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path: root/Source/Core/VideoBackends/D3D
AgeCommit message (Expand)Author
2022-01-31Merge pull request #10422 from OatmealDome/opengl-shader-crashJMC47
2022-01-31D3DMain: Assume support for setting object namesOatmealDome
2022-01-13Make all custom fmt::formatter's format functions constPokechu22
2022-01-09VideoBackends/D3D11: Include HRESULT in error messagesPokechu22
2022-01-09VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSGPokechu22
2022-01-09Treewide: Remove unused inclusions of <cinttypes>Pokechu22
2021-12-25VideoConfig: Add bool for sampler LOD bias supportOatmealDome
2021-12-18Eliminate VarType for ComponentFormatPokechu22
2021-12-10Treewide: Adjust order of includesPokechu22
2021-11-17VideoCommon: Skip textureQueryLevels if it doesn't existPokechu22
2021-11-17VideoCommon: Use coarse derivatives for Manual Texture Sampling if possiblePokechu22
2021-11-17VideoCommon: Expose SamplerState to shadersPokechu22
2021-10-13Fix all uninitialized variable warnings (C26495)Pokechu22
2021-10-04VideoCommon: Abstract bounding boxTechjar
2021-08-30VideoBackends / VideoCommon: allow the ability to set debug names for shaders...iwubcode
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2021-05-31VideoCommon: Restore BBox* forwarding functionsTechjar
2021-05-29VideoCommon: Remove BBox* forwarding functionsTechjar
2021-05-28VideoBackends/D3D: Cache bounding box values between readsConnor McLaughlin
2021-05-22VideoCommon: Split BBox* functions into common and backend implementation var...Techjar
2021-05-21Fix perf query regressionJosJuice
2021-05-15Remove all remaining volatile qualifiersJosJuice
2021-03-06Convert BPMemory to BitField and enum classPokechu22
2021-01-27msbuild: bundle all dolphin "core" code into single libraryShawn Hoffman
2021-01-27rename D3DCommon/Common to D3DCommon/D3DCommonShawn Hoffman
2021-01-27normalize common filenames in VideoBackends/D3DShawn Hoffman
2020-12-02General: Convert PanicAlerts over to fmt equivalentLioncash
2020-11-09D3D: Migrate logging over to fmtLioncash
2020-09-06Make default graphics backend not show up as emptyJosJuice
2020-08-27msvc: enable /Zc:preprocessor and make build compile cleanlyShawn Hoffman
2020-08-22msbuild: re-enable standalone vcxproj processingShawn Hoffman
2020-08-22msbuild: refactor stuff out of project files (for dolphin)Shawn Hoffman
2020-08-22prettify some constructs in vcxproj filesShawn Hoffman
2020-05-25VideoCommon/ShaderGenCommon: Make template functions regular functionsLioncash
2020-05-24FramebufferManager: Copy to color format for depth readbacks on GLESStenzek
2019-12-28Add an ARM64 target to Visual Studio projectsStenzek
2019-12-05VideoCommon/IndexGenerator: Eliminate static stateLioncash
2019-11-30Update VS projects/solutions to VS2019Stenzek
2019-11-08Merge pull request #8378 from stenzek/quad-buffer-stereoConnor McLaughlin
2019-10-04Drop 3D Vision SupportStenzek
2019-10-02D3D11: Initialize shader cache before rendererStenzek
2019-08-02D3D11: Only use integer RTV when logic op is supported+enabledStenzek
2019-07-30Merge pull request #8258 from CookiePLMonster/dx11.1-detection-fixesConnor McLaughlin
2019-07-29D3D11: Add extra logging to StateCache::GetSilent
2019-07-29D3D11: Show a warning message about unsupported features when switching to D3...Silent
2019-07-29D3D11: Query for output merger logic op support and use logic op code only if...Silent
2019-07-29D3D11: Ownership fixes for objects in DXTextureSilent
2019-07-29D3D11: Ownership fixes for objects in D3DStateSilent
2019-07-29D3D11: Correctly poll ALL possible AA levels.Silent
2019-07-26D3DCommon/Shader: Use std::optional with CompileShader()Lioncash