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path: root/Source/Core/VideoBackends/D3D12
AgeCommit message (Expand)Author
2025-11-02Merge pull request #13975 from iwubcode/shader_includesJMC47
2025-10-26VideoBackends / VideoCommon: add support for specifying include files in shad...iwubcode
2025-10-13VideoBackend: Rename GetName to GetConfigNameDentomologist
2025-08-23VideoBackends / VideoCommon: rename member variables in RenderState to be con...iwubcode
2025-08-17VideoBackends: allow custom pixel uniforms to be passed to the vertex shader ...iwubcode
2025-05-01Make overriding explicit and remove redundant virtual specifiers on overridin...Dr. Dystopia
2025-03-17Enable anisotropic filtering when the game requests itPokechu22
2025-03-15Merge pull request #13181 from tygyh/Replace-'reinterpret_cast'JosJuice
2025-03-12VideoCommon: Rename Renderer to EFBInterface.Jordan Woyak
2025-03-09VideoCommon: Move backend_info out of VideoConfig struct.Jordan Woyak
2025-02-02VideoBackends: Use DXGI 1.6 and D3D11_4Xphalnos
2025-01-14D3D12: Fix out of bounds root parameter index when per-pixel lighting is disa...Pokechu22
2024-11-08Replace 'reinterpret_cast' with 'static_cast'Dr. Dystopia
2024-10-02VideoBackends:Vulkan: Don't try to present if swapchain acquire failedTellowKrinkle
2024-08-20Remove redundant semicolonsDr. Dystopia
2024-04-04Fix out of bounds accesses for invalid vertex component formatsPokechu22
2023-12-17Merge pull request #12370 from iwubcode/more_samplersMai
2023-12-15VideoBackends / VideoCommon: add type enum to dictate whether a texture is a ...iwubcode
2023-12-10VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, t...iwubcode
2023-12-09VideoCommon: Use std::span for BoundingBox::Write()Lioncash
2023-10-06VideoBackends / VideoCommon: add new uniform buffer object for custom shader ...iwubcode
2023-08-13VideoBackends: update SRVDescriptorTable size in DX12 to use pixel sampler co...iwubcode
2023-08-10Merge pull request #12061 from iwubcode/cubemap_backends_onlyJMC47
2023-08-04D3D12: Only use framebuffer integer descriptor if allocatedDentomologist
2023-07-21VideoBackends: add support for cube maps for OGL, Vulkan, and D3Diwubcode
2023-06-28VideoBackends: support multiple compute images for some backends (D3D, OGL, V...iwubcode
2023-06-23Merge pull request #11850 from Filoppi/post_process_fixesAdmiral H. Curtiss
2023-06-19Video: implement color correction to match the NTSC and PAL color spaces (and...Filoppi
2023-06-17VideoBackends: fix d3d12 validation layer error introduced by multi-output te...iwubcode
2023-06-09Merge pull request #11699 from Pokechu22/gl-check-maximum-samplesAdmiral H. Curtiss
2023-06-09Merge pull request #11859 from iwubcode/backend-multi-outputAdmiral H. Curtiss
2023-06-08VideoCommon: Pass WindowSystemInfo to InitBackendInfoPokechu22
2023-06-08Video: Fix crash when getting the AA modesFilippo Tarpini
2023-06-03VideoBackends: add support to allow rendering to multiple output texturesiwubcode
2023-04-15Embrace nullptr over NULL and 0get
2023-03-14Divide by MSAA for PerfQuery in all backends.Admiral H. Curtiss
2023-02-10VideoCommon: add constant value to set the allowed maximum number of pixel sa...iwubcode
2023-02-09VideoCommon: store the configuration used to create the AbstractPipeline on t...iwubcode
2023-02-09Merge pull request #11522 from phire/KillRendererWithFireScott Mansell
2023-02-09Cleanup headersScott Mansell
2023-02-09Lint fixesScott Mansell
2023-02-09Move xfb tracking and IR scaling out of RenderBaseScott Mansell
2023-02-09Refactor ClearRegionScott Mansell
2023-01-31Also use events for config changedScott Mansell
2023-01-31Add AbstractGfx for DX12Scott Mansell
2023-01-31Add virtual Initialize() to PerfQueryBaseScott Mansell
2023-01-31Move Presenting, Dumping and ImGui out of RendererScott Mansell
2023-01-31TextureCache: Refactor with smart pointersScott Mansell
2023-01-27VideoBackends: add a way to load data into a specific level AND layer, defaul...iwubcode
2022-12-29VideoCommon: De-globalize GeometryShaderManager class.Admiral H. Curtiss