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Core
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VideoBackends
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D3D
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Render.cpp
Age
Commit message (
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Author
2015-06-10
Anisotropic Filtering option is now correct in D3D
Matthew Parlane
2015-06-07
D3D: Implement Z pokes.
Jules Blok
2015-06-07
D3D: Set the viewport to the full target size when doing EFB pokes.
Jules Blok
2015-06-06
VideoBackends: Allow the viewport to use the full depth range.
Jules Blok
2015-05-26
D3D: Invert initial depth buffer clear.
Jules Blok
2015-05-26
D3D: Depth range inversion.
galop1n
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-20
OGL: Use floating point arithmetic to scale the depth value.
Jules Blok
2015-05-18
VideoBackends: Clamp depth to uint24 range.
Jules Blok
2015-05-08
VideoBackends: Use the new divisor when clearing the depth buffer.
Jules Blok
2015-05-08
VideoBackends: Clamp Z peek values.
Jules Blok
2015-05-08
VideoBackends: Use proper floating point depth precision.
Jules Blok
2015-03-15
quiet some warnings which appear on vs2015.
Shawn Hoffman
2015-03-02
TextureCache: load all mipmap levels from custom textures
degasus
2015-01-26
Revert "Merge pull request #1903 from RisingFog/libav"
Pierre Bourdon
2015-01-26
Merge pull request #1903 from RisingFog/libav
skidau
2015-01-25
Merge pull request #1920 from CarlKenner/fix3dxfb
skidau
2015-01-23
Make zfreeze use screenspace coordinates independant of IR.
Scott Mansell
2015-01-21
Use ffmpeg for Windows Video Dumping instead of VFW
Fog
2015-01-19
VideoConfig: Add exclusive mode flag.
Jules Blok
2015-01-20
This fixes stereoscopic 3D with XFB enabled, for example in the intro in Anim...
CarlKenner
2015-01-17
Add exclusive mode OSD messages.
Jules Blok
2015-01-17
D3D: Allow borderless fullscreen to be turned on/off during gameplay.
Jules Blok
2015-01-16
D3D: Fix Dolphin immediately exiting exclusive fullscreen.
Jules Blok
2015-01-13
Merge pull request #1872 from degasus/texcache
Markus Wick
2015-01-13
Merge pull request #1818 from ZephyrSurfer/master
Markus Wick
2015-01-11
TexCache: clean up frameCount handling
degasus
2015-01-05
D3D: Further improve exclusive fullscreen state checking.
Jules Blok
2015-01-04
D3D: Only try to apply exclusive mode when the renderer is in focus.
Jules Blok
2015-01-03
Scale the offset to the IR scale
Patrick A. Ferry
2015-01-03
Fix stretching with Virtual XFB in D3D
Patrick A. Ferry
2014-12-28
Renderer: Cosmetics.
Jules Blok
2014-12-28
Renderer: Invalidate the FramebufferManager if the XFB mode is changed.
Jules Blok
2014-12-28
D3D: Fix Virtual XFB viewport.
Jules Blok
2014-12-25
Renderer: Use old method of calculating the source rectangle.
Jules Blok
2014-12-24
D3D: Remove obsolete Real XFB codepath.
Jules Blok
2014-12-24
D3D: Support stereoscopic XFB blit to screen.
Jules Blok
2014-12-23
Cosmetics.
Jules Blok
2014-12-21
PixelShaderCache: Support stereoscopic EFB format changes.
Jules Blok
2014-12-20
OGL: draw shadows within rasterfont itself
degasus
2014-12-20
VideoCommon: merge debug test generators
degasus
2014-12-20
VideoCommon: merge debug info generators
degasus
2014-12-19
D3DState: Remove wireframe rasterizer support.
Jules Blok
2014-12-19
VideoCommon: Handle wireframe mode in the geometry shader.
Jules Blok
2014-12-18
Merge pull request #1706 from Armada651/line-width
Ryan Houdek
2014-12-18
D3D: Set the geometry shader before every draw call.
Jules Blok
2014-12-15
D3D+OGL: choose blendenable over logicopenable.
magumagu
2014-12-15
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
Jules Blok
2014-12-14
D3D: Fix Nvidia 3D Vision memory leak
Jules Blok
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