Dr. Dystopia
2025-04-30Merge pull request #13436 from JoshuaVandaele/clang-format-19OatmealDome
2025-04-23linter: Apply clang-format 19.1 formattingJoshua Vandaële
2025-03-30InputCommon: Move SDL Device class into its own cpp/h files.Jordan Woyak
2025-03-28Merge pull request #13434 from JosJuice/android-non-blocking-input-detectionJMC47
2025-03-23Android: Don't use separate thread for MotionAlertDialogJosJuice
2025-03-23Merge pull request #13093 from mitaclaw/ranges-modernization-4-projectionJMC47
2025-03-10Merge pull request #13276 from JoshuaVandaele/sfml-3.0.0JMC47
2025-03-09Modernize `std::stable_sort` with ranges and projectionsmitaclaw
2025-03-02InputCommon: Use Clock from CommonTypes.Jordan Woyak
2025-02-25Migrate to SFML>=3.0.0Joshua Vandaële
2025-02-01DolphinQt/Mapping: Add setting to enable waiting for alternate mappingsJordan Woyak
2025-01-21InputCommon: Add support for SDL gamecontroller rumble triggers.Jordan Woyak
2025-01-21InputCommon: Make SDL Motor L/R Outputs not fight each other.Jordan Woyak
2025-01-01InputCommon: Move input mapping function into a class for non-blocking usage.Jordan Woyak