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Core
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VideoBackends
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D3D
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D3DVertexManager.cpp
Age
Commit message (
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Author
2025-08-17
VideoBackends: allow custom pixel uniforms to be passed to the vertex shader ...
iwubcode
2025-04-14
Use range-based loops - Core VideoBackends
Dr. Dystopia
2025-03-15
Merge pull request #13181 from tygyh/Replace-'reinterpret_cast'
JosJuice
2025-02-02
VideoBackends: Use DXGI 1.6 and D3D11_4
Xphalnos
2024-11-08
Replace 'reinterpret_cast' with 'static_cast'
Dr. Dystopia
2023-10-06
VideoBackends / VideoCommon: add new uniform buffer object for custom shader ...
iwubcode
2023-01-31
Implement AbstractGfx for Dx11
Scott Mansell
2022-12-29
VideoCommon: De-globalize GeometryShaderManager class.
Admiral H. Curtiss
2022-12-28
VideoCommon: De-globalize VertexShaderManager class.
Admiral H. Curtiss
2022-12-27
VideoCommon: De-globalize PixelShaderManager class.
Admiral H. Curtiss
2022-01-09
VideoBackends/D3D11: Include HRESULT in error messages
Pokechu22
2022-01-09
VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-01-27
rename D3DCommon/Common to D3DCommon/D3DCommon
Shawn Hoffman
2021-01-27
normalize common filenames in VideoBackends/D3D
Shawn Hoffman