| Age | Commit message (Expand) | Author |
|---|---|---|
| 2025-03-17 | Enable anisotropic filtering when the game requests it | Pokechu22 |
| 2022-10-29 | VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible... | Robin Kertels |
| 2022-01-09 | VideoBackends/D3D12: Include HRESULT in error messages | Pokechu22 |
| 2022-01-09 | VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG | Pokechu22 |
| 2021-12-10 | Treewide: Adjust order of includes | Pokechu22 |
| 2021-11-17 | VideoCommon: Expose SamplerState to shaders | Pokechu22 |
| 2021-07-05 | treewide: convert GPLv2+ license info to SPDX tags | Pierre Bourdon |
| 2021-01-27 | normalize common filenames in VideoBackends/D3D12 | Shawn Hoffman |
| 2020-12-02 | General: Convert PanicAlerts over to fmt equivalent | Lioncash |
| 2020-11-09 | D3D12: Migrate logging over to fmt | Lioncash |
| 2019-04-01 | Implement D3D12 backend | Stenzek |
