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Commit message (
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Author
2025-02-02
VideoBackends: Use DXGI 1.6 and D3D11_4
Xphalnos
2024-10-02
VideoBackends:Vulkan: Don't try to present if swapchain acquire failed
TellowKrinkle
2024-08-20
Remove redundant semicolons
Dr. Dystopia
2024-04-04
Fix out of bounds accesses for invalid vertex component formats
Pokechu22
2023-12-15
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a ...
iwubcode
2023-12-09
VideoCommon: Use std::span for BoundingBox::Write()
Lioncash
2023-10-06
VideoBackends / VideoCommon: add new uniform buffer object for custom shader ...
iwubcode
2023-07-21
VideoBackends: add support for cube maps for OGL, Vulkan, and D3D
iwubcode
2023-07-11
Merge pull request #12042 from JosJuice/logic-op-no-win7
OatmealDome
2023-07-11
D3D: Remove Windows 7 mention in logic ops warning
JosJuice
2023-06-28
VideoBackends: support multiple compute images for some backends (D3D, OGL, V...
iwubcode
2023-06-19
Video: implement color correction to match the NTSC and PAL color spaces (and...
Filoppi
2023-06-09
Merge pull request #11699 from Pokechu22/gl-check-maximum-samples
Admiral H. Curtiss
2023-06-08
VideoCommon: Pass WindowSystemInfo to InitBackendInfo
Pokechu22
2023-06-03
VideoBackends: add support to allow rendering to multiple output textures
iwubcode
2023-03-14
Divide by MSAA for PerfQuery in all backends.
Admiral H. Curtiss
2023-03-14
Return quarter value for PerfQuery in all backends.
Admiral H. Curtiss
2023-02-24
VideoBackends: rework d3d11 to specify samplers/bound textures using a bitset...
iwubcode
2023-02-10
VideoCommon: add constant value to set the allowed maximum number of pixel sa...
iwubcode
2023-02-09
VideoCommon: store the configuration used to create the AbstractPipeline on t...
iwubcode
2023-02-09
Merge pull request #11522 from phire/KillRendererWithFire
Scott Mansell
2023-02-09
Apply suggestions from code review
Scott Mansell
2023-02-09
Cleanup headers
Scott Mansell
2023-02-09
Lint fixes
Scott Mansell
2023-02-09
Move xfb tracking and IR scaling out of RenderBase
Scott Mansell
2023-01-31
Also use events for config changed
Scott Mansell
2023-01-31
Implement AbstractGfx for Dx11
Scott Mansell
2023-01-31
Move Presenting, Dumping and ImGui out of Renderer
Scott Mansell
2023-01-31
TextureCache: Refactor with smart pointers
Scott Mansell
2023-01-27
VideoBackends: add a way to load data into a specific level AND layer, defaul...
iwubcode
2022-12-29
VideoCommon: De-globalize GeometryShaderManager class.
Admiral H. Curtiss
2022-12-28
VideoCommon: De-globalize VertexShaderManager class.
Admiral H. Curtiss
2022-12-27
VideoCommon: De-globalize PixelShaderManager class.
Admiral H. Curtiss
2022-12-20
Merge pull request #11351 from JosJuice/bitset-cpp20
Mai
2022-12-19
Merge pull request #11286 from K0bin/vk-query-fix
JMC47
2022-12-18
Common: Use C++20 <bit> header in BitSet.h
JosJuice
2022-11-29
VideoBackends: Rename query_type to query_group
Robin Kertels
2022-11-23
VideoBackends/D3D11: Simplify vertex attribute code
Pokechu22
2022-11-23
Fix build errors related to formatting non-scoped enums
Pokechu22
2022-09-19
VideoCommon: Add dynamic vertex loader to ubershaders
TellowKrinkle
2022-07-21
VideoBackends:Metal: MSAA support
TellowKrinkle
2022-07-21
VideoBackends: Add Metal renderer
TellowKrinkle
2022-06-24
D3D: update BoundingBox to match generated shader code
iwubcode
2022-06-24
D3D / VideoCommon: generate HLSL from SPIRV
iwubcode
2022-05-22
cmake: Don't use PCH with Qt6.
Admiral H. Curtiss
2022-04-24
Merge pull request #10251 from Pokechu22/negative-scissor
JMC47
2022-04-22
VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
Pokechu22
2022-04-16
VideoCommon: Remove bSupportsOversizedViewports
Pokechu22
2022-01-31
Merge pull request #10422 from OatmealDome/opengl-shader-crash
JMC47
2022-01-31
D3DMain: Assume support for setting object names
OatmealDome
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