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stable
GameCube and Wii emulator
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Commit message (
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Author
2022-01-31
Merge pull request #10422 from OatmealDome/opengl-shader-crash
JMC47
2022-01-31
D3DMain: Assume support for setting object names
OatmealDome
2022-01-13
Make all custom fmt::formatter's format functions const
Pokechu22
2022-01-09
VideoBackends/D3D11: Include HRESULT in error messages
Pokechu22
2022-01-09
VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG
Pokechu22
2022-01-09
Treewide: Remove unused inclusions of <cinttypes>
Pokechu22
2021-12-25
VideoConfig: Add bool for sampler LOD bias support
OatmealDome
2021-12-18
Eliminate VarType for ComponentFormat
Pokechu22
2021-12-10
Treewide: Adjust order of includes
Pokechu22
2021-11-17
VideoCommon: Skip textureQueryLevels if it doesn't exist
Pokechu22
2021-11-17
VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible
Pokechu22
2021-11-17
VideoCommon: Expose SamplerState to shaders
Pokechu22
2021-10-13
Fix all uninitialized variable warnings (C26495)
Pokechu22
2021-10-04
VideoCommon: Abstract bounding box
Techjar
2021-08-30
VideoBackends / VideoCommon: allow the ability to set debug names for shaders...
iwubcode
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-05-31
VideoCommon: Restore BBox* forwarding functions
Techjar
2021-05-29
VideoCommon: Remove BBox* forwarding functions
Techjar
2021-05-28
VideoBackends/D3D: Cache bounding box values between reads
Connor McLaughlin
2021-05-22
VideoCommon: Split BBox* functions into common and backend implementation var...
Techjar
2021-05-21
Fix perf query regression
JosJuice
2021-05-15
Remove all remaining volatile qualifiers
JosJuice
2021-03-06
Convert BPMemory to BitField and enum class
Pokechu22
2021-01-27
msbuild: bundle all dolphin "core" code into single library
Shawn Hoffman
2021-01-27
rename D3DCommon/Common to D3DCommon/D3DCommon
Shawn Hoffman
2021-01-27
normalize common filenames in VideoBackends/D3D
Shawn Hoffman
2020-12-02
General: Convert PanicAlerts over to fmt equivalent
Lioncash
2020-11-09
D3D: Migrate logging over to fmt
Lioncash
2020-09-06
Make default graphics backend not show up as empty
JosJuice
2020-08-27
msvc: enable /Zc:preprocessor and make build compile cleanly
Shawn Hoffman
2020-08-22
msbuild: re-enable standalone vcxproj processing
Shawn Hoffman
2020-08-22
msbuild: refactor stuff out of project files (for dolphin)
Shawn Hoffman
2020-08-22
prettify some constructs in vcxproj files
Shawn Hoffman
2020-05-25
VideoCommon/ShaderGenCommon: Make template functions regular functions
Lioncash
2020-05-24
FramebufferManager: Copy to color format for depth readbacks on GLES
Stenzek
2019-12-28
Add an ARM64 target to Visual Studio projects
Stenzek
2019-12-05
VideoCommon/IndexGenerator: Eliminate static state
Lioncash
2019-11-30
Update VS projects/solutions to VS2019
Stenzek
2019-11-08
Merge pull request #8378 from stenzek/quad-buffer-stereo
Connor McLaughlin
2019-10-04
Drop 3D Vision Support
Stenzek
2019-10-02
D3D11: Initialize shader cache before renderer
Stenzek
2019-08-02
D3D11: Only use integer RTV when logic op is supported+enabled
Stenzek
2019-07-30
Merge pull request #8258 from CookiePLMonster/dx11.1-detection-fixes
Connor McLaughlin
2019-07-29
D3D11: Add extra logging to StateCache::Get
Silent
2019-07-29
D3D11: Show a warning message about unsupported features when switching to D3...
Silent
2019-07-29
D3D11: Query for output merger logic op support and use logic op code only if...
Silent
2019-07-29
D3D11: Ownership fixes for objects in DXTexture
Silent
2019-07-29
D3D11: Ownership fixes for objects in D3DState
Silent
2019-07-29
D3D11: Correctly poll ALL possible AA levels.
Silent
2019-07-26
D3DCommon/Shader: Use std::optional with CompileShader()
Lioncash
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