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path: root/Source/Core/VideoBackends/D3D/DXTexture.h
AgeCommit message (Expand)Author
2023-06-03VideoBackends: add support to allow rendering to multiple output texturesiwubcode
2023-01-27VideoBackends: add a way to load data into a specific level AND layer, defaul...iwubcode
2021-12-10Treewide: Adjust order of includesPokechu22
2021-08-30VideoBackends / VideoCommon: allow the ability to set debug names for shaders...iwubcode
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2019-07-29D3D11: Ownership fixes for objects in DXTextureSilent
2019-03-29D3D11: Use ComPtr smart pointer where possibleStenzek
2019-03-29D3D11: Use D3DCommon where appropriateStenzek
2019-02-19Move most backend functionality to VideoCommonStenzek
2018-03-02VideoCommon: Add support for Abstract FramebuffersStenzek
2018-03-01AbstractTexture: Support multisampled abstract textureStenzek
2018-01-22AbstractTexture: Move Bind() method to RendererStenzek
2017-11-22AbstractTexture: Drop slow map readback pathStenzek
2017-11-22AbstractTexture: Seperate CopyRectangleFromTexture to two methodsStenzek
2017-11-22VideoBackends: Add AbstractStagingTexture classStenzek
2017-11-17Support frame and video dumping from VideoCommoniwubcode
2017-06-18AbstractTexture: Add missing includes (and remove unnecessary ones)Lioncash
2017-06-13Video Backends: Split texture cache code out into separate files, introduce '...iwubcode