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Commit message (
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Author
2019-12-28
Add an ARM64 target to Visual Studio projects
Stenzek
2019-12-05
VideoCommon/IndexGenerator: Eliminate static state
Lioncash
2019-11-30
Update VS projects/solutions to VS2019
Stenzek
2019-11-08
Merge pull request #8378 from stenzek/quad-buffer-stereo
Connor McLaughlin
2019-10-04
Drop 3D Vision Support
Stenzek
2019-10-02
D3D11: Initialize shader cache before renderer
Stenzek
2019-08-02
D3D11: Only use integer RTV when logic op is supported+enabled
Stenzek
2019-07-30
Merge pull request #8258 from CookiePLMonster/dx11.1-detection-fixes
Connor McLaughlin
2019-07-29
D3D11: Add extra logging to StateCache::Get
Silent
2019-07-29
D3D11: Show a warning message about unsupported features when switching to D3...
Silent
2019-07-29
D3D11: Query for output merger logic op support and use logic op code only if...
Silent
2019-07-29
D3D11: Ownership fixes for objects in DXTexture
Silent
2019-07-29
D3D11: Ownership fixes for objects in D3DState
Silent
2019-07-29
D3D11: Correctly poll ALL possible AA levels.
Silent
2019-07-26
D3DCommon/Shader: Use std::optional with CompileShader()
Lioncash
2019-07-26
D3D/DXShader: Remove duplicate GetByteCode function
Lioncash
2019-07-26
Fixes for WRL usage - QueryInterface is explicitly mentioned as not to be use...
Silent
2019-07-16
VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
Lioncash
2019-07-10
VideoCommon/Statistics: Rename stats global to g_stats
Lioncash
2019-07-10
VideoCommon/Statistics: Normalize statistic variable names
Lioncash
2019-06-08
Merge pull request #8049 from stenzek/crop
Connor McLaughlin
2019-06-08
D3DCommon: Fallback to base CreateSwapChain on failure
Stenzek
2019-06-01
Common/CommonFuncs: Remove now-unneccessary ArraySize function
Lioncash
2019-05-30
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Lioncash
2019-05-26
Also free when initialization fails, and move to end
Pokechu22
2019-05-26
DX11: Fix access violation on closing dolphin
Pokechu22
2019-05-12
VideoBackends/D3D: Fix CMakeLists.txt
spycrab
2019-05-06
Reformat repo to clang-format 7.0 rules
Techjar
2019-05-04
Replace MathUtil::Clamp with std::clamp
Léo Lam
2019-04-28
Renderer: Adjust target rectangle in the base class
Stenzek
2019-04-28
Renderer: Adjust source rectangle when crop would draw off screen
Stenzek
2019-04-28
D3D: Set optional features after creating the device
Stenzek
2019-04-21
Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
Stenzek
2019-04-16
AbstractPipeline: Support returning "cache data"
Stenzek
2019-03-29
Merge pull request #7869 from stenzek/d3dcommon
Connor McLaughlin
2019-03-29
D3D11: Make stateman a unique_ptr
Stenzek
2019-03-29
D3D11: Use ComPtr smart pointer where possible
Stenzek
2019-03-29
D3D11: Use D3DCommon where appropriate
Stenzek
2019-03-25
VideoBackends: Scale bounding box rectangle in the pixel shader
Stenzek
2019-03-09
VideoConfig: Add SupportsPartialDepthCopies to backend info
Stenzek
2019-02-28
VideoBackends: Fix GPU decoding of XFB buffers
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-01-27
Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
Stenzek
2019-01-25
Decouple XFB scanout from presentation
Stenzek
2019-01-25
VideoBackends: Store a backbuffer 'scale'
Stenzek
2019-01-25
Remove old RasterFont classes
Stenzek
2019-01-25
Renderer: Use imgui for drawing debug text and OSD
Stenzek
2019-01-25
RenderBase: Implement imgui rendering
Stenzek
2018-12-04
Use main buffers for utility draws
Stenzek
2018-12-04
D3D: Clamp viewport to current framebuffer dimensions, not target
Stenzek
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