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path: root/Source/Core/VideoBackends/D3D/Render.cpp
AgeCommit message (Expand)Author
2015-06-10Anisotropic Filtering option is now correct in D3DMatthew Parlane
2015-06-07D3D: Implement Z pokes.Jules Blok
2015-06-07D3D: Set the viewport to the full target size when doing EFB pokes.Jules Blok
2015-06-06VideoBackends: Allow the viewport to use the full depth range.Jules Blok
2015-05-26D3D: Invert initial depth buffer clear.Jules Blok
2015-05-26D3D: Depth range inversion.galop1n
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-20OGL: Use floating point arithmetic to scale the depth value.Jules Blok
2015-05-18VideoBackends: Clamp depth to uint24 range.Jules Blok
2015-05-08VideoBackends: Use the new divisor when clearing the depth buffer.Jules Blok
2015-05-08VideoBackends: Clamp Z peek values.Jules Blok
2015-05-08VideoBackends: Use proper floating point depth precision.Jules Blok
2015-03-15quiet some warnings which appear on vs2015.Shawn Hoffman
2015-03-02TextureCache: load all mipmap levels from custom texturesdegasus
2015-01-26Revert "Merge pull request #1903 from RisingFog/libav"Pierre Bourdon
2015-01-26Merge pull request #1903 from RisingFog/libavskidau
2015-01-25Merge pull request #1920 from CarlKenner/fix3dxfbskidau
2015-01-23Make zfreeze use screenspace coordinates independant of IR.Scott Mansell
2015-01-21Use ffmpeg for Windows Video Dumping instead of VFWFog
2015-01-19VideoConfig: Add exclusive mode flag.Jules Blok
2015-01-20This fixes stereoscopic 3D with XFB enabled, for example in the intro in Anim...CarlKenner
2015-01-17Add exclusive mode OSD messages.Jules Blok
2015-01-17D3D: Allow borderless fullscreen to be turned on/off during gameplay.Jules Blok
2015-01-16D3D: Fix Dolphin immediately exiting exclusive fullscreen.Jules Blok
2015-01-13Merge pull request #1872 from degasus/texcacheMarkus Wick
2015-01-13Merge pull request #1818 from ZephyrSurfer/masterMarkus Wick
2015-01-11TexCache: clean up frameCount handlingdegasus
2015-01-05D3D: Further improve exclusive fullscreen state checking.Jules Blok
2015-01-04D3D: Only try to apply exclusive mode when the renderer is in focus.Jules Blok
2015-01-03Scale the offset to the IR scalePatrick A. Ferry
2015-01-03Fix stretching with Virtual XFB in D3DPatrick A. Ferry
2014-12-28Renderer: Cosmetics.Jules Blok
2014-12-28Renderer: Invalidate the FramebufferManager if the XFB mode is changed.Jules Blok
2014-12-28D3D: Fix Virtual XFB viewport.Jules Blok
2014-12-25Renderer: Use old method of calculating the source rectangle.Jules Blok
2014-12-24D3D: Remove obsolete Real XFB codepath.Jules Blok
2014-12-24D3D: Support stereoscopic XFB blit to screen.Jules Blok
2014-12-23Cosmetics.Jules Blok
2014-12-21PixelShaderCache: Support stereoscopic EFB format changes.Jules Blok
2014-12-20OGL: draw shadows within rasterfont itselfdegasus
2014-12-20VideoCommon: merge debug test generatorsdegasus
2014-12-20VideoCommon: merge debug info generatorsdegasus
2014-12-19D3DState: Remove wireframe rasterizer support.Jules Blok
2014-12-19VideoCommon: Handle wireframe mode in the geometry shader.Jules Blok
2014-12-18Merge pull request #1706 from Armada651/line-widthRyan Houdek
2014-12-18D3D: Set the geometry shader before every draw call.Jules Blok
2014-12-15D3D+OGL: choose blendenable over logicopenable.magumagu
2014-12-15VideoCommon: Merge LineGeometryShader into GeometryShaderGen.Jules Blok
2014-12-14D3D: Fix Nvidia 3D Vision memory leakJules Blok