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path: root/Source/Core/VideoBackends/D3D/Render.cpp
AgeCommit message (Expand)Author
2016-05-19D3D11: Fix CPU EFB color reads when MSAA is enabledStenzek
2016-03-30D3D: Amend code to fix a new VS warningLioncash
2016-03-24VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper functionEmptyChaos
2016-03-24VideoBackends: Do not use Anisotropy on Point filtered textures.EmptyChaos
2016-01-28Merge pull request #3426 from Sonicadvance1/ES_fix_framedumpRyan Houdek
2016-01-25Fifo: Make g_bSkipCurrentFrame a TU-local variableLioncash
2016-01-17VideoCommon: Header cleanupLioncash
2016-01-14Merge pull request #3495 from Armada651/d3d-floatJules Blok
2016-01-12Fifo: Create a "Fifo" namespace.degasus
2016-01-11D3D: Use the full depth range for Z pokes.Jules Blok
2016-01-10Merge pull request #3439 from Armada651/depth-rangePierre Bourdon
2016-01-09Add support for framedumping to OpenGL ES.Ryan Houdek
2016-01-07Use ffmpeg for Windows Video Dumping instead of VFWChris Burgener
2016-01-03Render: Clamp the z range to the full range.Jules Blok
2015-12-30Merge pull request #3361 from stenzek/d3d-vectored-efb-pokesMarkus Wick
2015-12-28Merge pull request #3295 from stenzek/d3d-xfb-msaaMarkus Wick
2015-12-23D3D: Fix crash on startup/resizeStenzek
2015-12-22Render: Get rid of explicit new and deleteLioncash
2015-12-20VideoCommon: Change PokeEFB to take a pointer rather than a vectorStenzek
2015-12-20D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiBStenzek
2015-12-15MSAA: Store samples in ini files.degasus
2015-12-09D3D: Fix crash when taking screenshot with crop enabledStenzek
2015-11-28D3D: Fix EFB->XFB copies incorrectly scaling, match GL behaviorStenzek
2015-11-06VideoCommon: rename TextureCache to TextureCacheBaseTillmann Karras
2015-09-03BitField: Enable ifdef'd out code for WindowsLioncash
2015-07-31Changed the aspect ratio settings to account for NTSC/PAL pixel aspect ratios...mirrorbender
2015-06-13Merge branch 'stable'Jules Blok
2015-06-12Options: merge SCoreStartupParameter into SConfigdegasus
2015-06-10Anisotropic Filtering option is now correct in D3DMatthew Parlane
2015-06-07D3D: Implement Z pokes.Jules Blok
2015-06-07D3D: Set the viewport to the full target size when doing EFB pokes.Jules Blok
2015-06-06VideoBackends: Allow the viewport to use the full depth range.Jules Blok
2015-05-26D3D: Invert initial depth buffer clear.Jules Blok
2015-05-26D3D: Depth range inversion.galop1n
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-20OGL: Use floating point arithmetic to scale the depth value.Jules Blok
2015-05-18VideoBackends: Clamp depth to uint24 range.Jules Blok
2015-05-08VideoBackends: Use the new divisor when clearing the depth buffer.Jules Blok
2015-05-08VideoBackends: Clamp Z peek values.Jules Blok
2015-05-08VideoBackends: Use proper floating point depth precision.Jules Blok
2015-03-15quiet some warnings which appear on vs2015.Shawn Hoffman
2015-03-02TextureCache: load all mipmap levels from custom texturesdegasus
2015-01-26Revert "Merge pull request #1903 from RisingFog/libav"Pierre Bourdon
2015-01-26Merge pull request #1903 from RisingFog/libavskidau
2015-01-25Merge pull request #1920 from CarlKenner/fix3dxfbskidau
2015-01-23Make zfreeze use screenspace coordinates independant of IR.Scott Mansell
2015-01-21Use ffmpeg for Windows Video Dumping instead of VFWFog
2015-01-19VideoConfig: Add exclusive mode flag.Jules Blok
2015-01-20This fixes stereoscopic 3D with XFB enabled, for example in the intro in Anim...CarlKenner