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release-prep-2412
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D3DCommon
Age
Commit message (
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Author
2023-06-19
Video: implement color correction to match the NTSC and PAL color spaces (and...
Filoppi
2023-06-08
Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850)
Filoppi
2022-08-17
D3DCommon: Remove unused swap chain functions
Pokechu22
2022-07-10
D3DCommon: Add glslang include directories in CMake.
Admiral H. Curtiss
2022-06-24
VideoBackends / VideoCommon: refactor Vulkan to use new SPIRV functionality
iwubcode
2022-06-24
D3D / VideoCommon: generate HLSL from SPIRV
iwubcode
2022-05-22
cmake: Don't use PCH with Qt6.
Admiral H. Curtiss
2022-01-14
Fix static initialisation order fiasco issue for Version variables
Léo Lam
2022-01-09
Use HRWrap in remaining locations
Pokechu22
2022-01-09
VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG
Pokechu22
2021-12-10
Treewide: Adjust order of includes
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-01-27
msbuild: bundle all dolphin "core" code into single library
Shawn Hoffman
2021-01-27
rename D3DCommon/Common to D3DCommon/D3DCommon
Shawn Hoffman
2020-12-02
General: Convert PanicAlerts over to fmt equivalent
Lioncash
2020-11-09
D3DCommon: Migrate logging over to fmt
Lioncash
2020-08-27
msvc: enable /Zc:preprocessor and make build compile cleanly
Shawn Hoffman
2020-08-22
msbuild: re-enable standalone vcxproj processing
Shawn Hoffman
2020-08-22
msbuild: refactor stuff out of project files (for dolphin)
Shawn Hoffman
2020-08-22
msbuild: enable D3DCommon to use pch
Shawn Hoffman
2020-08-22
prettify some constructs in vcxproj files
Shawn Hoffman
2020-07-08
Common: Rename UTF16ToUTF8
JosJuice
2020-01-24
Add Dolphin version and current video backend to shader compilation logs
Ryan Meredith
2019-12-28
Add an ARM64 target to Visual Studio projects
Stenzek
2019-11-30
Update VS projects/solutions to VS2019
Stenzek
2019-11-10
D3DCommon: Remove unused GetDebugObjectName and tidy up SetDebugObjectName
Silent
2019-11-10
D3DCommon: Migrate few remaining raw pointers to WRL::ComPtr
Silent
2019-07-26
D3DCommon/Shader: Use std::optional with CompileShader()
Lioncash
2019-07-26
D3DCommon/Shader: Create vector via iterators in CreateByteCode()
Lioncash
2019-07-16
VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
Lioncash
2019-06-08
D3DCommon: Fallback to base CreateSwapChain on failure
Stenzek
2019-05-30
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Lioncash
2019-05-08
VideoBackends/D3DCommon: Fix linking against self
spycrab
2019-04-16
AbstractPipeline: Support returning "cache data"
Stenzek
2019-03-29
Add D3DCommon (shared code between D3D11 and D3D12)
Stenzek