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release-prep-2407
release-prep-2409
release-prep-2412
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release-prep-2503a
release-prep-2506
release-prep-2506a
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GameCube and Wii emulator
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Source
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Core
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VideoBackends
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D3D
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D3DBase.cpp
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Commit message (
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Author
2023-06-19
Video: implement color correction to match the NTSC and PAL color spaces (and...
Filoppi
2022-01-09
VideoBackends/D3D11: Include HRESULT in error messages
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-01-27
rename D3DCommon/Common to D3DCommon/D3DCommon
Shawn Hoffman
2020-12-02
General: Convert PanicAlerts over to fmt equivalent
Lioncash
2020-11-09
D3D: Migrate logging over to fmt
Lioncash
2019-07-29
D3D11: Query for output merger logic op support and use logic op code only if...
Silent
2019-07-29
D3D11: Correctly poll ALL possible AA levels.
Silent
2019-07-26
Fixes for WRL usage - QueryInterface is explicitly mentioned as not to be use...
Silent
2019-06-08
D3DCommon: Fallback to base CreateSwapChain on failure
Stenzek
2019-06-01
Common/CommonFuncs: Remove now-unneccessary ArraySize function
Lioncash
2019-05-26
Also free when initialization fails, and move to end
Pokechu22
2019-05-26
DX11: Fix access violation on closing dolphin
Pokechu22
2019-04-28
D3D: Set optional features after creating the device
Stenzek
2019-03-29
D3D11: Make stateman a unique_ptr
Stenzek
2019-03-29
D3D11: Use D3DCommon where appropriate
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-01-27
Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
Stenzek
2018-10-20
VideoBackends: Pass window system info from host on creation
Stenzek
2018-05-26
VideoConfig: Add a field for indicating logic op support in the backend
Stenzek
2018-02-22
D3D: Support compiling compute shaders
Stenzek
2018-02-20
Renderer: Handle resize events on-demand instead of polling
Stenzek
2017-11-30
D3DBase: Mark file-scope variables as internally linked where applicable
Lioncash
2017-11-22
D3D: Remove BeginFrame/EndFrame
Stenzek
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2017-09-04
D3DBase: Support the "allow tearing" DXGI flags.
Jules Blok
2017-09-03
Merge pull request #6013 from stenzek/d3d-logic-op
Anthony
2017-09-03
Merge pull request #5337 from stenzek/d3d-common-blending-state
Anthony
2017-09-03
D3DBase: Use the correct version of CreateDXGIFactory.
Jules Blok
2017-09-03
Merge pull request #5948 from Armada651/d3d-explicit-stereo
Stenzek
2017-09-03
D3D: Use Direct3D 11.1 where supported
Stenzek
2017-09-03
D3D11: Create debug device when validation layer is enabled in options
Stenzek
2017-09-02
D3D: Eliminate redundant ID3D11DeviceChild* casts
Lioncash
2017-08-20
D3DBase: Only use a stereo swapchain if quad-buffering is enabled.
Jules Blok
2017-08-02
D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded
Stenzek
2017-08-01
HiresTextures: Support loading BC7 (BPTC) from DDS files
Stenzek
2017-07-30
D3D: Uber shader support
Stenzek
2017-07-10
D3DBase: Use the swapchain discard mode when possible.
Jules Blok
2017-07-10
D3D: Resize the swapchain when the fullscreen state is changed
Jules Blok
2017-07-10
D3DBase: Set the fullscreen state in Create()
Jules Blok
2017-07-10
D3DBase: Only create a stereo swapchain when needed.
Jules Blok
2017-07-10
D3DBase: Implement Windows 7 swapchain fallback.
Jules Blok
2017-07-10
D3DBase: Only use temporary mono when supported by the swapchain.
Jules Blok
2017-07-05
D3DBase: Set the monoscopic flag when we don't use stereoscopy.
Jules Blok
2017-07-05
D3DBase: Always create a stereo swapchain.
Jules Blok
2017-07-05
D3D: Add quad-buffer stereoscopy support.
Jules Blok
2017-07-05
D3DBase: Switch to a flip-model swap chain.
Jules Blok
2017-07-05
D3DBase: Upgrade to DXGI 1.2.
Jules Blok
2017-06-07
video: change multisample/AA setting to u32
Shawn Hoffman
2017-06-07
d3d: silence variable shadowing warning
Shawn Hoffman
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