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Commit message (
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Author
2024-08-20
Remove redundant semicolons
Dr. Dystopia
2024-04-04
Fix out of bounds accesses for invalid vertex component formats
Pokechu22
2023-12-17
Merge pull request #12370 from iwubcode/more_samplers
Mai
2023-12-15
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a ...
iwubcode
2023-12-10
VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, t...
iwubcode
2023-12-09
VideoCommon: Use std::span for BoundingBox::Write()
Lioncash
2023-10-06
VideoBackends / VideoCommon: add new uniform buffer object for custom shader ...
iwubcode
2023-08-13
VideoBackends: update SRVDescriptorTable size in DX12 to use pixel sampler co...
iwubcode
2023-08-10
Merge pull request #12061 from iwubcode/cubemap_backends_only
JMC47
2023-08-04
D3D12: Only use framebuffer integer descriptor if allocated
Dentomologist
2023-07-21
VideoBackends: add support for cube maps for OGL, Vulkan, and D3D
iwubcode
2023-06-28
VideoBackends: support multiple compute images for some backends (D3D, OGL, V...
iwubcode
2023-06-23
Merge pull request #11850 from Filoppi/post_process_fixes
Admiral H. Curtiss
2023-06-19
Video: implement color correction to match the NTSC and PAL color spaces (and...
Filoppi
2023-06-17
VideoBackends: fix d3d12 validation layer error introduced by multi-output te...
iwubcode
2023-06-09
Merge pull request #11699 from Pokechu22/gl-check-maximum-samples
Admiral H. Curtiss
2023-06-09
Merge pull request #11859 from iwubcode/backend-multi-output
Admiral H. Curtiss
2023-06-08
VideoCommon: Pass WindowSystemInfo to InitBackendInfo
Pokechu22
2023-06-08
Video: Fix crash when getting the AA modes
Filippo Tarpini
2023-06-03
VideoBackends: add support to allow rendering to multiple output textures
iwubcode
2023-04-15
Embrace nullptr over NULL and 0
get
2023-03-14
Divide by MSAA for PerfQuery in all backends.
Admiral H. Curtiss
2023-02-10
VideoCommon: add constant value to set the allowed maximum number of pixel sa...
iwubcode
2023-02-09
VideoCommon: store the configuration used to create the AbstractPipeline on t...
iwubcode
2023-02-09
Merge pull request #11522 from phire/KillRendererWithFire
Scott Mansell
2023-02-09
Cleanup headers
Scott Mansell
2023-02-09
Lint fixes
Scott Mansell
2023-02-09
Move xfb tracking and IR scaling out of RenderBase
Scott Mansell
2023-02-09
Refactor ClearRegion
Scott Mansell
2023-01-31
Also use events for config changed
Scott Mansell
2023-01-31
Add AbstractGfx for DX12
Scott Mansell
2023-01-31
Add virtual Initialize() to PerfQueryBase
Scott Mansell
2023-01-31
Move Presenting, Dumping and ImGui out of Renderer
Scott Mansell
2023-01-31
TextureCache: Refactor with smart pointers
Scott Mansell
2023-01-27
VideoBackends: add a way to load data into a specific level AND layer, defaul...
iwubcode
2022-12-29
VideoCommon: De-globalize GeometryShaderManager class.
Admiral H. Curtiss
2022-12-28
VideoCommon: De-globalize VertexShaderManager class.
Admiral H. Curtiss
2022-12-27
VideoCommon: De-globalize PixelShaderManager class.
Admiral H. Curtiss
2022-12-19
Merge pull request #11286 from K0bin/vk-query-fix
JMC47
2022-11-29
VideoBackends: Rename query_type to query_group
Robin Kertels
2022-11-29
VideoBackends:D3D12: Set query type
Robin Kertels
2022-11-23
Fix build errors related to formatting non-scoped enums
Pokechu22
2022-10-29
VideoBackends:D3D12: Defer binding framebuffer in SetAndDiscardFramebuffer
Robin Kertels
2022-10-29
VideoBackends:D3D12: Use COMMON as initial state for default heap buffer
Robin Kertels
2022-10-29
VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible...
Robin Kertels
2022-10-28
VideoBackends: fix d3d12 subresource calculation
iwubcode
2022-10-22
VideoBackends:D3D12: Add support for vertex shader point and line expansion
TellowKrinkle
2022-10-22
VideoCommon: Add vertex shader point and line expansion
TellowKrinkle
2022-09-26
D3D12: Fix backend multithreading incorrectly being marked as supported
Pokechu22
2022-09-19
VideoBackends:D3D12: Dynamic vertex loader support
TellowKrinkle
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