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D3D
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Render.cpp
Age
Commit message (
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Author
2015-01-17
Add exclusive mode OSD messages.
Jules Blok
2015-01-17
D3D: Allow borderless fullscreen to be turned on/off during gameplay.
Jules Blok
2015-01-16
D3D: Fix Dolphin immediately exiting exclusive fullscreen.
Jules Blok
2015-01-13
Merge pull request #1872 from degasus/texcache
Markus Wick
2015-01-13
Merge pull request #1818 from ZephyrSurfer/master
Markus Wick
2015-01-11
TexCache: clean up frameCount handling
degasus
2015-01-05
D3D: Further improve exclusive fullscreen state checking.
Jules Blok
2015-01-04
D3D: Only try to apply exclusive mode when the renderer is in focus.
Jules Blok
2015-01-03
Scale the offset to the IR scale
Patrick A. Ferry
2015-01-03
Fix stretching with Virtual XFB in D3D
Patrick A. Ferry
2014-12-28
Renderer: Cosmetics.
Jules Blok
2014-12-28
Renderer: Invalidate the FramebufferManager if the XFB mode is changed.
Jules Blok
2014-12-28
D3D: Fix Virtual XFB viewport.
Jules Blok
2014-12-25
Renderer: Use old method of calculating the source rectangle.
Jules Blok
2014-12-24
D3D: Remove obsolete Real XFB codepath.
Jules Blok
2014-12-24
D3D: Support stereoscopic XFB blit to screen.
Jules Blok
2014-12-23
Cosmetics.
Jules Blok
2014-12-21
PixelShaderCache: Support stereoscopic EFB format changes.
Jules Blok
2014-12-20
OGL: draw shadows within rasterfont itself
degasus
2014-12-20
VideoCommon: merge debug test generators
degasus
2014-12-20
VideoCommon: merge debug info generators
degasus
2014-12-19
D3DState: Remove wireframe rasterizer support.
Jules Blok
2014-12-19
VideoCommon: Handle wireframe mode in the geometry shader.
Jules Blok
2014-12-18
Merge pull request #1706 from Armada651/line-width
Ryan Houdek
2014-12-18
D3D: Set the geometry shader before every draw call.
Jules Blok
2014-12-15
D3D+OGL: choose blendenable over logicopenable.
magumagu
2014-12-15
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
Jules Blok
2014-12-14
D3D: Fix Nvidia 3D Vision memory leak
Jules Blok
2014-12-14
Cosmetics
Jules Blok
2014-12-14
D3D: Add anaglyph stereoscopy support.
Jules Blok
2014-12-14
TextureCache: Add stereoscopy support for EFB to texture copies.
Jules Blok
2014-12-14
D3DUtil: Use a geometry shader to clear all slices.
Jules Blok
2014-12-14
D3D: Recreate the framebuffer when stereoscopic 3D is toggled.
Jules Blok
2014-12-14
D3D: Set the geometry shader for triangle primitives.
Jules Blok
2014-12-14
D3D: Restore viewport after stereo blitting.
Jules Blok
2014-12-14
D3D: Add 3D vision support.
Jules Blok
2014-12-14
D3D: Add SBS/TAB output support.
Jules Blok
2014-12-11
Merge pull request #1503 from kayru/d3d_optimization_cache
Dolphin Bot
2014-12-07
D3D: Fixed StateManager member function name case
Yuriy O'Donnell
2014-12-07
D3D: Implemented context state caching
Yuriy O'Donnell
2014-12-05
Add HW bounding Box support to d3d backend
Rodolfo Bogado
2014-12-04
Merge pull request #1574 from degasus/profiler
skidau
2014-12-03
Common: Add a built-in profiler
degasus
2014-11-29
D3D: Viewport min and max depth is now clamped to [0..1] range
Yuriy O'Donnell
2014-11-29
D3D: Removed somewhat mysterious comment
Yuriy O'Donnell
2014-11-29
D3D: Replaced shader-based depth range remap with viewport
Yuriy O'Donnell
2014-10-27
D3D: RestoreState no longer resets PS resources
Yuriy O'Donnell
2014-10-20
Merge pull request #1315 from RisingFog/movie-menu-input-display
skidau
2014-10-18
D3D: Fixed anisotropic filtering.
Yuriy O'Donnell
2014-10-17
Moved Input Display to Movie Menu
Fog
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