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release-prep-2409
release-prep-2412
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release-prep-2506
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D3D
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D3DUtil.cpp
Age
Commit message (
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Author
2015-06-07
D3D: Implement Z pokes.
Jules Blok
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-03-15
quiet some warnings which appear on vs2015.
Shawn Hoffman
2015-01-26
D3D: delete unnecessary code.
magumagu
2014-12-21
PixelShaderCache: Support stereoscopic EFB format changes.
Jules Blok
2014-12-18
D3D: Set the geometry shader before every draw call.
Jules Blok
2014-12-14
TextureCache: Add stereoscopy support for EFB to texture copies.
Jules Blok
2014-12-14
D3DUtil: Use a geometry shader to clear all slices.
Jules Blok
2014-12-14
D3D: Add SBS/TAB output support.
Jules Blok
2014-12-07
D3D: Fixed StateManager member function name case
Yuriy O'Donnell
2014-12-07
D3D: Implemented context state caching
Yuriy O'Donnell
2014-10-15
D3D: moved render state cache implementation to D3DState.h/cpp
Yuriy O'Donnell
2014-07-23
Get rid of a few C-style struct declarations
Lioncash
2014-07-07
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
Lioncash
2014-03-14
Kill off some usages of c_str.
Lioncash
2014-03-11
Fixes spacing for "for", "while", "switch" and "if"
Matthew Parlane
2014-03-09
clang-modernize -use-nullptr
Tillmann Karras
2014-02-18
Convert all includes to relative paths.
Lioncash
2014-02-16
Fix some vertical alignments
Lioncash
2014-02-13
Turn loops into range-based form
Tillmann Karras
2014-01-26
BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs ...
crudelios
2013-12-31
Remove unnecessary Src/ folders
Jasper St. Pierre