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path: root/Source/Core/VideoBackends/D3D/DXTexture.cpp
AgeCommit message (Expand)Author
2023-12-15VideoBackends / VideoCommon: add type enum to dictate whether a texture is a ...iwubcode
2023-07-21VideoBackends: add support for cube maps for OGL, Vulkan, and D3Diwubcode
2023-06-03VideoBackends: add support to allow rendering to multiple output texturesiwubcode
2023-01-27VideoBackends: add a way to load data into a specific level AND layer, defaul...iwubcode
2022-01-09VideoBackends/D3D11: Include HRESULT in error messagesPokechu22
2022-01-09VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSGPokechu22
2021-12-10Treewide: Adjust order of includesPokechu22
2021-08-30VideoBackends / VideoCommon: allow the ability to set debug names for shaders...iwubcode
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2021-01-27rename D3DCommon/Common to D3DCommon/D3DCommonShawn Hoffman
2020-12-02General: Convert PanicAlerts over to fmt equivalentLioncash
2019-07-29D3D11: Query for output merger logic op support and use logic op code only if...Silent
2019-07-29D3D11: Ownership fixes for objects in DXTextureSilent
2019-03-29D3D11: Use ComPtr smart pointer where possibleStenzek
2019-03-29D3D11: Use D3DCommon where appropriateStenzek
2019-02-19Move most backend functionality to VideoCommonStenzek
2018-07-19VideoBackends: Support D24S8 abstract texture formatStenzek
2018-05-02D3D: Drop gamma parameter from util draw helperStenzek
2018-03-16Assert: Remove unused parameter from DEBUG_ASSERTLioncash
2018-03-14Assert: Uppercase assertion macrosLioncash
2018-03-02VideoCommon: Add support for Abstract FramebuffersStenzek
2018-03-01AbstractTexture: Add support for depth textures/formatsStenzek
2018-03-01AbstractTexture: Support multisampled abstract textureStenzek
2018-03-01VideoBackends: Restore the framebuffer as part of the API stateStenzek
2018-01-26AbstractTexture: Fix crash in Vulkan backend when freeing textureStenzek
2018-01-22AbstractTexture: Move Bind() method to RendererStenzek
2017-11-22AbstractTexture: Drop slow map readback pathStenzek
2017-11-22AbstractTexture: Seperate CopyRectangleFromTexture to two methodsStenzek
2017-11-22VideoBackends: Add AbstractStagingTexture classStenzek
2017-11-22AbstractTexture: Support BGRA8 formatsStenzek
2017-11-17HybridXFB: Fix lint errorsiwubcode
2017-11-17Support frame and video dumping from VideoCommoniwubcode
2017-09-04D3D: Support logic op through integer render target viewStenzek
2017-09-02D3D: Eliminate redundant ID3D11DeviceChild* castsLioncash
2017-08-01HiresTextures: Support loading BC7 (BPTC) from DDS filesStenzek
2017-06-13Video Backends: Move and rename HostTextureFormat to AbstractTextureFormatiwubcode
2017-06-13Video Backends: Split texture cache code out into separate files, introduce '...iwubcode