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Source
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Core
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VideoBackends
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D3D12
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D3D12Renderer.cpp
Age
Commit message (
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Author
2023-01-31
Add AbstractGfx for DX12
Scott Mansell
2023-01-31
Move Presenting, Dumping and ImGui out of Renderer
Scott Mansell
2022-10-29
VideoBackends:D3D12: Defer binding framebuffer in SetAndDiscardFramebuffer
Robin Kertels
2022-10-22
VideoBackends:D3D12: Add support for vertex shader point and line expansion
TellowKrinkle
2022-09-19
VideoBackends:D3D12: Dynamic vertex loader support
TellowKrinkle
2022-09-19
VideoCommon: Add separate pipeline usage for UberShaders
TellowKrinkle
2022-07-21
VideoBackends: Add Metal renderer
TellowKrinkle
2022-06-24
D3D / VideoCommon: generate HLSL from SPIRV
iwubcode
2021-12-10
Treewide: Adjust order of includes
Pokechu22
2021-10-04
VideoCommon: Abstract bounding box
Techjar
2021-08-30
VideoBackends / VideoCommon: allow the ability to set debug names for shaders...
iwubcode
2021-08-11
D3D12: Transition compute textures to UAV state
Robin Kertels
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-05-31
VideoCommon: Restore BBox* forwarding functions
Techjar
2021-05-29
VideoCommon: Remove BBox* forwarding functions
Techjar
2021-05-22
VideoCommon: Split BBox* functions into common and backend implementation var...
Techjar
2021-01-27
normalize common filenames in VideoBackends/D3D12
Shawn Hoffman