| Age | Commit message (Expand) | Author |
|---|---|---|
| 2023-02-09 | VideoCommon: store the configuration used to create the AbstractPipeline on t... | iwubcode |
| 2023-01-31 | Implement AbstractGfx for Dx11 | Scott Mansell |
| 2021-12-10 | Treewide: Adjust order of includes | Pokechu22 |
| 2021-07-05 | treewide: convert GPLv2+ license info to SPDX tags | Pierre Bourdon |
| 2021-01-27 | normalize common filenames in VideoBackends/D3D | Shawn Hoffman |
| 2020-05-25 | VideoCommon/ShaderGenCommon: Make template functions regular functions | Lioncash |
| 2019-08-02 | D3D11: Only use integer RTV when logic op is supported+enabled | Stenzek |
| 2019-03-29 | D3D11: Use ComPtr smart pointer where possible | Stenzek |
| 2019-02-19 | Move most backend functionality to VideoCommon | Stenzek |
| 2018-03-14 | Assert: Uppercase assertion macros | Lioncash |
| 2018-02-22 | VideoBackends: Add AbstractShader and AbstractPipeline classes | Stenzek |
