index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoBackends
/
D3DCommon
/
Shader.cpp
Age
Commit message (
Expand
)
Author
2022-06-24
VideoBackends / VideoCommon: refactor Vulkan to use new SPIRV functionality
iwubcode
2022-06-24
D3D / VideoCommon: generate HLSL from SPIRV
iwubcode
2022-01-14
Fix static initialisation order fiasco issue for Version variables
Léo Lam
2022-01-09
Use HRWrap in remaining locations
Pokechu22
2021-12-10
Treewide: Adjust order of includes
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2020-12-02
General: Convert PanicAlerts over to fmt equivalent
Lioncash
2020-11-09
D3DCommon: Migrate logging over to fmt
Lioncash
2020-01-24
Add Dolphin version and current video backend to shader compilation logs
Ryan Meredith
2019-07-26
D3DCommon/Shader: Use std::optional with CompileShader()
Lioncash
2019-07-26
D3DCommon/Shader: Create vector via iterators in CreateByteCode()
Lioncash
2019-05-30
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Lioncash
2019-04-16
AbstractPipeline: Support returning "cache data"
Stenzek
2019-03-29
Add D3DCommon (shared code between D3D11 and D3D12)
Stenzek