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Source
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Core
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VideoBackends
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D3D12
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DX12Context.cpp
Age
Commit message (
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Author
2025-11-22
AudioCommon / VideoBackends / WinUpdater - cleanup WRL code
oltolm
2025-08-17
VideoBackends: allow custom pixel uniforms to be passed to the vertex shader ...
iwubcode
2025-02-02
VideoBackends: Use DXGI 1.6 and D3D11_4
Xphalnos
2025-01-14
D3D12: Fix out of bounds root parameter index when per-pixel lighting is disa...
Pokechu22
2023-10-06
VideoBackends / VideoCommon: add new uniform buffer object for custom shader ...
iwubcode
2023-07-21
VideoBackends: add support for cube maps for OGL, Vulkan, and D3D
iwubcode
2023-06-19
Video: implement color correction to match the NTSC and PAL color spaces (and...
Filoppi
2023-06-08
Video: Fix crash when getting the AA modes
Filippo Tarpini
2023-04-15
Embrace nullptr over NULL and 0
get
2023-02-10
VideoCommon: add constant value to set the allowed maximum number of pixel sa...
iwubcode
2022-10-22
VideoBackends:D3D12: Add support for vertex shader point and line expansion
TellowKrinkle
2022-10-22
VideoCommon: Add vertex shader point and line expansion
TellowKrinkle
2022-09-19
VideoBackends:D3D12: Dynamic vertex loader support
TellowKrinkle
2022-06-24
D3D / VideoCommon: generate HLSL from SPIRV
iwubcode
2022-01-09
VideoBackends/D3D12: Include HRESULT in error messages
Pokechu22
2022-01-09
VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-01-27
normalize common filenames in VideoBackends/D3D12
Shawn Hoffman