| Age | Commit message (Expand) | Author |
|---|---|---|
| 2016-06-24 | Reformat all the things. Have fun with merge conflicts. | Pierre Bourdon |
| 2016-05-08 | D3D12: Specify read/write ranges when calling Map/Unmap | Stenzek |
| 2016-05-08 | D3D12: Refactoring and cleanups | Stenzek |
| 2016-05-08 | D3D12: Use helper method for binding EFB render targets | Stenzek |
| 2016-02-28 | D3D12: Don't keep screenshot/encoder buffers mapped | Stenzek |
| 2016-02-28 | D3D12: Add helper method for setting both viewport and scissor rect | Stenzek |
| 2016-02-15 | D3D12: Initial commit for D3D12 backend implementation. | hdcmeta |
