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VideoBackends
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main.cpp
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Commit message (
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Author
2021-01-27
normalize common filenames in VideoBackends/D3D
Shawn Hoffman
2020-12-02
General: Convert PanicAlerts over to fmt equivalent
Lioncash
2020-09-06
Make default graphics backend not show up as empty
JosJuice
2020-05-24
FramebufferManager: Copy to color format for depth readbacks on GLES
Stenzek
2019-10-02
D3D11: Initialize shader cache before renderer
Stenzek
2019-07-29
D3D11: Show a warning message about unsupported features when switching to D3...
Silent
2019-07-29
D3D11: Query for output merger logic op support and use logic op code only if...
Silent
2019-04-28
D3D: Set optional features after creating the device
Stenzek
2019-04-16
AbstractPipeline: Support returning "cache data"
Stenzek
2019-03-29
D3D11: Use D3DCommon where appropriate
Stenzek
2019-03-09
VideoConfig: Add SupportsPartialDepthCopies to backend info
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-01-25
Decouple XFB scanout from presentation
Stenzek
2019-01-25
VideoBackends: Store a backbuffer 'scale'
Stenzek
2018-12-04
Renderer: Add a base Initialize() method to match Shutdown()
Stenzek
2018-10-20
VideoBackends: Pass window system info from host on creation
Stenzek
2018-10-20
Drop Host_GetRenderSurface and pass display to backend
Stenzek
2018-09-28
Core: Call InitBackendInfo before loading config
Stenzek
2018-06-30
Mark all video backend names for translation
Techjar
2018-05-26
VideoConfig: Add a field for indicating logic op support in the backend
Stenzek
2018-03-10
OGL: Re-implement async shader compiling
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-02-20
Renderer: Handle resize events on-demand instead of polling
Stenzek
2018-02-11
VideoConfig: Remove bForceCopyToRam field
Stenzek
2018-01-27
VideoBackend: Remove PeekMessages method
Stenzek
2018-01-27
VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Stenzek
2018-01-05
Implement dual-source blending in shader
Jonathan Hamilton
2017-11-22
D3D: Move device release from Renderer destructor to shutdown
Stenzek
2017-11-21
VideoConfig: Remove bSupportsInternalResolutionFrameDumps
Stenzek
2017-11-17
Software Backend: Force EFB/XFB to copy to ram
iwubcode
2017-11-17
Add support for hybrid XFB
iwubcode
2017-11-12
D3D/main: Remove unused variable in InitBackendInfo()
Lioncash
2017-09-03
D3DBase: Use the correct version of CreateDXGIFactory.
Jules Blok
2017-08-01
HiresTextures: Support loading BC7 (BPTC) from DDS files
Stenzek
2017-07-30
VideoBackends: Support a different number of threads for precompiling
Stenzek
2017-07-30
ShaderGen: Implement pixel ubershaders
Stenzek
2017-04-29
HiresTextures: Support parsing DDS files directly
Stenzek
2017-04-25
VideoConfigDiag: Move post-processing shader list to post processor
Stenzek
2017-04-01
VideoBackends: Add configuration field for GPU texture decoding
Stenzek
2017-04-01
VideoBackends: Add support flag for compute shaders
Stenzek
2017-03-15
VideoConfig: add bSupportsFragmentStoresAndAtomics
Michael Maltese
2017-03-14
OGL: Remove support for NV_depth_buffer_float.
Jules Blok
2017-03-10
Merge pull request #4935 from Armada651/depth-range-fix
Markus Wick
2017-03-10
D3D11: Fix error on startup with >2.5xIR selected
Stenzek
2017-03-10
VideoBackends: Move max texture size to VideoConfig
Stenzek
2017-03-04
VideoCommon: Move last EFB scale handling to CalculateTargetSize
Stenzek
2017-03-04
VideoCommon: Move some common initialization logic to RenderBase
Stenzek
2017-02-24
OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
Jules Blok
2016-11-28
VideoConfig: Add option for full-resolution frame dumping
Stenzek
2016-11-27
Remove unnecessary ConfigManager includes
Léo Lam
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