| Age | Commit message (Expand) | Author |
|---|---|---|
| 2017-05-18 | Remove D3D12 | Helios747 |
| 2017-02-01 | LightingShaderGen: Remove unnecessary includes | Lioncash |
| 2016-12-06 | Common: Add alignment header | Léo Lam |
| 2016-06-24 | Reformat all the things. Have fun with merge conflicts. | Pierre Bourdon |
| 2016-05-08 | D3D12: Specify read/write ranges when calling Map/Unmap | Stenzek |
| 2016-05-08 | D3D12: Remove D3D11 header references | Stenzek |
| 2016-05-08 | D3D12: Implement XFB encoding/decoding (support Real XFB) | Stenzek |
| 2016-02-15 | D3D12: Initial commit for D3D12 backend implementation. | hdcmeta |
