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path: root/Source/Core/VideoBackends/D3D/D3DVertexManager.cpp
AgeCommit message (Expand)Author
2025-08-17VideoBackends: allow custom pixel uniforms to be passed to the vertex shader ...iwubcode
2025-04-14Use range-based loops - Core VideoBackendsDr. Dystopia
2025-03-15Merge pull request #13181 from tygyh/Replace-'reinterpret_cast'JosJuice
2025-02-02VideoBackends: Use DXGI 1.6 and D3D11_4Xphalnos
2024-11-08Replace 'reinterpret_cast' with 'static_cast'Dr. Dystopia
2023-10-06VideoBackends / VideoCommon: add new uniform buffer object for custom shader ...iwubcode
2023-01-31Implement AbstractGfx for Dx11Scott Mansell
2022-12-29VideoCommon: De-globalize GeometryShaderManager class.Admiral H. Curtiss
2022-12-28VideoCommon: De-globalize VertexShaderManager class.Admiral H. Curtiss
2022-12-27VideoCommon: De-globalize PixelShaderManager class.Admiral H. Curtiss
2022-01-09VideoBackends/D3D11: Include HRESULT in error messagesPokechu22
2022-01-09VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSGPokechu22
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2021-01-27rename D3DCommon/Common to D3DCommon/D3DCommonShawn Hoffman
2021-01-27normalize common filenames in VideoBackends/D3DShawn Hoffman