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path: root/Source/Core/VideoBackends/D3D12
AgeCommit message (Expand)Author
2024-08-20Remove redundant semicolonsDr. Dystopia
2024-04-04Fix out of bounds accesses for invalid vertex component formatsPokechu22
2023-12-17Merge pull request #12370 from iwubcode/more_samplersMai
2023-12-15VideoBackends / VideoCommon: add type enum to dictate whether a texture is a ...iwubcode
2023-12-10VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, t...iwubcode
2023-12-09VideoCommon: Use std::span for BoundingBox::Write()Lioncash
2023-10-06VideoBackends / VideoCommon: add new uniform buffer object for custom shader ...iwubcode
2023-08-13VideoBackends: update SRVDescriptorTable size in DX12 to use pixel sampler co...iwubcode
2023-08-10Merge pull request #12061 from iwubcode/cubemap_backends_onlyJMC47
2023-08-04D3D12: Only use framebuffer integer descriptor if allocatedDentomologist
2023-07-21VideoBackends: add support for cube maps for OGL, Vulkan, and D3Diwubcode
2023-06-28VideoBackends: support multiple compute images for some backends (D3D, OGL, V...iwubcode
2023-06-23Merge pull request #11850 from Filoppi/post_process_fixesAdmiral H. Curtiss
2023-06-19Video: implement color correction to match the NTSC and PAL color spaces (and...Filoppi
2023-06-17VideoBackends: fix d3d12 validation layer error introduced by multi-output te...iwubcode
2023-06-09Merge pull request #11699 from Pokechu22/gl-check-maximum-samplesAdmiral H. Curtiss
2023-06-09Merge pull request #11859 from iwubcode/backend-multi-outputAdmiral H. Curtiss
2023-06-08VideoCommon: Pass WindowSystemInfo to InitBackendInfoPokechu22
2023-06-08Video: Fix crash when getting the AA modesFilippo Tarpini
2023-06-03VideoBackends: add support to allow rendering to multiple output texturesiwubcode
2023-04-15Embrace nullptr over NULL and 0get
2023-03-14Divide by MSAA for PerfQuery in all backends.Admiral H. Curtiss
2023-02-10VideoCommon: add constant value to set the allowed maximum number of pixel sa...iwubcode
2023-02-09VideoCommon: store the configuration used to create the AbstractPipeline on t...iwubcode
2023-02-09Merge pull request #11522 from phire/KillRendererWithFireScott Mansell
2023-02-09Cleanup headersScott Mansell
2023-02-09Lint fixesScott Mansell
2023-02-09Move xfb tracking and IR scaling out of RenderBaseScott Mansell
2023-02-09Refactor ClearRegionScott Mansell
2023-01-31Also use events for config changedScott Mansell
2023-01-31Add AbstractGfx for DX12Scott Mansell
2023-01-31Add virtual Initialize() to PerfQueryBaseScott Mansell
2023-01-31Move Presenting, Dumping and ImGui out of RendererScott Mansell
2023-01-31TextureCache: Refactor with smart pointersScott Mansell
2023-01-27VideoBackends: add a way to load data into a specific level AND layer, defaul...iwubcode
2022-12-29VideoCommon: De-globalize GeometryShaderManager class.Admiral H. Curtiss
2022-12-28VideoCommon: De-globalize VertexShaderManager class.Admiral H. Curtiss
2022-12-27VideoCommon: De-globalize PixelShaderManager class.Admiral H. Curtiss
2022-12-19Merge pull request #11286 from K0bin/vk-query-fixJMC47
2022-11-29VideoBackends: Rename query_type to query_groupRobin Kertels
2022-11-29VideoBackends:D3D12: Set query typeRobin Kertels
2022-11-23Fix build errors related to formatting non-scoped enumsPokechu22
2022-10-29VideoBackends:D3D12: Defer binding framebuffer in SetAndDiscardFramebufferRobin Kertels
2022-10-29VideoBackends:D3D12: Use COMMON as initial state for default heap bufferRobin Kertels
2022-10-29VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible...Robin Kertels
2022-10-28VideoBackends: fix d3d12 subresource calculationiwubcode
2022-10-22VideoBackends:D3D12: Add support for vertex shader point and line expansionTellowKrinkle
2022-10-22VideoCommon: Add vertex shader point and line expansionTellowKrinkle
2022-09-26D3D12: Fix backend multithreading incorrectly being marked as supportedPokechu22
2022-09-19VideoBackends:D3D12: Dynamic vertex loader supportTellowKrinkle