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Source
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Core
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VideoBackends
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D3D
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DXTexture.cpp
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Commit message (
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Author
2023-12-15
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a ...
iwubcode
2023-07-21
VideoBackends: add support for cube maps for OGL, Vulkan, and D3D
iwubcode
2023-06-03
VideoBackends: add support to allow rendering to multiple output textures
iwubcode
2023-01-27
VideoBackends: add a way to load data into a specific level AND layer, defaul...
iwubcode
2022-01-09
VideoBackends/D3D11: Include HRESULT in error messages
Pokechu22
2022-01-09
VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG
Pokechu22
2021-12-10
Treewide: Adjust order of includes
Pokechu22
2021-08-30
VideoBackends / VideoCommon: allow the ability to set debug names for shaders...
iwubcode
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-01-27
rename D3DCommon/Common to D3DCommon/D3DCommon
Shawn Hoffman
2020-12-02
General: Convert PanicAlerts over to fmt equivalent
Lioncash
2019-07-29
D3D11: Query for output merger logic op support and use logic op code only if...
Silent
2019-07-29
D3D11: Ownership fixes for objects in DXTexture
Silent
2019-03-29
D3D11: Use ComPtr smart pointer where possible
Stenzek
2019-03-29
D3D11: Use D3DCommon where appropriate
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2018-07-19
VideoBackends: Support D24S8 abstract texture format
Stenzek
2018-05-02
D3D: Drop gamma parameter from util draw helper
Stenzek
2018-03-16
Assert: Remove unused parameter from DEBUG_ASSERT
Lioncash
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-03-02
VideoCommon: Add support for Abstract Framebuffers
Stenzek
2018-03-01
AbstractTexture: Add support for depth textures/formats
Stenzek
2018-03-01
AbstractTexture: Support multisampled abstract texture
Stenzek
2018-03-01
VideoBackends: Restore the framebuffer as part of the API state
Stenzek
2018-01-26
AbstractTexture: Fix crash in Vulkan backend when freeing texture
Stenzek
2018-01-22
AbstractTexture: Move Bind() method to Renderer
Stenzek
2017-11-22
AbstractTexture: Drop slow map readback path
Stenzek
2017-11-22
AbstractTexture: Seperate CopyRectangleFromTexture to two methods
Stenzek
2017-11-22
VideoBackends: Add AbstractStagingTexture class
Stenzek
2017-11-22
AbstractTexture: Support BGRA8 formats
Stenzek
2017-11-17
HybridXFB: Fix lint errors
iwubcode
2017-11-17
Support frame and video dumping from VideoCommon
iwubcode
2017-09-04
D3D: Support logic op through integer render target view
Stenzek
2017-09-02
D3D: Eliminate redundant ID3D11DeviceChild* casts
Lioncash
2017-08-01
HiresTextures: Support loading BC7 (BPTC) from DDS files
Stenzek
2017-06-13
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
iwubcode
2017-06-13
Video Backends: Split texture cache code out into separate files, introduce '...
iwubcode