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Render.cpp
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Author
2014-10-17
D3D: Removed SetBlendOp, SetSrcBlend and SetDestBlend as they are now trivial
Yuriy O'Donnell
2014-10-15
D3D: Fixed uninitialized members of gx_state
Yuriy O'Donnell
2014-10-15
D3D: moved render state cache implementation to D3DState.h/cpp
Yuriy O'Donnell
2014-10-15
D3D: State cache now uses BitField to define packed render states
Yuriy O'Donnell
2014-10-15
D3D: Moved render state cache into separate source files.
Yuriy O'Donnell
2014-10-15
D3D: Implemented cache for dynamic render states
Yuriy O'Donnell
2014-10-15
Merge pull request #1290 from lioncash/xfb
skidau
2014-10-14
Fix XFB scaling in D3D
slx7R4GDZM
2014-10-12
Move bDumpFrames to SConfig (and it's references)
Fog
2014-10-05
Merge pull request #1206 from comex/amperspocalypse
skidau
2014-10-02
Change a bunch of reference function arguments to pointers.
comex
2014-09-30
Add on screen frame counter.
Rachel Bryk
2014-09-25
Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be s...
Rachel Bryk
2014-09-19
WIP XFB scaling.
magumagu
2014-08-08
D3D: Remove an unnecessary call to Host_GetRenderWindowSize()
Lioncash
2014-07-30
CFrame: Check borderless fullscreen setting before enabling exclusive fullscr...
Jules Blok
2014-07-26
D3D: Set s_last_fullscreen_mode when constructing the renderer.
Jules Blok
2014-07-26
D3D: Make the global swapchain static again.
Jules Blok
2014-07-26
Cosmetic changes based on feedback on PR #506.
Jules Blok
2014-07-21
Renderer: Only notify the host when exiting fullscreen
Jules Blok
2014-07-21
Exit exclusive fullscreen when the stop confirmation is shown.
Jules Blok
2014-07-21
Let the Renderer decide when to exit fullscreen.
Jules Blok
2014-07-20
VideoConfig: Add "Borderless Fullscreen" option.
Jules Blok
2014-07-19
Renderer: Don't attempt to switch to exclusive fullscreen if "render to main"...
Jules Blok
2014-07-19
Cosmetic changes based on feedback on PR #506.
Jules Blok
2014-07-19
Renderer: Restore exclusive mode after focus has been regained.
Jules Blok
2014-07-19
D3D: Add exclusive fullscreen support.
Jules Blok
2014-07-16
Turn the FPSCounter namespace into a class.
Jules Blok
2014-07-10
Move FPSCounter calls to RenderBase.
Jules Blok
2014-07-02
FPS counter cleanup
Lioncash
2014-06-19
LightingShader: hard code const variable
degasus
2014-06-19
PixelShader: use the vertex const buffer for ppl
degasus
2014-06-16
D3D: Reset viewport before drawing the OSD.
Jules Blok
2014-06-15
Remove EmuWindow.
Armada
2014-05-25
Use strings instead of arbitrary buffers for video statistics
Lioncash
2014-05-16
Video backends: mass-replace "xfregs" with "xfmem".
magumagu
2014-03-30
D3D11: Use appropriate shader for PEEK_Z.
magumagu
2014-03-25
BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumera...
Tony Wasserka
2014-03-14
Kill off some usages of c_str.
Lioncash
2014-03-11
Fixes spacing for "for", "while", "switch" and "if"
Matthew Parlane
2014-03-09
clang-modernize -use-nullptr
Tillmann Karras
2014-02-20
Fix more header sorting issues in VideoBackends/ (now check-includes clean).
Pierre Bourdon
2014-02-18
Convert all includes to relative paths.
Lioncash
2014-02-17
Second and final pass of clearing out tabs.
Lioncash
2014-02-16
Merge pull request #82 from lioncash/vertical-alignment
Ryan Houdek
2014-02-16
Fix some vertical alignments
Lioncash
2014-02-16
Merge pull request #37 from degasus/VideoCommonApiFixes
Tony Wasserka
2014-02-16
Remove the old MMIO access "interface".
Pierre Bourdon
2014-02-15
inline SetViewport into VertexShaderManager
degasus
2014-02-15
merge some common parts of Swap() into VideoCommon
degasus
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