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path: root/Source/Core/VideoBackends/D3D/Render.cpp
AgeCommit message (Expand)Author
2015-01-17Add exclusive mode OSD messages.Jules Blok
2015-01-17D3D: Allow borderless fullscreen to be turned on/off during gameplay.Jules Blok
2015-01-16D3D: Fix Dolphin immediately exiting exclusive fullscreen.Jules Blok
2015-01-13Merge pull request #1872 from degasus/texcacheMarkus Wick
2015-01-13Merge pull request #1818 from ZephyrSurfer/masterMarkus Wick
2015-01-11TexCache: clean up frameCount handlingdegasus
2015-01-05D3D: Further improve exclusive fullscreen state checking.Jules Blok
2015-01-04D3D: Only try to apply exclusive mode when the renderer is in focus.Jules Blok
2015-01-03Scale the offset to the IR scalePatrick A. Ferry
2015-01-03Fix stretching with Virtual XFB in D3DPatrick A. Ferry
2014-12-28Renderer: Cosmetics.Jules Blok
2014-12-28Renderer: Invalidate the FramebufferManager if the XFB mode is changed.Jules Blok
2014-12-28D3D: Fix Virtual XFB viewport.Jules Blok
2014-12-25Renderer: Use old method of calculating the source rectangle.Jules Blok
2014-12-24D3D: Remove obsolete Real XFB codepath.Jules Blok
2014-12-24D3D: Support stereoscopic XFB blit to screen.Jules Blok
2014-12-23Cosmetics.Jules Blok
2014-12-21PixelShaderCache: Support stereoscopic EFB format changes.Jules Blok
2014-12-20OGL: draw shadows within rasterfont itselfdegasus
2014-12-20VideoCommon: merge debug test generatorsdegasus
2014-12-20VideoCommon: merge debug info generatorsdegasus
2014-12-19D3DState: Remove wireframe rasterizer support.Jules Blok
2014-12-19VideoCommon: Handle wireframe mode in the geometry shader.Jules Blok
2014-12-18Merge pull request #1706 from Armada651/line-widthRyan Houdek
2014-12-18D3D: Set the geometry shader before every draw call.Jules Blok
2014-12-15D3D+OGL: choose blendenable over logicopenable.magumagu
2014-12-15VideoCommon: Merge LineGeometryShader into GeometryShaderGen.Jules Blok
2014-12-14D3D: Fix Nvidia 3D Vision memory leakJules Blok
2014-12-14CosmeticsJules Blok
2014-12-14D3D: Add anaglyph stereoscopy support.Jules Blok
2014-12-14TextureCache: Add stereoscopy support for EFB to texture copies.Jules Blok
2014-12-14D3DUtil: Use a geometry shader to clear all slices.Jules Blok
2014-12-14D3D: Recreate the framebuffer when stereoscopic 3D is toggled.Jules Blok
2014-12-14D3D: Set the geometry shader for triangle primitives.Jules Blok
2014-12-14D3D: Restore viewport after stereo blitting.Jules Blok
2014-12-14D3D: Add 3D vision support.Jules Blok
2014-12-14D3D: Add SBS/TAB output support.Jules Blok
2014-12-11Merge pull request #1503 from kayru/d3d_optimization_cacheDolphin Bot
2014-12-07D3D: Fixed StateManager member function name caseYuriy O'Donnell
2014-12-07D3D: Implemented context state cachingYuriy O'Donnell
2014-12-05Add HW bounding Box support to d3d backendRodolfo Bogado
2014-12-04Merge pull request #1574 from degasus/profilerskidau
2014-12-03Common: Add a built-in profilerdegasus
2014-11-29D3D: Viewport min and max depth is now clamped to [0..1] rangeYuriy O'Donnell
2014-11-29D3D: Removed somewhat mysterious commentYuriy O'Donnell
2014-11-29D3D: Replaced shader-based depth range remap with viewportYuriy O'Donnell
2014-10-27D3D: RestoreState no longer resets PS resourcesYuriy O'Donnell
2014-10-20Merge pull request #1315 from RisingFog/movie-menu-input-displayskidau
2014-10-18D3D: Fixed anisotropic filtering.Yuriy O'Donnell
2014-10-17Moved Input Display to Movie MenuFog