summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/D3D/Render.cpp
AgeCommit message (Expand)Author
2014-12-14CosmeticsJules Blok
2014-12-14D3D: Add anaglyph stereoscopy support.Jules Blok
2014-12-14TextureCache: Add stereoscopy support for EFB to texture copies.Jules Blok
2014-12-14D3DUtil: Use a geometry shader to clear all slices.Jules Blok
2014-12-14D3D: Recreate the framebuffer when stereoscopic 3D is toggled.Jules Blok
2014-12-14D3D: Set the geometry shader for triangle primitives.Jules Blok
2014-12-14D3D: Restore viewport after stereo blitting.Jules Blok
2014-12-14D3D: Add 3D vision support.Jules Blok
2014-12-14D3D: Add SBS/TAB output support.Jules Blok
2014-12-11Merge pull request #1503 from kayru/d3d_optimization_cacheDolphin Bot
2014-12-07D3D: Fixed StateManager member function name caseYuriy O'Donnell
2014-12-07D3D: Implemented context state cachingYuriy O'Donnell
2014-12-05Add HW bounding Box support to d3d backendRodolfo Bogado
2014-12-04Merge pull request #1574 from degasus/profilerskidau
2014-12-03Common: Add a built-in profilerdegasus
2014-11-29D3D: Viewport min and max depth is now clamped to [0..1] rangeYuriy O'Donnell
2014-11-29D3D: Removed somewhat mysterious commentYuriy O'Donnell
2014-11-29D3D: Replaced shader-based depth range remap with viewportYuriy O'Donnell
2014-10-27D3D: RestoreState no longer resets PS resourcesYuriy O'Donnell
2014-10-20Merge pull request #1315 from RisingFog/movie-menu-input-displayskidau
2014-10-18D3D: Fixed anisotropic filtering.Yuriy O'Donnell
2014-10-17Moved Input Display to Movie MenuFog
2014-10-17D3D: Removed SetBlendOp, SetSrcBlend and SetDestBlend as they are now trivialYuriy O'Donnell
2014-10-15D3D: Fixed uninitialized members of gx_stateYuriy O'Donnell
2014-10-15D3D: moved render state cache implementation to D3DState.h/cppYuriy O'Donnell
2014-10-15D3D: State cache now uses BitField to define packed render statesYuriy O'Donnell
2014-10-15D3D: Moved render state cache into separate source files.Yuriy O'Donnell
2014-10-15D3D: Implemented cache for dynamic render statesYuriy O'Donnell
2014-10-15Merge pull request #1290 from lioncash/xfbskidau
2014-10-14Fix XFB scaling in D3Dslx7R4GDZM
2014-10-12Move bDumpFrames to SConfig (and it's references)Fog
2014-10-05Merge pull request #1206 from comex/amperspocalypseskidau
2014-10-02Change a bunch of reference function arguments to pointers.comex
2014-09-30Add on screen frame counter.Rachel Bryk
2014-09-25Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be s...Rachel Bryk
2014-09-19WIP XFB scaling.magumagu
2014-08-08D3D: Remove an unnecessary call to Host_GetRenderWindowSize()Lioncash
2014-07-30CFrame: Check borderless fullscreen setting before enabling exclusive fullscr...Jules Blok
2014-07-26D3D: Set s_last_fullscreen_mode when constructing the renderer.Jules Blok
2014-07-26D3D: Make the global swapchain static again.Jules Blok
2014-07-26Cosmetic changes based on feedback on PR #506.Jules Blok
2014-07-21Renderer: Only notify the host when exiting fullscreenJules Blok
2014-07-21Exit exclusive fullscreen when the stop confirmation is shown.Jules Blok
2014-07-21Let the Renderer decide when to exit fullscreen.Jules Blok
2014-07-20VideoConfig: Add "Borderless Fullscreen" option.Jules Blok
2014-07-19Renderer: Don't attempt to switch to exclusive fullscreen if "render to main"...Jules Blok
2014-07-19Cosmetic changes based on feedback on PR #506.Jules Blok
2014-07-19Renderer: Restore exclusive mode after focus has been regained.Jules Blok
2014-07-19D3D: Add exclusive fullscreen support.Jules Blok
2014-07-16Turn the FPSCounter namespace into a class.Jules Blok