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path: root/Source/Core/VideoBackends/D3DCommon
AgeCommit message (Expand)Author
2023-06-19Video: implement color correction to match the NTSC and PAL color spaces (and...Filoppi
2023-06-08Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850)Filoppi
2022-08-17D3DCommon: Remove unused swap chain functionsPokechu22
2022-07-10D3DCommon: Add glslang include directories in CMake.Admiral H. Curtiss
2022-06-24VideoBackends / VideoCommon: refactor Vulkan to use new SPIRV functionalityiwubcode
2022-06-24D3D / VideoCommon: generate HLSL from SPIRViwubcode
2022-05-22cmake: Don't use PCH with Qt6.Admiral H. Curtiss
2022-01-14Fix static initialisation order fiasco issue for Version variablesLéo Lam
2022-01-09Use HRWrap in remaining locationsPokechu22
2022-01-09VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSGPokechu22
2021-12-10Treewide: Adjust order of includesPokechu22
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2021-01-27msbuild: bundle all dolphin "core" code into single libraryShawn Hoffman
2021-01-27rename D3DCommon/Common to D3DCommon/D3DCommonShawn Hoffman
2020-12-02General: Convert PanicAlerts over to fmt equivalentLioncash
2020-11-09D3DCommon: Migrate logging over to fmtLioncash
2020-08-27msvc: enable /Zc:preprocessor and make build compile cleanlyShawn Hoffman
2020-08-22msbuild: re-enable standalone vcxproj processingShawn Hoffman
2020-08-22msbuild: refactor stuff out of project files (for dolphin)Shawn Hoffman
2020-08-22msbuild: enable D3DCommon to use pchShawn Hoffman
2020-08-22prettify some constructs in vcxproj filesShawn Hoffman
2020-07-08Common: Rename UTF16ToUTF8JosJuice
2020-01-24Add Dolphin version and current video backend to shader compilation logsRyan Meredith
2019-12-28Add an ARM64 target to Visual Studio projectsStenzek
2019-11-30Update VS projects/solutions to VS2019Stenzek
2019-11-10D3DCommon: Remove unused GetDebugObjectName and tidy up SetDebugObjectNameSilent
2019-11-10D3DCommon: Migrate few remaining raw pointers to WRL::ComPtrSilent
2019-07-26D3DCommon/Shader: Use std::optional with CompileShader()Lioncash
2019-07-26D3DCommon/Shader: Create vector via iterators in CreateByteCode()Lioncash
2019-07-16VideoCommon: Remove unused MathUtil.h include from VideoCommon.hLioncash
2019-06-08D3DCommon: Fallback to base CreateSwapChain on failureStenzek
2019-05-30VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()Lioncash
2019-05-08VideoBackends/D3DCommon: Fix linking against selfspycrab
2019-04-16AbstractPipeline: Support returning "cache data"Stenzek
2019-03-29Add D3DCommon (shared code between D3D11 and D3D12)Stenzek