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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
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Age
Commit message (
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Author
2015-08-15
Revert "VideoCommon: Clamp integer conversions."
Jules Blok
2015-08-06
OGL: Move copy_image variable into backend.
degasus
2015-07-31
Fix code to comply with coding style
unknown
2015-07-31
Changed the aspect ratio settings to account for NTSC/PAL pixel aspect ratios...
mirrorbender
2015-07-30
Remove unnecessary virtual keywords
Lioncash
2015-07-26
Video: Trying to fix D3D/XFB disabled regression
booto
2015-07-25
Video: stride in bytes rather than pixels
booto
2015-07-25
Video: respect stride of efb copies to xfb
booto
2015-07-02
Implement scaled partial texture updates
Rodolfo Bogado
2015-06-28
Use emplace() instead of insert() where applicable for maps.
Lioncash
2015-06-25
Merge branch 'stable'
Jules Blok
2015-06-24
D3D: Cosmetics.
Jules Blok
2015-06-24
Merge pull request #2602 from mimimi085181/partial-texture-updates2
Markus Wick
2015-06-23
Merge branch 'stable'
Jules Blok
2015-06-21
Support partial texture updates via efb copies
mimimi085181
2015-06-19
Fix aniso filtering on d3d to not set aniso filter when using 1x
Matthew Parlane
2015-06-13
Merge branch 'stable'
Jules Blok
2015-06-12
Options: merge SCoreStartupParameter into SConfig
degasus
2015-06-10
Anisotropic Filtering option is now correct in D3D
Matthew Parlane
2015-06-07
D3D: Implement Z pokes.
Jules Blok
2015-06-07
D3D: Set the viewport to the full target size when doing EFB pokes.
Jules Blok
2015-06-06
VideoBackends: Allow the viewport to use the full depth range.
Jules Blok
2015-06-04
Use PanicAlertT instead of PanicAlert when appropriate
JosJuice
2015-05-26
D3D: Invert initial depth buffer clear.
Jules Blok
2015-05-26
D3D: Depth range inversion.
galop1n
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-25
Add missing license headers
Tillmann Karras
2015-05-22
OGL: Depth range inversion.
Jules Blok
2015-05-22
VertexShaderGen: Use correct depth output when glClipControl is supported.
Jules Blok
2015-05-20
OGL: Use floating point arithmetic to scale the depth value.
Jules Blok
2015-05-19
Merge pull request #2414 from Armada651/depth-clamp
Markus Wick
2015-05-18
VideoBackends: Clamp depth to uint24 range.
Jules Blok
2015-05-16
Revert "D3D: Use a 32-bit floating point depth buffer."
Jules Blok
2015-05-08
D3D: Use a 32-bit floating point depth buffer.
Jules Blok
2015-05-08
VideoBackends: Use the new divisor when clearing the depth buffer.
Jules Blok
2015-05-08
VideoBackends: Clamp Z peek values.
Jules Blok
2015-05-08
VideoCommon: Clamp integer conversions.
Jules Blok
2015-05-08
VideoBackends: Floor depth values in depth copy shaders.
Jules Blok
2015-05-08
VideoBackends: Use proper floating point depth precision.
Jules Blok
2015-05-07
Merge pull request #2026 from mrgreywater/d3d-debugbreak
shuffle2
2015-05-06
PixelShaderCache: Fix MSAA depth copy shader.
Jules Blok
2015-05-05
VideoBackends: Implement depth copy shaders with integer math.
Jules Blok
2015-05-03
D3D: Replaced explicit _BitScanForward with LeastSignificantSetBit
Yuriy O'Donnell
2015-04-29
D3D: StateManager::Apply no longer iterates through every texture and sampler...
Yuriy O'Donnell
2015-04-16
Merge pull request #2301 from lioncash/const
Lioncash
2015-04-15
PerfQueryBase: Move common implementation variables into base class
Lioncash
2015-04-15
General: Apply the const specifier where applicable
Lioncash
2015-04-14
D3D: Remove dependency on wxWidgets
Lioncash
2015-03-15
quiet some warnings which appear on vs2015.
Shawn Hoffman
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