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path: root/Source/Core/VideoBackends/D3D12/DescriptorHeapManager.cpp
AgeCommit message (Expand)Author
2025-03-17Enable anisotropic filtering when the game requests itPokechu22
2022-10-29VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible...Robin Kertels
2022-01-09VideoBackends/D3D12: Include HRESULT in error messagesPokechu22
2022-01-09VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSGPokechu22
2021-12-10Treewide: Adjust order of includesPokechu22
2021-11-17VideoCommon: Expose SamplerState to shadersPokechu22
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2021-01-27normalize common filenames in VideoBackends/D3D12Shawn Hoffman
2020-12-02General: Convert PanicAlerts over to fmt equivalentLioncash
2020-11-09D3D12: Migrate logging over to fmtLioncash
2019-04-01Implement D3D12 backendStenzek