| Age | Commit message (Expand) | Author |
|---|---|---|
| 2022-01-09 | VideoBackends/D3D11: Include HRESULT in error messages | Pokechu22 |
| 2022-01-09 | VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG | Pokechu22 |
| 2021-12-10 | Treewide: Adjust order of includes | Pokechu22 |
| 2021-08-30 | VideoBackends / VideoCommon: allow the ability to set debug names for shaders... | iwubcode |
| 2021-07-05 | treewide: convert GPLv2+ license info to SPDX tags | Pierre Bourdon |
| 2019-03-29 | D3D11: Use ComPtr smart pointer where possible | Stenzek |
| 2019-03-29 | D3D11: Use D3DCommon where appropriate | Stenzek |
| 2019-02-19 | Move most backend functionality to VideoCommon | Stenzek |
| 2018-03-16 | Assert: Remove unused parameter from DEBUG_ASSERT | Lioncash |
| 2018-03-14 | Assert: Uppercase assertion macros | Lioncash |
| 2018-02-22 | VideoBackends: Add AbstractShader and AbstractPipeline classes | Stenzek |
