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path: root/Source/Core/VideoBackends/D3DCommon/Shader.cpp
AgeCommit message (Expand)Author
2022-06-24VideoBackends / VideoCommon: refactor Vulkan to use new SPIRV functionalityiwubcode
2022-06-24D3D / VideoCommon: generate HLSL from SPIRViwubcode
2022-01-14Fix static initialisation order fiasco issue for Version variablesLéo Lam
2022-01-09Use HRWrap in remaining locationsPokechu22
2021-12-10Treewide: Adjust order of includesPokechu22
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2020-12-02General: Convert PanicAlerts over to fmt equivalentLioncash
2020-11-09D3DCommon: Migrate logging over to fmtLioncash
2020-01-24Add Dolphin version and current video backend to shader compilation logsRyan Meredith
2019-07-26D3DCommon/Shader: Use std::optional with CompileShader()Lioncash
2019-07-26D3DCommon/Shader: Create vector via iterators in CreateByteCode()Lioncash
2019-05-30VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()Lioncash
2019-04-16AbstractPipeline: Support returning "cache data"Stenzek
2019-03-29Add D3DCommon (shared code between D3D11 and D3D12)Stenzek