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path: root/Source/Core/VideoBackends/D3D/Render.cpp
AgeCommit message (Expand)Author
2014-10-17D3D: Removed SetBlendOp, SetSrcBlend and SetDestBlend as they are now trivialYuriy O'Donnell
2014-10-15D3D: Fixed uninitialized members of gx_stateYuriy O'Donnell
2014-10-15D3D: moved render state cache implementation to D3DState.h/cppYuriy O'Donnell
2014-10-15D3D: State cache now uses BitField to define packed render statesYuriy O'Donnell
2014-10-15D3D: Moved render state cache into separate source files.Yuriy O'Donnell
2014-10-15D3D: Implemented cache for dynamic render statesYuriy O'Donnell
2014-10-15Merge pull request #1290 from lioncash/xfbskidau
2014-10-14Fix XFB scaling in D3Dslx7R4GDZM
2014-10-12Move bDumpFrames to SConfig (and it's references)Fog
2014-10-05Merge pull request #1206 from comex/amperspocalypseskidau
2014-10-02Change a bunch of reference function arguments to pointers.comex
2014-09-30Add on screen frame counter.Rachel Bryk
2014-09-25Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be s...Rachel Bryk
2014-09-19WIP XFB scaling.magumagu
2014-08-08D3D: Remove an unnecessary call to Host_GetRenderWindowSize()Lioncash
2014-07-30CFrame: Check borderless fullscreen setting before enabling exclusive fullscr...Jules Blok
2014-07-26D3D: Set s_last_fullscreen_mode when constructing the renderer.Jules Blok
2014-07-26D3D: Make the global swapchain static again.Jules Blok
2014-07-26Cosmetic changes based on feedback on PR #506.Jules Blok
2014-07-21Renderer: Only notify the host when exiting fullscreenJules Blok
2014-07-21Exit exclusive fullscreen when the stop confirmation is shown.Jules Blok
2014-07-21Let the Renderer decide when to exit fullscreen.Jules Blok
2014-07-20VideoConfig: Add "Borderless Fullscreen" option.Jules Blok
2014-07-19Renderer: Don't attempt to switch to exclusive fullscreen if "render to main"...Jules Blok
2014-07-19Cosmetic changes based on feedback on PR #506.Jules Blok
2014-07-19Renderer: Restore exclusive mode after focus has been regained.Jules Blok
2014-07-19D3D: Add exclusive fullscreen support.Jules Blok
2014-07-16Turn the FPSCounter namespace into a class.Jules Blok
2014-07-10Move FPSCounter calls to RenderBase.Jules Blok
2014-07-02FPS counter cleanupLioncash
2014-06-19LightingShader: hard code const variabledegasus
2014-06-19PixelShader: use the vertex const buffer for ppldegasus
2014-06-16D3D: Reset viewport before drawing the OSD.Jules Blok
2014-06-15Remove EmuWindow.Armada
2014-05-25Use strings instead of arbitrary buffers for video statisticsLioncash
2014-05-16Video backends: mass-replace "xfregs" with "xfmem".magumagu
2014-03-30D3D11: Use appropriate shader for PEEK_Z.magumagu
2014-03-25BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumera...Tony Wasserka
2014-03-14Kill off some usages of c_str.Lioncash
2014-03-11Fixes spacing for "for", "while", "switch" and "if"Matthew Parlane
2014-03-09clang-modernize -use-nullptrTillmann Karras
2014-02-20Fix more header sorting issues in VideoBackends/ (now check-includes clean).Pierre Bourdon
2014-02-18Convert all includes to relative paths.Lioncash
2014-02-17Second and final pass of clearing out tabs.Lioncash
2014-02-16Merge pull request #82 from lioncash/vertical-alignmentRyan Houdek
2014-02-16Fix some vertical alignmentsLioncash
2014-02-16Merge pull request #37 from degasus/VideoCommonApiFixesTony Wasserka
2014-02-16Remove the old MMIO access "interface".Pierre Bourdon
2014-02-15inline SetViewport into VertexShaderManagerdegasus
2014-02-15merge some common parts of Swap() into VideoCommondegasus