| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-06-10 | Anisotropic Filtering option is now correct in D3D | Matthew Parlane | |
| Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16 This was correct for OGL but not D3D | |||
| 2015-06-07 | D3D: Implement Z pokes. | Jules Blok | |
| 2015-06-07 | D3D: Set the viewport to the full target size when doing EFB pokes. | Jules Blok | |
| 2015-06-06 | VideoBackends: Allow the viewport to use the full depth range. | Jules Blok | |
| 2015-05-26 | D3D: Invert initial depth buffer clear. | Jules Blok | |
| 2015-05-26 | D3D: Depth range inversion. | galop1n | |
| Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit. | |||
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
| 2015-05-20 | OGL: Use floating point arithmetic to scale the depth value. | Jules Blok | |
| 2015-05-18 | VideoBackends: Clamp depth to uint24 range. | Jules Blok | |
| 2015-05-08 | VideoBackends: Use the new divisor when clearing the depth buffer. | Jules Blok | |
| 2015-05-08 | VideoBackends: Clamp Z peek values. | Jules Blok | |
| 2015-05-08 | VideoBackends: Use proper floating point depth precision. | Jules Blok | |
| 2015-03-15 | quiet some warnings which appear on vs2015. | Shawn Hoffman | |
| quieted warnings include shadowed variable names and integer extensions. | |||
| 2015-03-02 | TextureCache: load all mipmap levels from custom textures | degasus | |
| This drops the "feature" to load level 0 from the custom texture and all other levels from the native one if the size matches. But in my opinion, when a custom texture only provide one level, no more should be used at all. | |||
| 2015-01-26 | Revert "Merge pull request #1903 from RisingFog/libav" | Pierre Bourdon | |
| This reverts commit 34079a00379d8fb773e570c2d6fbf8750c0cd7b2, reversing changes made to 3274df71588640b4648628e513cc59d6bdbdae26. | |||
| 2015-01-26 | Merge pull request #1903 from RisingFog/libav | skidau | |
| Use ffmpeg for Windows Video Dumping instead of VFW | |||
| 2015-01-25 | Merge pull request #1920 from CarlKenner/fix3dxfb | skidau | |
| Fix 3D XFB | |||
| 2015-01-23 | Make zfreeze use screenspace coordinates independant of IR. | Scott Mansell | |
| OpenGL requires the y coordinates to be flipped. Also refactored PixelGen code to remove duplicate code. | |||
| 2015-01-21 | Use ffmpeg for Windows Video Dumping instead of VFW | Fog | |
| 2015-01-19 | VideoConfig: Add exclusive mode flag. | Jules Blok | |
| Allows the UI to easily check the current exclusive mode state. This simplifies a few checks and prevents the user from ever getting stuck in fullscreen. | |||
| 2015-01-20 | This fixes stereoscopic 3D with XFB enabled, for example in the intro in ↵ | CarlKenner | |
| Animal Crossing GameCube NTSC. The maths appears to give crazy impossible answers without this fix, but the cause is all the ints being "promoted" to unsigned because of the single unsigned division at the end. | |||
| 2015-01-17 | Add exclusive mode OSD messages. | Jules Blok | |
| 2015-01-17 | D3D: Allow borderless fullscreen to be turned on/off during gameplay. | Jules Blok | |
| 2015-01-16 | D3D: Fix Dolphin immediately exiting exclusive fullscreen. | Jules Blok | |
| 2015-01-13 | Merge pull request #1872 from degasus/texcache | Markus Wick | |
| Texcache cleanup 2 | |||
| 2015-01-13 | Merge pull request #1818 from ZephyrSurfer/master | Markus Wick | |
| Fix scaling in Virtual XFB. | |||
| 2015-01-11 | TexCache: clean up frameCount handling | degasus | |
| 2015-01-05 | D3D: Further improve exclusive fullscreen state checking. | Jules Blok | |
| 2015-01-04 | D3D: Only try to apply exclusive mode when the renderer is in focus. | Jules Blok | |
| 2015-01-03 | Scale the offset to the IR scale | Patrick A. Ferry | |
| The offset between fbStride and fbWidth will need to be scaled by IR scale. | |||
| 2015-01-03 | Fix stretching with Virtual XFB in D3D | Patrick A. Ferry | |
| This change matches the behaviour of OpenGL. This should make Ty the Tasmanian Tiger 3 stretch across the whole screen. There are other games with this same issue but I have not any. See issue #6750 for details | |||
| 2014-12-28 | Renderer: Cosmetics. | Jules Blok | |
| 2014-12-28 | Renderer: Invalidate the FramebufferManager if the XFB mode is changed. | Jules Blok | |
| Fixes incorrect texture sizes after switching XFB modes. | |||
| 2014-12-28 | D3D: Fix Virtual XFB viewport. | Jules Blok | |
| Looks like I was incorrect about swapping the bottom and top members. | |||
| 2014-12-25 | Renderer: Use old method of calculating the source rectangle. | Jules Blok | |
| 2014-12-24 | D3D: Remove obsolete Real XFB codepath. | Jules Blok | |
| 2014-12-24 | D3D: Support stereoscopic XFB blit to screen. | Jules Blok | |
| 2014-12-23 | Cosmetics. | Jules Blok | |
| 2014-12-21 | PixelShaderCache: Support stereoscopic EFB format changes. | Jules Blok | |
| 2014-12-20 | OGL: draw shadows within rasterfont itself | degasus | |
| 2014-12-20 | VideoCommon: merge debug test generators | degasus | |
| 2014-12-20 | VideoCommon: merge debug info generators | degasus | |
| 2014-12-19 | D3DState: Remove wireframe rasterizer support. | Jules Blok | |
| 2014-12-19 | VideoCommon: Handle wireframe mode in the geometry shader. | Jules Blok | |
| 2014-12-18 | Merge pull request #1706 from Armada651/line-width | Ryan Houdek | |
| VideoCommon: Merge LineGeometryShader into GeometryShaderGen. | |||
| 2014-12-18 | D3D: Set the geometry shader before every draw call. | Jules Blok | |
| And refactor the VertexManager draw call. | |||
| 2014-12-15 | D3D+OGL: choose blendenable over logicopenable. | magumagu | |
| No sane game should turn on both logicopenable and blendenable in the same blend mode, but not every game is sane. Fixes issue 6009. | |||
| 2014-12-15 | VideoCommon: Merge LineGeometryShader into GeometryShaderGen. | Jules Blok | |
| This adds line-width emulation support to OpenGL. | |||
| 2014-12-14 | D3D: Fix Nvidia 3D Vision memory leak | Jules Blok | |
