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D3D12
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DX12Texture.cpp
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Commit message (
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Author
2024-11-08
Replace 'reinterpret_cast' with 'static_cast'
Dr. Dystopia
2023-12-15
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a ...
iwubcode
2023-08-10
Merge pull request #12061 from iwubcode/cubemap_backends_only
JMC47
2023-08-04
D3D12: Only use framebuffer integer descriptor if allocated
Dentomologist
2023-07-21
VideoBackends: add support for cube maps for OGL, Vulkan, and D3D
iwubcode
2023-06-03
VideoBackends: add support to allow rendering to multiple output textures
iwubcode
2023-02-09
Merge pull request #11522 from phire/KillRendererWithFire
Scott Mansell
2023-01-31
Add AbstractGfx for DX12
Scott Mansell
2023-01-27
VideoBackends: add a way to load data into a specific level AND layer, defaul...
iwubcode
2022-01-09
VideoBackends/D3D12: Include HRESULT in error messages
Pokechu22
2022-01-09
VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG
Pokechu22
2021-12-10
Treewide: Adjust order of includes
Pokechu22
2021-08-30
VideoBackends / VideoCommon: allow the ability to set debug names for shaders...
iwubcode
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-01-27
normalize common filenames in VideoBackends/D3D12
Shawn Hoffman