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Core
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VideoBackends
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D3D
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D3DState.cpp
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Commit message (
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Author
2025-11-22
AudioCommon / VideoBackends / WinUpdater - cleanup WRL code
oltolm
2025-08-23
VideoBackends / VideoCommon: rename member variables in RenderState to be con...
iwubcode
2025-08-17
VideoBackends: allow custom pixel uniforms to be passed to the vertex shader ...
iwubcode
2025-03-17
Enable anisotropic filtering when the game requests it
Pokechu22
2025-03-09
VideoCommon: Move backend_info out of VideoConfig struct.
Jordan Woyak
2023-10-06
VideoBackends / VideoCommon: add new uniform buffer object for custom shader ...
iwubcode
2023-06-28
VideoBackends: support multiple compute images for some backends (D3D, OGL, V...
iwubcode
2023-06-03
VideoBackends: add support to allow rendering to multiple output textures
iwubcode
2023-02-24
VideoBackends: rework d3d11 to specify samplers/bound textures using a bitset...
iwubcode
2023-02-10
VideoCommon: add constant value to set the allowed maximum number of pixel sa...
iwubcode
2022-12-18
Common: Use C++20 <bit> header in BitSet.h
JosJuice
2022-06-24
D3D / VideoCommon: generate HLSL from SPIRV
iwubcode
2022-01-09
VideoBackends/D3D11: Include HRESULT in error messages
Pokechu22
2022-01-09
VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG
Pokechu22
2021-12-10
Treewide: Adjust order of includes
Pokechu22
2021-11-17
VideoCommon: Expose SamplerState to shaders
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-03-06
Convert BPMemory to BitField and enum class
Pokechu22
2021-01-27
rename D3DCommon/Common to D3DCommon/D3DCommon
Shawn Hoffman
2020-11-09
D3D: Migrate logging over to fmt
Lioncash
2019-07-29
D3D11: Add extra logging to StateCache::Get
Silent
2019-07-29
D3D11: Query for output merger logic op support and use logic op code only if...
Silent
2019-07-29
D3D11: Ownership fixes for objects in D3DState
Silent
2019-03-29
D3D11: Make stateman a unique_ptr
Stenzek
2019-03-29
D3D11: Use ComPtr smart pointer where possible
Stenzek
2019-03-29
D3D11: Use D3DCommon where appropriate
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2018-04-23
Common: Move BitSet helper functions into the Common namespace
Lioncash
2018-03-10
D3D: Make StateCache thread safe
Stenzek
2018-02-22
D3D: Remove state stack from tracker, set explicitly instead
Stenzek
2017-11-22
D3D: Make state cache part of Renderer and not static
Stenzek
2017-10-27
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher I...
Tommaso Checchi
2017-09-11
VideoBackends: Move SamplerState to common
Stenzek
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-09-11
Renderer: Move depth state to VideoCommon and seperate from bpmem
Stenzek
2017-09-05
D3D: Properly handle dual source blending
iwubcode
2017-09-04
D3D: Support logic op through integer render target view
Stenzek
2017-09-03
D3D11: Use blending state from VideoCommon
Stenzek
2017-09-02
D3D: Eliminate redundant ID3D11DeviceChild* casts
Lioncash
2017-07-30
D3D: Uber shader support
Stenzek
2016-10-10
VideoBackends: Always enable dual-source blending if supported.
Jules Blok
2016-08-15
VideoBackends: Enable depth clamping.
Jules Blok
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-03-24
VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper function
EmptyChaos
2016-03-24
VideoBackends: Do not use Anisotropy on Point filtered textures.
EmptyChaos
2015-09-26
Common: Remove other Common prefixed headers from Common.h
Lioncash
2015-06-28
Use emplace() instead of insert() where applicable for maps.
Lioncash
2015-06-19
Fix aniso filtering on d3d to not set aniso filter when using 1x
Matthew Parlane
2015-05-26
D3D: Depth range inversion.
galop1n
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
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